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1000 point Farsight Enclave TAC League List
By YankeeDave
Hi Everyone
This is my first post here as I have come back to mini-wargaming after a very long hiatus and am entering my first local friendly league at 1000 points and wanted some help to tune my list. As it is a friendly league, I don’t want to come across as too “beardy” as I am quite a hardcore gamer and always try to min/max in other games and I am afraid it has come across in this list, so opinions are greatly appreciated.
The league will be 12 players and as it stands now, it will be a Take All Comers list, so I have tried to cover all my bases. There is a limit of 0-1 Flyers in this league. This will be discussed in more detail later on. This is a Farsight Enclave 1000 point TAC list.
HQ – Cadre Fireblade – 60 points
This is a go to in my earlier lists, as I love the extra shot at 30 inches. I find it really impedes the movement of enemy units and can clear the board down from a long way out. I am concerned that this would be better off as an Ethereal, as I will may be using my Pathfinders in close proximity to my Fire Warriors, which make him a better HQ, but the Fireblade is better when I place the Pathfinders out on the flanks to cover more of the board with marker light goodness.
Elites (455pts)
XV104 Riptide (245pts)
Earth Caste Pilot Array (Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked smart missile system)
This unit sits up front and gets in the face of units advancing up the board, Nova Charging the HBC and rerolling Gets Hot with the ECPA. A distraction from the other units in my team and causing a major amount of damage.
XV104 Riptide (210pts)
Early warning override, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Twin-linked smart missile system, Velocity tracker
My other Riptide is on heavy armour/Flyer killer. There is a limit of 0-1 flyers, so not sure I need the EWO and the Skyfire, but I don’t want to be caught without it either, as a HellDrake could tear through my troops very quickly.
Troops (366pts)
12 Fire Warriors, Pulse Rifles, Bonding Knife Ritual (120pts)
To be placed with the Fireblade to hold the back Objectives and pour serious amounts of fire into advancing units.
3 Crisis Suits (216pts)
3x Twinlinked Fusion Blasters
Bonding Knife Ritual
3x Gun Drones
3x Shield Drones
3x Counterfire Defence System
This unit works triple duty, in that I would want to deepstrike this unit to take the enemy’s backfield objective or hold a mid-field objective if needed. Counterfire Defence to help ward off other assaulting units and it also acts as linebreaker or tank killer against IG mech armies and Eldar with Waveserpents. Need to think about the weapons and wargear loadouts for this team. The shield and gun drones provide extra ablative wounds and shots during overwatch.
Fast Attack (120pts)
Pathfinders (60pts)
Markerlights, pulse carbines, bonding knife ritual
Pathfinders (60pts)
Markerlights, pulse carbines, bonding knife ritual
Markerlight goodness, to help out the already aggressive use of the firewarriors and to help reduce the scatter on the blast weapon of the Ion Accelerator on the 2nd Riptide. Every Tau Army needs Markerlight goodness! Also, should this be one unit of 10 or 2 units of 5?
Total: 971 of 1000 points.
My idea with this army is to load up the Pathfinders and Fire Warriors as a group, hopefully within cover and blast away at approaching units, while holding the back marker. The HBC Riptide will move around the board, targeting units that strike me as priority kills, while the IonTide will stand in front of the firewarriors and provide a cover save for them if needed and also clear up any tanks/flyers that are troubling me, as well as units such as Devastator squads that I can out range. The Crisis suit team will be my roving Jump-Shoot-Jump objective taker and linebreaker, deepstriking if appropriate and causing trouble with the HBC Riptide.
This current list rolls up at 986 points, so I have 29 spare points to use and I am allowed to go over by 1 point, so could afford a grav-inhibitor drone with the pathfinders to slow the assault on my backfield troop group by arranging that group of pathfinders around the outside of the rest of the teams. Could also put in other extra stuff, but not sure what.
My worries are drop-pod teams appearing as if by magic and obliterating my troops and poison/force weapons wiping out my Riptides. I have tried to cover all bases with this list, but all opinions are welcomed, as I am still really new to playing. I am also worried I have gone over the top and have made a “cheesy” list, so if I have, please tell me, as I don’t want to offend other players.
Thanks for the help!
<EDIT> Realised I had too much Wargear on my Crisis Team!
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