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Made in us
Calm Celestian





Atlanta

Hi everybody! I've been out of the game aspect for a wee bit and thought what better way than to kick up my interest than by trying to see if I can do better than bottom quarter in a tourney! So here we go! The list I decided on was:

Kahn with bike

Full bike squad with 2 grav guns and MM attack bike

Full bike squad with 2 meltaguns and MM attack bike

Typhoon Speeder

5 terminators with 3 LCs and 2 TH/SS
Land Raider with MM

Librarian lvl 2 with Shield of Eternity
6 man tac with combi flamer/MB and flamer
Drop Pod

10 man tac with combi melta, melta and MM
Drop Pod

Ironclad with a HF
Drop Pod

Storm Talon with TML

And it seems I don't have a pic of my army. You're not missing out as half of them have paint on them. So the plan is my army scouts up and by the end of turn 1 all but 2 units (a drop pod and the talon) are on the board right in my opponent's face. Let's see what happens for game 1.

Game 1

Da Rules
Fortifications may not be placed within 6" of a board edge or built in terrain feature. Terrain may not be placed within 3" of another piece of terrain or board edge. Terrain may not be placed within 6" of a fortification.

Deployment Map = Hammer & Anvil
Place 4 Objective Markers

Special Rules
Mysterious Terrain – Forests & Water (pg. 102)
Night Fighting (pg.124)
Reserves (pg.124)
Mysterious Objectives (pg. 125)
Main Objective = Crusade (pg.126)
Slay the Warlord, First Blood and Linebreaker are each worth 1 Victory Point.

Side Misssion
Eliminate all of your opponent’s Elite choices. This includes any dedicated transports taken as a part of an Elite selection. This includes any allied selections. If your opponent begins with no Elite choices this objective is automatically achieved. Units that are separated before the game begins (ex: Space Wolves Wolf Guard) or multiple units that are purchased as one force organization choice (ex: Dark Eldar Haemonculus) only count if they operate as one unit during the game. Note that both players can achieve this objective. There are no draws

No Slow Play for You!
Both players will earn 2 battle points if the game reaches the end of game turn 5+ before time is called. Additionally, both players will earn 3 battle points if the game finishes before time is called. A game that ends due to “tabling”, one player having no models on the table at the beginning of his / her turn, earns the full 5 points as long as it happens before time is called.

First Opponent is Kelly and his Chaos Daemons with CSM allies



Close Up with FateWeaver and 'Gluttony'


Fateweaver with Misfortune, Molten Beam, Smite, Invisbilty and Flickering Flame (I may be wrong and he dumped Smite for Flicker)
Great Unclean One with Bale Sword, Grimoire, Life Leech, Iron Arm and Endurance

10 Plaguebearers
10 Plaguebearers

Nurgle Daemon Prince with bale sword, Hellfire Haze, Portal Glyph, Warp Speed, Iron Arm and Endurance (Scythe)
Nurgle Daemon Prince with FNP 4+, Touch of Uncreation, Haemorage, Iron Arm and Endurance (Gluttony)

Allies
Nurgle Daemon Prince with Burning Brand, Plague Wind, Life Leech and Iron Arm (CSM Prince)

10 Cultists

Heldrake with baleflamer


First Thoughts Hadn't fought daemons and here are four Flying MC with psyker lvl 3 and 4 which would make this very difficult. But now they all have Iron Arm and three have endurance! No Slow Play for You might speed up others but I'm still a slow player Of course no elites mean I have an automatic full score on the side mission so a free 10 points. Thanks Kelly! On rolling my Librarian powers I get Hallucination and for giggles I roll on Pyromancy and get Sunburst; seems fun for a Salamander.

Deployment
Spoiler:

Here's the table half (well his table half) and I decided since I'm dropping in I might as well put them close together. It's not like I can keep them away from his flyers or DSing Plaguebearers. And just maybe I can make some mishap...

Boom right in 3 area terrains. Oh the hills just block line of sight so movement/assault penalties but no cover. Not that most of my units will care.

Daemons win deployment
His

So you can see Fateweaver in the top left corner, then 'Gluttony' the GUO, and in the bottom 'Scythe' and the 'CSM Prince'.

