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Made in us
Clousseau





Wilmington DE

Are there rules or 'ports' out there for Ork gangs in Necromunda? If not, what rules would make the most sense? Scavvies? Goliaths? 

Thanks in advance!

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

There are Ork rules in Gang War... lemme check... Gang War 2. Very hard to find that issue.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Dominating Dominatrix






Piercing the heavens

I don't play Necromunda myself (altough I want to), but to me it would make sense if you just use Goliath rules
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Why Anung? Orks are better than Goliaths in terms of strength and resilience, have a completely different social structure (that would make up their between game rules), and how would you model the change from Juve to Ganger? Gretchin do not turn into Orks.

All Goliaths have is more access to muscle skills than other gangs. Orks they are not!

Ork rules are best represented with Ork rules.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Dominating Dominatrix






Piercing the heavens

but as you said before the rules are hard to find. I don't know the Necromunda Rules for Orcs. actually I don't know any Necromunda Rules at all. that was just a thought. they looked big and brutal, so I thought, if I ever get to play Necromunda I use Orcs as Goliath. before this threat started I never heard anything about Orc Rules for this system.
here in Germany we have even less Fanatic Support than you
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I didn't think it possible to have less than nothing.

BYE


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Clousseau





Wilmington DE

The gang war stuff isn't online somewhere, is it? I checked Fanatic but came up dry...

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'll see if I can summarize them for you tonight.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Clousseau





Wilmington DE

Much obliged, HBMC. I'll take another spin around Ebay as well...

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hmm... can't seem to find the issue. Don't worry, I have all 6 Gang War issues (and that wasn't easy tracking them down). We're doing a big Necromunda campaign this long weekend, so I'll be moving stuff around and no doubt going through all my issues of NecroMag in the process, so it'll turn up.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Wicked Warp Spider





Chicago

I believe I also may have that copy of GW2. I know where I keep them and, if I have it (almost positive I do), I'll post it here for you all.
   
Made in us
Wicked Warp Spider





Chicago

Okay this will be quite a long reply as the rules are extensive. I've also shortened it (only to include pertinent info, no fluff), gotten rid of some gear (Grots shouldn't have access to Armour!), and added the Ork weapons. Enjoy!


Orks In Da Underhive

  • Outlanders
  • Territory: Orks start with one piece and generate per the Outlaw territory chart
  • Income: Orks do not get income from territory. instead they gain d3 "teef" for each Ork (not Grots) in the gang. Each Ork who suffered a serious injury gives an additional d3 teef. Also, each member who did not go out of action may scavenge for food, finding d6 per scavenger.
  • Starvation: Each Ork and Grot must eat three items of food or suffer starvation.
  • Experience: As all others
  • Trading: NEVER!
  • Hiring: 1000 teef to begin initial recruitment
  • Recruitment: If an Ork player wishes to hire new fighters, must send one Ork out into the wastes to search. He may send a Grot but then may only hire Grots
Recruitment Table (d6)

1: No one found. Whilst walking back, the scout suffers a serious injury.
2: One Grot
3: One Ork Boy
4: One Ork Boy or Eavy
5-6: D3 Gorts, Boyz, or Eavyz

  • Pinning: Orks cannot be pinned
  • Injuries: Per regeneration spores, they may ignore serious injuries on a D6 roll of 6
  • Bottle test: Orks do not take tests for Grots going out of action. Orks going out of action are treated normally.
  • Leadership: Per normal however Grots never lead gangs. If all Orks are killed, then the Grot become a Grot gang and generate 1 teef each and may only recruit more Grots
  • Captives: Never ransomed or exchanged, may be rescued. If not rescued, the captive is killed and may be used as bait to attract D6 items of food.
  • Skills: Per normal

1 Ork Kaptin         125 teef
M   WS   BS   S   T   W   I   A   Ld
4      4      4      3   4   1   3   1      8
Leader
Weapons: Assault, Pistol, Boyz, Special, Stikkbombz
Armour: Flak (+10), Eavy (+80, 4+ save)
Initial Exp: 60+D6

0-2 Ork Eavies      75 teef
M   WS   BS   S   T   W   I   A   Ld
4      3      3      3   4   1   2   1      7
Weapons: Assault, Special, Eavy, Pistol, Stikkbombz
Armour: Flak (+10)
Initial Exp: 60+D6

Ork Boyz         60 teef
M   WS   BS   S   T   W   I   A   Ld
4      3      3      3   4   1   2   1      7
Weapons: Assault, Boyz, Pistol, Stikkbombz
Armour: Flak (+10)
Initial Exp: 0

Grots            30 teef
M   WS   BS   S   T   W   I   A   Ld
4      2      3      3   2   1   2   1      5
Weapons: Grot
Initial Exp: 0


Ork Weapons List
Assault               Cost
Choppa               1st free/40
Chainsword         25

Pistol                  Cost            Ammo Roll
Slugga                  20               5+
Hand Flama         20               Auto
Plasma                  25               4+

Boyz                   Cost            Ammo Roll
Shoota               35               5+

Special               Cost            Ammo Roll
Flama                 40               Auto
Meltagun             95                4+
Plasma Gun        70                4+

Eavy                   Cost            Ammo Roll
Big Shoota            120              5+
Missul Launcha    185            Auto
Eavy Bolter           180            6+
Eavy Plasma Gun    285            4+
Lascannon            400            4+

Grot                  Cost            Ammo Roll
Autopistol         15               5+
Autogun            20               5+
Blunderbuss      8                  5+

Stikkbombz
Frag            30
Krak            50
Krak Missul   115


New Weapons

Choppa: treat as Power Axe
Slugga: treat as bolt pistol
Shoota: treat as bolter
Big Shoota: treat as heavy stubber

Exp Table
0-5      Boy
6-10   Boy
11-20   Boy
21-30   Boy
31-40   Boy
41-50   Boy
51-60   Boy
61-80   Nob
81-100   Nob
101-120   Nob
121-140   Nob
141-160   Nob
161-180   Nob
181-200   Nob
201-240   Big Boss
241-280   Big Boss
281-320   Big Boss
321-360   Big Boss
361-400   Big Boss
401+       Warboss

Grot Exp
0-5      Grot
6-10   Grot
11-20   Grot
21-30   Champ
31-40   Champ
41-50   Champ
51-60   Champ
61-80   Grot Boss
81-100   Grot Boss
101-120   Grot Boss
121-140   Grot Boss
141-160   Grot Boss
161-180   Grot Boss
181-200   Grot Boss
201+         Grot Big Boss

Max Values
Ork
M   WS   BS   S   T   W   I   A   Ld
4      6      6      4   5   3   3   3      9

Grot
M   WS   BS   S   T   W   I   A   Ld
4      4      5      4   4   2   4   2      7

Skills
Grots: Agility, Stealth
Boyz: Combat, Ferocity, Muscle
Eavy: Combat, Ferocity, Muscle, Shooting, Techno
Kaptin: Combat, Ferocity, Muscle, Shooting, Stealth
   
 
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