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Made in us
Banelord Titan Princeps of Khorne






Blood for the Blood God

D. Prince (171) - MoK, Strength, Stature, Speed, Aura, Feel No Pain, Collar of Khorne, Dark Blade

Bloodthirster (205)

8 Berzerkers (180) Champ with Powerfist and ToBB

8 Berzerkers (180) Champ with Powerfist and ToBB

8 Berzerkers (180) Champ with Powerfist and ToBB

8 Berzerkers (218) Champ Demonhost, mounted in Rhino with Extra Armor, Smoke

8 Bloodletters (208)

8 Bloodletters (208)

Defiler (150)

Defiler (150)

 

Comments?


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Fresh-Faced New User




Naked Demonhosts do save you points, but they also let your opponent know precisely which model in your army is the demonhost as soon as he sees the model.  Better to give your Demonhost a powerfist, I think, even if he never swings it.
   
Made in us
Banelord Titan Princeps of Khorne






We play with transparent army lists, so no Demonhost shell game. Any other comments? Anybody?

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Horrific Horror






I don't understand the purpose of putting him in a rhino when you've only got three armored targets -- Knowing that the Bloodthirster is going to chew through a couple of squads and that it's coming out of the rhino would maky it priority one for all your opponent's AT. /shrug

If that upsets your fluff stomach, buy a case of "it's just a game"-bizmo and get over it.
-Mahu

Men are like steel. When they lose their temper, they lose their worth.
-Chuck Norris  
   
Made in us
Banelord Titan Princeps of Khorne






Ok honestly, is all you people have to say about my list focused on the damn bloodthirster and demonhost????

The rhino isn't there to actually TRANSPORT the berzerkers so much as to be a mobile shield.  It can actually be a part of any squad I guess, I just happened to remember that I included it after I had already typed the other entries, so in reality, I haven't decided which squad it belongs to yet.  Its also something to give me another possible unit on the table against Alaitoc eldar, who knows.

But really, its just there to block LOS to some zerkers, thats it.  The zerkers will blood rage to where they need to go just fine, and when the bloodthirster pops out, he had 18" to get where he needs to go.

Any REAL comments?


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in sg
Been Around the Block




Hey, you asked for comments. People responded. What's your gripe?

If what they say isn't what you want to hear, its really just too bad.

Rhino as a mobile shield? It's not going to survive the first turn man.

Zerkers blood raging to where they want to go? It'll take way too long, especially if you roll 1s and 2s.

Oh, I forgot, these aren't considered REAL comments to you right?

If you have THAT much confidence in your list's ability to perform, why post it here? To brag about it, or hope that people will shower priase on you? It ain't happening.
   
Made in us
Ancient Chaos Terminator




South Pasadena

I may too be wasting my time by questioning you but what the hell. Your list looks very slow and has no way of dealing with speeders. You might want to consider some way other than maybe defilers to handle speeders. Nothing defeats a Khornate army like speeders, they race up the flanks and become the closest target for the bloodfrenzied units that have to go chasing them all over the board with no hope of catching, let alone killing them.

Darrian
(Black Legion)

 
   
Made in us
Banelord Titan Princeps of Khorne






Darrian, with the Talisman, zerkers can be quite quick. The Prince has speed also, which gets him across the table pretty quick. As for speeders, I was thinking the Twin Autocannons on the Defilers wouldn't be half bad. How many speeders do you think would be too many for me to take on?

As far as the whole comments thing goes, I see only ONE POST actually giving me an alternate selection, other than just naysaying, and that was from Sapphon about trying to help conceal the demonhost. The rest of you just give criticism with no alternatives. Thats really helpful by the way thanks.


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Ancient Chaos Terminator




South Pasadena

Holy Crap! You did not buy the indirect fire option on your defilers, and you did not buy the mutated hull. Have you played this army before in a game? How long did those 2 huge targets with armor 12 last out in the open? I would strongly suggest either increasing the defilers armor to 13 or giving them indirect fire and hiding them. Since you only have 3 vehicles and your rhino is going to die on turn 1, those defilers are gonna be targetted by all of your opponents heavy weapons from turn 2 on. Armor 12 out in the open is not gonna cut it for long.

As for the how many speeders is too many question, one speeder moving at full speed along your flank hiding behind cover is too many. All your opponent has to do is make it the closest target for your berzerkers and you are gonna see your army start to move laterally instead of straight ahead. Since you did not take the indirect fire option on your defilers, they are going to have to draw line of fire with the speeder to kill it, not that easy.

I would give the defiliers indirect fire and hide them and I would buy a squad of bikes to give you more mobility.