Mine

My bikes are all combat squaded with the meltas at the top and the grav guns with Khan closer to the 3+ CSM Prince. The LR is back to see where the GUO goes


Turn 1
Spoiler:

Oh, and I seize initiative! So Boom! Here's an Ironclad in Fateweaver's face!!


and the board

Everything had scouted, move up and also a librarian with his squad in 6" of the GUO and Scythe Daemon Princes. The Ironclad manages a wound on Fateweaver, the librarian flaming squad makes one on Scythe and the Typhoon Speeder getting a hit on the CSM Prince.

On His turn 1 everything flies and casts powers. Fateweaver perils and takes another wound while everything else makes +2 or +3 from Iron Hand Oh the CSM Prince also perils.

Fateweaver moves to behind my dread and I see the folly of my placement. I should have put him 'North' of Fatey so I didn't expose my AV 10 to his powers.


Scythe moves toward the Khan unit,

the GUO towards my LR and the CSM Prince North to the Ironclad. Fatey misses with Molten Beam but does glance on my Ironclad (12 flickering flames will do that. ) Oh and Warp Storm was a 5(?) every time I believe. I say ? because I don't know what it does and it never came up that it was doing something. Lots of rolling no 6's to put it to use...anyway the CSM Prince vectors two of the Librarian's squad to cause morale but they hold. Then a torrent from it kills another two causing Soul Flame to kill the Sarge at the end. So already down to the Libby and one flamer marine...swell. Scythe explodes the Speeder and kills one of Khan's squad. The GUO assaults a MM attack squad and wipes them out to consolidate on the difficult hill that doesn't give cover.

So the body count is a glanced IC, dead speeder, 5 dead marines from the Librarian's drop, and 5 WS bikes. I shouldn't have placed the dread as I did, moved so close to allow vector strikes but with 36" range hat could I do? No seriously I haven't really dealt with them before so...on to to turn 2.


Turn 2
Spoiler:

The Talon comes on looking to deal with the Fateweaver and I move the dread/bikes around to shoot/assault it. 4 grounding tests later and he doesn't land. I also pull the terminators out to assault the GUO which was a huge mistake considering distance and it was T10. I didn't think it was a T7 to begin with but that's my ignorance. At least the soul fire dies out.


On his turn 2 the cultists walk on to take the edge objective and the plaguebearers DS just above my Libby for a safe scatter


Fateweaver would have periled Misfortune but rerolls with his fun little power. Everybody gets their Iron Arm and Endurance. In movement the CSM Prince lands behind my IC and will wreck it. Scythe kills more of Khan's squad and Gluttony will land and glance my LR 3 times for Shaken/Stunned. Fatey will have 18 Flickering Flames to down the Talon. GUO moves toward the tasty exposed terminators



Here's the aftermath with the terminators losing 2 and running away, a dead dread and a missing Talon. The GUO moves towards my Libby near an objective.


Thoughts: Ok then, this hurts and I'm just as bad as before 6th. But maybe my bikes will have better luck against the scoring troops.


Turn 3
Spoiler:
My other drop pod with melta marines come in so I place it to try to block up the board end with objectives but scatter up. S'alright I can shoot Plaguebearers right? I move the surviving melta bikes to shoot the CSM Prince (and not the cultists I know right?) and a MM attack bike to get at Fatey to continue to try downing ( and not the plaguebearers right?) Khan will try to get at the landed Scythe Prince to protect the LR with the terminators close behind.


Shooting the Plaguebearers whittle them down to half strength and I manage to get into assault with the CSM Prince to stick around. Khan and the terms get into the Gluttony Daemon and hoping for 6's I challenge with Khan. Whiffs all around but I save twice with an Iron Halo. Fun times


His turn 3 has the other Plaguebearer unit in south of the Khan/Gluttony fight


A Baleflame Drake shows up on the objective heavy/marine heavy side to wreck me. All powers go off of course and a Portal scatters and opens up near the Librarian and MM squad. 5 pink horrors will pop out for naught. Also the Helldrake vectors two melta marines dead and will flame another 5 dead. Fatey kills three of the MM attack squad and causes a weird T test which allows the survivor to be FNP happy. The CSM Prince will let a bike escape for his amusement while the GUO gets into the MM squad and not really feeling it hits once and rolls a wound roll of 1...twice with Fatey's power. I guess after terminators regular 3+ saves just don't cut it Ah, and the Khan goes down to ID from Gluttony and the terminators/surviving bike will flee 12" and 7" respectively. Yes the veteran terminators outrun the guy on a bike...


As you can tell with the lack of pics it's getting to time so here's to trying! Btw I have 8 models on the board plus two drop pods...

