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I've recently been playing a Dark Eldar Spammy Army with my space wolves at 2000pts.
Its all raiders / Ravagers / venoms with night shields and they put out a lot of high power shots and limit my reach which absolutely annihilates me mid-game.
Re-jigged my list so I can ideally move faster across the board with my main force and pop out near to his deployment to force him into the open and distract him from my main force wanted to run some bits by you guys and get your thoughts.
The standard Core:
• X1 Rune priest (Runic Sword, Living lightning, Jaws) - 8 Grey Hunters (w/flamer & wolf std), Rhino
• X1 Rune priest, (Runic Axe, Living Lightning, Strom Caller) 8 Grey Hunters (w/flamer & wolf std), Rhino
• X1 Rune priest, (Runic Staff, Storm Caller, Muderous Hurricaine) 8 Grey Hunters w/flamer & wolf std, Rhino
Idea would be to deploying my rhinos at strategic points as close to my deployment zone line as I dare, making sure I end movement within 6 inches of my other units which then would cast Stormcaller and give all withing a 6" radius 5+ Invulnerable. Which, hopefully as I wont be living lightening-ing in the first turn they won’t draw too much attention.
The Heavies:
• Long Fangs x4 missile launchers + sergeant
• Longfangs, x2 Multi-meltas, X2 Heavy Bolters, Sergeant w/flamer, Lascannon Razorback
• Autocannon/heavy Bolter Predator
Idea would be to deploy the missile launchers as close to the deployment line as I can /dare and Move the tanks all as quickly forward as fast as I can. The Razorback will have the second squad of long fangs, with the idea that (hopefully) the razorback will be destroyed in his shooting phase, meaning the long fangs would be out on foot and hopefully close enough to pop a something and cause some mid-field carnage.
I then have:
• a squad of 3 thunderwolves (Storm shields and Thunder hammer) that I can move pretty quickly ahead of the main force which will hopefully be a perceived threat – the speed they move at and are quite tough to put down.
• Deadnought with twin linked autocannons to move shoot a long behind the rhinos maybe? He’d be more worried about that than the rhinos.
Heres the clever part – with my remaining points I have got the following:
• Drop pod Dread with Autocannon and heavy Flamer
• Land Speeder w/Multimelta / Heavy Flamer
• WolfScouts w/Heavy Bolter and x2 Plasma Pistols
Idea being that first turn the Drop Pod Dread will land Auto Cannon the F'k out of one raider/ravager/Venom and then Flame it with the heavy flamer template hopefully catching a few models meaning I can roll to glance / pen on at least a couple – he usually packs them in quite tight on first turn, hugging cover – plus if on the off chance he doesn’t manage to get rid of it asap/move out of its way, he’s in for a nasty turn2.
The Land speeder will also deepstrike (Hopefully turn 2) – hopefully it can come in close to where I want it to and I can melta something and hopefully pull a similar trick with the heavy flamer template
The Wolf Scouts also should hopefully turn up turn 2 (Space wolves are pretty reliable due to everything having acute senses) and at least be in range of something to have a bit of a pop at it with a melta gun – three-semi-cheap threats I can put on his side of the board to hopefully cause enough of a distraction for him to ignore my main force.
What do you think?
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