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![[Post New]](/s/i/i.gif) 2014/02/17 19:54:53
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Water-Caste Negotiator
United States
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The Report
Game Type:
750 Typhus Zombie Horde
750 Sammael's Ravenwing
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![[Post New]](/s/i/i.gif) 2014/02/20 11:25:35
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Fresh-Faced New User
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The Heldrake will be the determining factor. The Baleflamer is deadly against everything on the Ravenwing side. But, it the Black Knights can score a couple of lucky hits, then they can take out the Zombie Horde.
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15000+ 15000+ |
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![[Post New]](/s/i/i.gif) 2014/02/20 14:17:48
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Hurr! Ogryn Bone 'Ead!
United Kingdom
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Gonna be really interesting, the speedier bikes could take out the heldrake before they get wiped out, this will then be a straight win for Sammy
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![[Post New]](/s/i/i.gif) 2014/02/20 15:37:34
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Member of a Lodge? I Can't Say
OK
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Very nice batrep. However for the Chaos player there was almost no reason not to break the Oblits into 3 separate squads.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/02/21 02:51:52
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Water-Caste Negotiator
United States
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Fulminata4 wrote:The Heldrake will be the determining factor. The Baleflamer is deadly against everything on the Ravenwing side. But, it the Black Knights can score a couple of lucky hits, then they can take out the Zombie Horde.
Very correct with the Heldrake. If the Black Knights had avoided Typhus longer, they may have had more opportunity to take out more of the horde.
Automatically Appended Next Post:
Dannyrulx wrote:Gonna be really interesting, the speedier bikes could take out the heldrake before they get wiped out, this will then be a straight win for Sammy
Yea, being a kill game and the fact that the drake did not come in until turn 3, the DA player was more interested in taking out enough zombies and to clear everything out in combat (and while in combat, rendering the Heldrake useless).
Automatically Appended Next Post:
herpguy wrote:Very nice batrep. However for the Chaos player there was almost no reason not to break the Oblits into 3 separate squads.
Thanks! And you are correct. I was going to mention something but being a bystander, I did not want to pick sides. The advice is always welcome and the Chaos player likes the comments.
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This message was edited 3 times. Last update was at 2014/02/21 02:56:51
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![[Post New]](/s/i/i.gif) 2014/02/21 03:24:28
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Maddening Mutant Boss of Chaos
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I noticed it mentioned in the battle report that Typhus had Initiative over the Marines but his daemon weapon, Manreaper, is Unwieldy, and therefore he strikes at Initiative 1.
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Renegade Guardsmen |
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![[Post New]](/s/i/i.gif) 2014/02/21 03:40:26
Subject: [Musky Ink] 750 Typhus Zombie Horde -vs- Sammael's Ravenwing (Complete)
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Water-Caste Negotiator
United States
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Smashotron wrote:I noticed it mentioned in the battle report that Typhus had Initiative over the Marines but his daemon weapon, Manreaper, is Unwieldy, and therefore he strikes at Initiative 1.
Ah yes, thanks for informing.
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