Turn 4
Spoiler:
So after recovering I get the terminators toward the Scythe demon as it was only T6 and not Gluttony's T8 and I park the bike near the objective to contest the plaguebearers.



The FNP bike that was after Fatey remembers this is about objectives and hauls gear to the 'middle' objective with some plaguebearers on it. Y'know by the drop pods triangle.



Assault gets crazy with the terminators into the Scythe Daemon

The lone bike near the CSM Prince decides to go for the cultists because that's what I should have done when I had four of them. And it does! and they get swept! So that's how I'm supposed to play He'll consolidate 5 inches but he's done good costing my opponent a scoring unit. Both the Scythe and GUO finshes combat and eye the last marines.

On his turn 4 Gluttony says hi to the biker on the hill


and the plaguebearers move on to the objective


His horrors by the librarian and near an objective cast some power that perils them out of claiming range! The GUO life leeches the marine by the libby, and obviously the CSM Prince wipe the bike out.The plaguebearers claim thanks to the Helldrake toasting the biker. Riiight that thing with the 360 arc...


Turn 5
Spoiler:
No time left and good thing it ended.


So the result:
Spoiler:

So I have 3 drop pods, a LR with one HP and a librarian left. Time was called and good thing. With two 3 pt objectives, warlord, and first blood it was 8 to 1 (Libby linebreaker) for a Victory of 12-3 for Kelly's Daemons! Thankfully with no elites he was giving 10 battle points while Kelly left my LR and IC drop pod which counted for the side mission to net an extra 3.

Loss: total 13 BP for me, 15 for Kelly. Good Game though.


Final Thoughts
Ok, so I lost because his models were painted and mine weren't: that's how this works right? Seriously though this was informative and I saw a lot of things I can do with bikes besides move and shoot with an assault trick or two. This was closer than I thought and I was glad it ended when it did. Another turn and those horrors would claim an objective with the Princes destroying my elites to garner more points for my opponent. Also Iron Arm and Endurance is AWFUL. Plus dread should have disembarked at an angle to protect my rear AV 10. I don't think I learned my lesson though so where's game 2?

Game 2

My list if you forgot:
Kahn with bike

Full bike squad with 2 grav guns and MM attack bike

Full bike squad with 2 meltaguns and MM attack bike

Typhoon Speeder

5 terminators with 3 LCs and 2 TH/SS
Land Raider with MM

Librarian lvl 2 with Shield of Eternity
6 man tac with combi flamer/MB and flamer
Drop Pod

10 man tac with combi melta, melta and MM
Drop Pod

Ironclad with a HF
Drop Pod

Storm Talon with TML


Da Rules
Fortifications may not be placed within 6" of a board edge or built in terrain feature. Terrain may not be placed within 3" of another piece of terrain or board edge. Terrain may not be placed within 6" of a fortification.

Deployment Map = Dawn of War
Place an Objective Marker in respective deployment zones; home base is 3 points and enemy's is worth 6.

Special Rules
Mysterious Terrain – Forests & Water (pg. 102)
Night Fighting (pg.124)
Reserves (pg.124)
Mysterious Objectives (pg. 125)
Main Objective = Crusade (pg.126)
Slay the Warlord, First Blood and Linebreaker are each worth 1 Victory Point.

Side Misssion
The Not so OK Corral: Control the center of the table by having scoring/denial units wholly within 12" of it. Each player earns 3 battle points for each unit up to 9 points. The player with more units wholly within earns an additional point. Note: Units with attached Independent Character(s) count as one unit.

No Slow Play for You!
Both players will earn 2 battle points if the game reaches the end of game turn 5+ before time is called. Additionally, both players will earn 3 battle points if the game finishes before time is called. A game that ends due to “tabling”, one player having no models on the table at the beginning of his / her turn, earns the full 5 points as long as it happens before time is called.

And who do I fight but


Blurry Orks!! But really it's Kat Terrell's and it was fun to see the greenskin get some love. In fact I believe they were the only orks present. Maybe one other army but I can't find a pic so it didn't happen.

Warboss with PK, BP, cybork, shoota/skorcha and Ammo runt
Big Mek with 'Eavy Armor, Ammo runt, cybork, and SAG
Old Zogwart (OMG I heard this guy turned Dante into a squig or something!)