Darrian
(Black Legion)

 
   
Made in sg
Been Around the Block




Critisicism without alternatives not good enough for you? You want to be spoon-fed like a school kid as to what EXACTLY to do?

Critisicism in itself IS advice. It lets you know where you went wrong, the weaknesses in your army. It's is up to you to defend yourself against critisicism (which you haven't done well at all) or accept them if valid and change your list accordingly.

And if changing your list yourself, without other people spoon-feeding you as to what to do EXACTLY, is too much for you to handle, I'm afraid no one can help you then. We are not OBLIGED to tell you EXACTLY what to do, like drop this, take that etc. We might as well be giving you our own lists to play. Those who are kind enough may tell you what to do, but it doesn't mean that those who don't are not helping you at all. Critisicism, at leats valid ones, ARE helpful.

And if you are really lost as to what changes to make in your army, then you could make a POLITE request for others to offer some alternatives. NOT the kind of scornful remarks you have been making about others who even bothered to point out the flaws in your army. Do not take advice for granted.

And I noticed that your response to darrian13's first post was actually rather remarkable in its lack of rudeness. Given the fact that his first post only pointed out flaws in your army and DIDN'T offer any alternatives, I find your arguement about the whole "critisicism without alternatives" thing very questionable.

But then I guess I'm just wasting my time with this thread. I'm done here.
   
Made in us
Banelord Titan Princeps of Khorne






Geekinthehouse says
"But then I guess I'm just wasting my time with this thread. I'm done here."

K thanks, maybe now some people that actually want to be constructive will jump in and post in your stead.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

First of all, where are your icons located? Or are you relying on the thister to summon from? If you are relying on that as the only icon, your reasoning is flawed. This list, like others have stated isn't that mobile and requires atleast another unit with some quicker means of delivering the goodies. Now on to the suggestions: To get the thirster in combat easier, I'd field a bike squad and put the vessel in that unit. A turboost later, and you are in prime striking distance to unleash hell. I'd also add an icon to your champion/ host since all to often I have seen the host fail their roll to bring in the big guy (which means you daemons will have to wait to be summoned) Chains can help also. Using the rhino as mobile cover is a good idea. Depending on the mission this can help you advance quicker assuming your unit doesn't rage. As it stands you are over relying on the Talisman to assist, but sometimes it won't work, so having the rhino as a back means of crossing the board is good. The advice from the other poster about speeders is definitely true. Any number of speeders are going to cause trouble. The defilers should be upgraded with indirect to assist in the bombing of hard targets. I don't agree with mutated hull though. If they are hiding they should be relatively safe. As for your Prince, I would reconsider using stature. With stature and speed he will out pace your other units and get into combat unsupported. Hidden powerfists and lascannons to the face are going to put a hurt on this guy. If you lose stature, keep the daemonic speed, and give him daemonic rune. That way he can be more choosy as to where you want to assault and be able to hide him from shooting since he isn't a monsterous creature. i would also suggest adding a personal Icon to this guy so you have multiple icons to summon from. Capt K

   
Made in us
Longtime Dakkanaut





Whorelando, FL

First of all, where are your icons located? Or are you relying on the thister to summon from? If you are relying on that as the only icon, your reasoning is flawed. This list, like others have stated isn't that mobile and requires atleast another unit with some quicker means of delivering the goodies. Now on to the suggestions: To get the thirster in combat easier, I'd field a bike squad and put the vessel in that unit. A turboost later, and you are in prime striking distance to unleash hell. I'd also add an icon to your champion/ host since all to often I have seen the host fail their roll to bring in the big guy (which means you daemons will have to wait to be summoned) Chains can help also. Using the rhino as mobile cover is a good idea. Depending on the mission this can help you advance quicker assuming your unit doesn't rage. As it stands you are over relying on the Talisman to assist, but sometimes it won't work, so having the rhino as a back means of crossing the board is good. The advice from the other poster about speeders is definitely true. Any number of speeders are going to cause trouble. The defilers should be upgraded with indirect to assist in the bombing of hard targets. I don't agree with mutated hull though. If they are hiding they should be relatively safe. As for your Prince, I would reconsider using stature. With stature and speed he will out pace your other units and get into combat unsupported. Hidden powerfists and lascannons to the face are going to put a hurt on this guy. If you lose stature, keep the daemonic speed, and give him daemonic rune. That way he can be more choosy as to where you want to assault and be able to hide him from shooting since he isn't a monsterous creature. i would also suggest adding a personal Icon to this guy so you have multiple icons to summon from. Capt K

   
 
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