Kson tough to play. They are far from top-tier. They are hampered by so many things. But, I was playing around with the sacred number and wondering if it might just be better to forget the whole thing.
I have a friend who is going to start playing them. He is an awesome marine player. And he wanted me to help him come up with a good 1500 point list, and it isn't an easy thing to do. His 1500 point marine list fills out a force organization chart. This army can fill a between half and a third.
So what if we make squads of five or six instead of nine? Is this ok for the marines? We get more sorceres, but fewer ablative wounds. I personally think six per squad is the best option. What about flamers? 9 may be overkill. 6 might be the better again.
We don't get +1 to summon or free AC's, but the army is a bit more flexible.
Sample1
9 rubrics in a rhino with Wind and thrall
9 rubrics on foot
5 rubric terminators
1 lord (terminator)
9 flamers
2 annihilators
Or
6 rubrics on foot x2
6 rubrics in the rhino
5 rubric terminators
terminator lord with 4 bare chosen terminators
9 flamers
1 annihilator
I just added a unit and a sorcerer for the loss of a tank.