11 Nobz with a Painboy in a trukk
26 Ard Boyz with a PK toting Nob
12 Boyz with a PK toting Nob in a truck
15 Gretchin and a Runtherder

12 Burna Boyz
13 Lootas

Battle Wagon with 4 big shootas and a kannon
Big Gunz all with 4 grots and 3 ammo runts
Big Gunz all with 4 grots and 3 ammo runts
Big Gunz all with 4 grots and 3 ammo runts

DeffKopta tl rokkits
DeffKopta tl rokkits
DeffKopta tl rokkits

and lastly an ADL with a Quad gun.

First Thoughts:
Deployment:
Spoiler:

Here's the table with our objectives placed

Between the graveyard and the building is the 'Not So Ok Corral' for earning side battle points. It's gonna be fun! Everyone combat squads and for psychic powers I get Dominate on the Telepathy table and choose Flame Breath because Salamanders
I get to deploy first so...

Here is my right flank with the LR getting behind ruins and some melta bikes. Khan is again hanging out with the Grav guns and off screen to the right is my Typhoon Speeder.





Left flank with the two MM attack bikes finishes it up. The Salamanders are in reserve like last time.


Starting from the left the Warboss/Nobz in a trukk, Burnas ready to jump into a trukk, and a big kannon. The ADl with grots and a Big Kannon with a battle wagon holding 13 lootas hold the middle. Meanwhile the 26 strong Ard boyz surround the ruins. Off screen is the 12 strong boyz in the bottom floor of the same ruins, then a Kannon and at the top is a Big Mek with SAG. Three Deffkoptas are in reserve to outflank.


Turn 1
Spoiler:


Orks don't seize so I scout and decide to bring down the Ironclad and Librarian with flamers. My thinking is to cut the numbers down on those Ard boyz before offering up two scoring troop choices in the Melta/MM squads. The grots intercept with the quad gun to kill a bolter marine. Way to save those flamer models guy
The Ironclad scatters in front of the ADL grots and they're numerous enough to push me right outside the fence. I target the Quad gun and with a 6 on my flamer cause it a wound plus kill 5 intervening grots.


The Libby comes down south of the ruins and has a good sight on the 12 strong mob at least. Eight die to flamer and bolt shell but the orks stick around with a reroll. Unfortunately my metla gun bikes are too far from the Battlewagon so I decide to shoot the Ard Boyz and kill a handful of them. My grav guns come through with two 6's though.


The MM attack bikes get into 12" range of the trukks in case I need my bolters to get First Blood. It works but I'm easily in assault range of those nobs even with a fence of difficult terrain.



Orks turn 1


Obvious result is obvious. The Nobz come out and wreck my bikes. They'll consolidate inside the fence area.


And the Ard Boyz move into the melta bikes to kill 3 to have them run 9" away!

...
What? Shooting? Yeah about that, what little hit didn't wound or the 1-2 wounds were saved. I suppose I should mention the burnas on a MM bike squad were only able to lay down on two models so 24 hits were 3 wounds. Oh the lootas tried! Khan's unit took 5 wounds but saved them...yeah




Turn 2
My Talon comes in and I decide to go near the burnas to keep them from trying again. I can't move the Ironclad over the fence without being within an inch so I don't move at all and this hurts me. Libby moves towards the Ard boyz to show them some flame lovin' and I forget about the speeder.
Spoiler:


Here you can see that I thought the Ard Boyz were still too numerous for 5 terminators so I pull back.


I also pile Khan's unit around the burna trukk to try to wipe the unit.


And it doesn't work out... oh well good for the orks as I'll assault. We discuss what might be best for the orks...Wall of Death or AP3 weapons. On one hand I'll strike first and lower the numbers, but assuming the best with AP3 and no deaths would be 2 dead marines versus WoD hitting would be 2 dead then int/no dead orks 2 more wounds. Well the dice happen again and there are no WoD wounds, I kill 4 orks and they get wound nothing after.

Oh and remember the Ironclad? Yeah it couldn't get into a 4" assault. Booo


So after a failed leadership I sweep them and consolidate back towards the middle.

Orks turn 2 have two Deffkoptas come in on different sides and fail to hit anything. The Nobz get a a" move through the fence while in shooting the Quad and lootaz manage to kill another 2 bolter mooks from the librarian's squad.



