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2013/08/16 12:02:49
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
j_p_chess wrote: not to rain on your parade carnifex is tough 6, so they can not be ID :(. Good battle report though.
Not true, they can still be ID'd because they don't have Eternal warrior. They can't be ID'd due to the S of the weapon being double the T because S is capped at 10.
Otherwise, good battle report! Glad to see the Mawloc took down some vehicles!
2013/08/16 16:32:23
Subject: Re:Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
I don't think that prescience would suddenly affect the whole unit when the Librarian joined the devastators. Don't have the rulebook on me, but if someone could verify that (would be under ongoing effects under either the ICUSR around page 35 or in the Character section later on in the book) that would be super awesome.
Cool battle report though
This message was edited 1 time. Last update was at 2013/08/16 16:33:53
Chaos. Good News
2013/08/16 19:16:47
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
Great rep marv!!
Now if only we could get a rematch!!
I secured my command bastion from the tau Wednesday so our next match might go a little differently....
-3500+
-1850+
-2500+
-3500+
--3500+
2013/08/17 01:29:58
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
You cannot charge from a rhino, even an exploded one. The main rulebook faq has the clarification.
I like how no one caught that and managed to miss you giving instant death to the devastators.
Excellent game! I'm looking forward to the next one. Hoping you take some territory!
1850 12W-2L
1750 ?W-?L (about 50-50)
2013/08/17 12:21:05
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
Turn 5 the librarian used 3 psychic powers.
Prescience, Perfect timing and using its force weapon.
It is probably irrelevant but thought I'd point it out
This message was edited 1 time. Last update was at 2013/08/17 13:13:52
2013/08/17 14:26:11
Subject: Re:Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
Mythantor wrote: Turn 5 the librarian used 3 psychic powers.
Prescience, Perfect timing and using its force weapon.
It is probably irrelevant but thought I'd point it out
Not true he used the force weapon in the bugs turn, not his own. Rippers aren't 25% the height of carnifex's and certainly not from guys on a roof top. He also dropped the ball not using hit and run on his mawloc, mawloc also should always start the game on the table and burrow turn 1 to make it certain he arrives turn 2. Few nit picky items but an otherwise great game with minimal errors. Do you guys think that the instant death USR is a bit broken? Did he have a C bastion? Being able to give a unit eternal warrior could have made it more fair.
Unfortunately Rambo lost his command bastion the week before our game. ID is very powerful, as is haywire, and armorbane so far. At the end of the campaign we will do a wrap up and talk about what worked and what didn't to try and give some guidance to others that wish to run a campaign. There are certain USR's that we excluded out right like smash but I believe with what we have learned we should expand that list to probably include things like ID and Haywire.
i would definitely recommend it, this is only my second planetary empires campaign, my last once was in 5th edition. It is fun, and now that there are allies in the game the people in the campaign that are getting bored with their army have and option to really change it up. Corey went from a CSM Rhino list, to a monster mash list, to a plauge marine list with the assistance of demon allies. I am enjoying the campaign quite a bit.
Automatically Appended Next Post:
Mythantor wrote: Turn 5 the librarian used 3 psychic powers.
Prescience, Perfect timing and using its force weapon.
It is probably irrelevant but thought I'd point it out
I did make an error with the force weapon but that wasn't it. When I activated the force weapon it should have killed 3 bases of rippers as I had 3 unsaved wounds on them from the libby. Warp chrages are generated each player turn so I did have a charge to activate the weapon on the tyranid turn. At the point in the game the combat occurred though it really wouldn't change the outcome.
This message was edited 2 times. Last update was at 2013/08/18 04:30:21
2013/08/18 04:31:00
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
4plus wrote: Unfortunately Rambo lost his command bastion the week before our game. ID is very powerful, as is haywire, and armorbane so far. At the end of the campaign we will do a wrap up and talk about what worked and what didn't to try and give some guidance to others that wish to run a campaign. There are certain USR's that we excluded out right like smash but I believe with what we have learned we should expand that list to probably include things like ID and Haywire.
i would definitely recommend it, this is only my second planetary empires campaign, my last once was in 5th edition. It is fun, and now that there are allies in the game the people in the campaign that are getting bored with their army have and option to really change it up. Corey went from a CSM Rhino list, to a monster mash list, to a plauge marine list with the assistance of demon allies. I am enjoying the campaign quite a bit.
You should reread the entries for haywire and instant death - they apply to WEAPONS. Models that possess those rules only apply them in close combat. Giving devastators with las cannons instant death completely invalidates the tyranid players entire list. You may have won, but it wasn't due to any skill on your part.
Been out of the game for awhile, trying to find time to get back into it.
2013/08/18 12:24:18
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
ID definitely makes it tougher on the bugs, it only came into play on the carnifex kills and in the enitre of the game only gave me 3 extra wounds total. When you chose a USR that is linked to weapons like ID, haywire, melta etc, you have to chose either CC or Ranged weapons not both. This is our first run at an Empires campaign in 6th and the rules were written in 5th when there were far fewer USRs. The next time we run a planetary empires campaign I expect we will restrict USRs further.
2013/08/19 12:46:09
Subject: Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign
I think it was because they were already engaged, but now that I read the assault through difficult rules looks like he would have gone at I1 anyhow. This is a bit embarrassing how many rules we blew this game,