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Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





   
Made in us
Been Around the Block




not to rain on your parade carnifex is tough 6, so they can not be ID :(. Good battle report though.
   
Made in us
Sneaky Lictor





j_p_chess wrote:
not to rain on your parade carnifex is tough 6, so they can not be ID :(. Good battle report though.


Not true, they can still be ID'd because they don't have Eternal warrior. They can't be ID'd due to the S of the weapon being double the T because S is capped at 10.

Otherwise, good battle report! Glad to see the Mawloc took down some vehicles!
   
Made in us
Hellacious Havoc



United States

I don't think that prescience would suddenly affect the whole unit when the Librarian joined the devastators. Don't have the rulebook on me, but if someone could verify that (would be under ongoing effects under either the IC USR around page 35 or in the Character section later on in the book) that would be super awesome.

Cool battle report though

This message was edited 1 time. Last update was at 2013/08/16 16:33:53


Chaos. Good News 
   
Made in us
Regular Dakkanaut




The devastators had the instant death USR from the command bastion bonus, otherwise yes they would have to chew through each wound.
   
Made in us
Swift Swooping Hawk





Omaha, NE

Great rep marv!!
Now if only we could get a rematch!!
I secured my command bastion from the tau Wednesday so our next match might go a little differently....

-3500+
-1850+
-2500+
-3500+
--3500+ 
   
Made in us
Regular Dakkanaut




nicely done, Andy, so you have 2 Bastions now?
   
Made in us
Screeching Screamer of Tzeentch






This campaign has been fun to follow.

You cannot charge from a rhino, even an exploded one. The main rulebook faq has the clarification.
I like how no one caught that and managed to miss you giving instant death to the devastators.

Excellent game! I'm looking forward to the next one. Hoping you take some territory!

1850 12W-2L
1750 ?W-?L (about 50-50)
 
   
Made in us
Regular Dakkanaut




Vorack, great catch, we make that mistake quite often, I will have to remember that. Thanks for pointing it out.
   
Made in gb
Angelic Adepta Sororitas





Turn 5 the librarian used 3 psychic powers.
Prescience, Perfect timing and using its force weapon.
It is probably irrelevant but thought I'd point it out

This message was edited 1 time. Last update was at 2013/08/17 13:13:52


 
   
Made in gb
Ferocious Blood Claw





I need to get involved in a campaign seem's like alot of fun.

I have no idea what I'm doing...

Raginmund, Jarl of Sepp 
   
Made in us
Haemonculi Flesh Apprentice






 Mythantor wrote:
Turn 5 the librarian used 3 psychic powers.
Prescience, Perfect timing and using its force weapon.
It is probably irrelevant but thought I'd point it out


Not true he used the force weapon in the bugs turn, not his own. Rippers aren't 25% the height of carnifex's and certainly not from guys on a roof top. He also dropped the ball not using hit and run on his mawloc, mawloc also should always start the game on the table and burrow turn 1 to make it certain he arrives turn 2. Few nit picky items but an otherwise great game with minimal errors. Do you guys think that the instant death USR is a bit broken? Did he have a C bastion? Being able to give a unit eternal warrior could have made it more fair.

   
Made in us
Regular Dakkanaut




Unfortunately Rambo lost his command bastion the week before our game. ID is very powerful, as is haywire, and armorbane so far. At the end of the campaign we will do a wrap up and talk about what worked and what didn't to try and give some guidance to others that wish to run a campaign. There are certain USR's that we excluded out right like smash but I believe with what we have learned we should expand that list to probably include things like ID and Haywire.


Automatically Appended Next Post:
 VeteranSgt.Ryokai wrote:
I need to get involved in a campaign seem's like alot of fun.


i would definitely recommend it, this is only my second planetary empires campaign, my last once was in 5th edition. It is fun, and now that there are allies in the game the people in the campaign that are getting bored with their army have and option to really change it up. Corey went from a CSM Rhino list, to a monster mash list, to a plauge marine list with the assistance of demon allies. I am enjoying the campaign quite a bit.


Automatically Appended Next Post:
 Mythantor wrote:
Turn 5 the librarian used 3 psychic powers.
Prescience, Perfect timing and using its force weapon.
It is probably irrelevant but thought I'd point it out


I did make an error with the force weapon but that wasn't it. When I activated the force weapon it should have killed 3 bases of rippers as I had 3 unsaved wounds on them from the libby. Warp chrages are generated each player turn so I did have a charge to activate the weapon on the tyranid turn. At the point in the game the combat occurred though it really wouldn't change the outcome.

This message was edited 2 times. Last update was at 2013/08/18 04:30:21


 
   
Made in us
Huge Hierodule





Louisiana

4plus wrote:
Unfortunately Rambo lost his command bastion the week before our game. ID is very powerful, as is haywire, and armorbane so far. At the end of the campaign we will do a wrap up and talk about what worked and what didn't to try and give some guidance to others that wish to run a campaign. There are certain USR's that we excluded out right like smash but I believe with what we have learned we should expand that list to probably include things like ID and Haywire.


Automatically Appended Next Post:
 VeteranSgt.Ryokai wrote:
I need to get involved in a campaign seem's like alot of fun.


i would definitely recommend it, this is only my second planetary empires campaign, my last once was in 5th edition. It is fun, and now that there are allies in the game the people in the campaign that are getting bored with their army have and option to really change it up. Corey went from a CSM Rhino list, to a monster mash list, to a plauge marine list with the assistance of demon allies. I am enjoying the campaign quite a bit.



You should reread the entries for haywire and instant death - they apply to WEAPONS. Models that possess those rules only apply them in close combat. Giving devastators with las cannons instant death completely invalidates the tyranid players entire list. You may have won, but it wasn't due to any skill on your part.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




ID definitely makes it tougher on the bugs, it only came into play on the carnifex kills and in the enitre of the game only gave me 3 extra wounds total. When you chose a USR that is linked to weapons like ID, haywire, melta etc, you have to chose either CC or Ranged weapons not both. This is our first run at an Empires campaign in 6th and the rules were written in 5th when there were far fewer USRs. The next time we run a planetary empires campaign I expect we will restrict USRs further.
   
Made in fr
Virulent Space Marine dedicated to Nurgle






Nice batrep, may I ask, where do you get the razorback turrets?

3000+
3000+
2500+
2500+
1000+
1500+
1000+ 
   
Made in us
Regular Dakkanaut




yes sir the razorback turrets come from

http://bitspudlo.com/
   
Made in nl
Devious Space Marine dedicated to Tzeentch





The Hague (NL)

I was wondering, how did the prime kill those marines before they could strike?

Didn't he assault trough cover (the ruins) and thus shouldn't he strike at initiative 1?

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in us
Regular Dakkanaut




I think it was because they were already engaged, but now that I read the assault through difficult rules looks like he would have gone at I1 anyhow. This is a bit embarrassing how many rules we blew this game,
   
 
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