Turn 3
With 30 minutes left we are not fast players but we can get one more round in as I'm just moving things and getting 1 assault in with the Ironclad...hopefully.
Spoiler:


My melta drop pod comes in so I out it in the middle to get the side battle points. That's whats on my mind and not the ACTUAL mission. The Ironclad does assault and sweep the grots but I'm seeing my mistake. I had turbo boosted as many units into the center for at most 10 points and not for the ork objective

Ork turn 3

Here it is, with lootas in, Ard Boyz, 4 boyz from the ruins and two DeffKoptas she out scores me in the side mission too. At least her troops were too far to claim her objective but it still ends


Thoughts: Well time's snuck up on us again and I realize my mistake of moving Khan towards the center in turn 2. Not only was the unit not wholly within to score the SIDE mission but I still haven't removed the grots from her objective. She could have won with a 4-1 with her Obj/Line Beaker vs my First Blood. As it was I messed up moving my bikes and we got more battle points with 17 for us both. Otherwise it would have been 14 for the Orks and 7 for me. I think anyway; I made some mistakes on this but it was still a good game. I'm also glad Zogwort didn't catch me For the last game I do need to pick up my pace, losing the 5 points for No Slow Play For You is just wrong.


Game 3
And what do we have here but Blood Angels

Brandon has a nicely painted army. So nice I believe it won Best Painted. Now I feel really bad for my grey and primed models

Mephiston

Sang. Priest
Furioso with frag cannon and heavy flamer in a Drop pod
Furioso with frag cannon and melta in a Drop pod

Tac Squad with plasma? in a Drop Pod
Assault squad wih 2 plasma pistols P sword?
Assault squad wih 2 melta guns with a P Fist
6 man tactical with P Fist/melta in a tl plasma LC RB
6 man tactical with P Sword/melta in a tl LC RB

and finally 4 LC Devs manning an ADL with a Quad Gun

Deployment is Vanguard and we place 4 Objective Markers
Usual Special rules/mysterious etc.

Side Objective this time is Attrition

Eliminate your opponent’s force organization chart (FOC) selections. This is all the selections from HQ, Elites, Troops, Fast Attack and Heavy Support. This includes any dedicated transports taken as a part of a selection. This includes any allied selections. If your opponent begins with no Elite, Fast Attack or Heavy Support choices that selection is considered eliminated. Note that both players can achieve this objective. There are no draws.

First Thoughts: Ooh Blangels, with DPs and a monsterous creature 2+ save. I might have a chance at this. Oh wait he has more models painted And with my Blistering Score of 30 battle points I think this'll just be a game to get those rules down. Yeah I probably annoyed the judge asking like 3-4 questions and looking up half a dozen others

Also while writing up this batrep I realize two more mistakes
So for powers I get Mental Fortitude which I trade for Shriek and Molten Beam. Mephiston gets Enfeeble and Forewarning. I win the roll off so
here we go!

Deployment

Spoiler:


I line up along my line to scout up and get some sweet 18" and 12" melta shots. I keep the LR behind that building to prevent 4 LC shots. There's an objective in the doorway and one behind my building.


He's in the corner with two RBs of tacticals, a quad manned by the Devs and an objective. There's the 4th objective behind some ruins along the right flank. I thought Mephiston was over there but nope. In the building near my LR



Turn 1
Spoiler:



So I scout up and drop in my Ironclad to pop the right RB (there's me not protecting my rear AV from the melta gun tacs inside ) and my melta squad to get the left one. Yes this is a mistake I just realized writing this up. Had I used my Librarian and his nice power I would have kept my two melta gun squads to counter the dreads So yes the left RB does explode for First Blood and the right only glances. Other shooting kills three inside. Oh and while the Quad doesn't intercept anything the grav gun bikes manage to kill it.

Oh and the MM attack bike in the far left? That's about 4 inches from where Mephiston is hiding.
His turn 1
And obviously...

Yup a Furioso rends the meltas out of existence and the RB tacticals get out of the glanced rhino to explode the Ironclad. Aren't I a smartie?



And here we can see the other Furioso rending the Grav bikes with Khan to run away. It was at this point that I though I could get a cover save BUT I learn no template weapon grants a cover save. Oh well, that's half the squad. Also that melta bikes in the center? Yeah Mephiston assaults and kills them. Easy for an MC no?




Turn 2

Spoiler:

No Pics for my turn but my grav bike with Khan rallies and shoots 2 wounds off Mephiston. I move the LR up into terrain and decide to assault with my terminators. Who I forget to charge...yeah it's been a long day.

His Turn 2
A unit of assault marines come in on the right flank for the objective he placed in those ruins, and another hits right behind my LR with two melta guns.

The tacticals behind the fence move into the ADL to start getting that objective while the ones from the exploded RB move towards the ruins of Mephiston. We decide to be 'cinematic' and he assaults Khan and his unit. In a challenge Mephy gets 1 ID wound on Khan and that's that. Oh well it was worth a shot Mephy sweeps and consolidates into terrain near my objective for a cover save against the grav gun bikes.

His shooting kills a LC terminator and immobilizes the LR. He also makes the far right MM bike squad run right through some Razorwing Nest and kills more bikes. This leaves the MM attack bike left.





Turn 3

Spoiler:


Again pic light but my Talon comes in and I go for the Assault squad behind my LR. I move my full MM bike squad to assist. The Speeder tries to get at the Dreads to do nothing. But the Talon frags 7 of 9 Assault marines and the bikes finish it up! The grav gun bikes turn the corner to see Mephy and show him what 2+ armor feels like. That's Slay the Warlord!! Hey hey I'm playing proper again.


Oh did you notice I missed something? I didn't move nor assault with my terminators again

On Blood Angels turn 3 the tacticals in a drop pod come in right at the objective I've hidden behind a building and next to my Landspeeder. The assault squad on the right flank stretches out to melta my lone MM bike but it survives. The speeder gets wiped on 2 pens and a glance while the two furiosos frag cannon my 4 assault terminators. With 5 rending and 10 regular wounds my Storm Shield holds out to tank them all!


Turn 4

Spoiler:

My Librarian drop pod comes in and lands right by his tac drop pod. I move the grav gun bikes and full MM attack bike to get in on it. The Talon goes for the Dreads and I REMEMBER TO MOVE THE TERMINATORS.


Here's what's left


And the terminators go after the one in cover which was a mistake. Turns out that one had the heavy flamer and so the Overwatch kills all but 1 LC who...


...loses easily and the dread consolidates 3 inches.


Here's the stretched out assault squad on an objective on the right flank. My lone MM bike will shave off the melta gun assault squad. I didn't know the bolters could fire as well as the MM sidecar...then agian this guy was telling me that ATSKNF doesn't remove snap shooting. A long day plus many questions I thought I knew proven wrong equals oh well.






Turn 5

Time's coming down again but this is the best game thus far.
Spoiler:

My Librarian kills the last four tacs to claim this objective while the full MM attack squad goes to challenge the Mephiston Ruin near the Dreads and a tac squad from the First Blood RB.
See the lone MM attack bike and 2 grav gun bikes? I think back on how I could have tried to shoot/assault the Congo A. squad off the objective...another mistake yeah? Also the Talon moves to try to shoot a tactical squad off the ADL objective. Doesn't happen but it was worth a try. Maybe I could have put it to use on the Congo A. squad...


His Turn 5

Yeah the dread turn around and hose down the 4 bikes. His tacs hold that objective and the LC Devs shoot down the Talon


And these tacs hold this objective for 3 objectives to my 1. I have First Blood and Slay as does he. So at 10-4 it a victory for Blood Angels! Wait shouldn't I say lose for White Scars? Whatever it was fun and I voted him as Best Opponent. Great Game and the game garnered me 13 Battle Points. 6 for eliminating his non existent HS, FA and HQ. He got my FA and HS for an additional 4. Thank goodness for my elite DP and LR transport


So the final verdict!!
Spoiler:
Fun with a side of everlasting Humble Pie. I finished with something like 43 battle points and in 19th place...out of 25. Bottom Quarter again for tourney results It was fun and at least I didn't go against the 4 helldrake list or nine Night Scythe. One of whom got best sportsman
So to recap
- my armor saves were hot with a SS and any unit with an HQ. They folded to FMC and rending shots but still they held against most everything else thrown at them.
- Grav Gun bikes are amazing! I may just get another small unit of them.
- I learned I need to pay attention to the mission and not miss moving units.
- I also learned to pay attention to my reserves and THE OPPONENT'S reserves. Game 3 would have gone differently had I popped the RB with a Molten Beam Libby and countered his dreads with meltas.
- Lastly I learned not to move up so soon with this bike scout move. On other armies Hammer and Anvil that would have helped but not so much with Circus Flying Daemons
- and many mistakes later I realize it's that my army is unpainted, it's not me it's the models fault!!



So all in all it was great fun and I believe in another 6 weeks there's round 2 so I need to get these rules down pat and paint up a bunch of models. Thanks and take care!

This message was edited 1 time. Last update was at 2013/10/31 16:27:42


My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Regular Dakkanaut




Fateweaver automatically knows all the tzeentch powers...Great bat rep!
   
 
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