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Noah broke out his Eldar for his first time in 7th Edition to face the new Ork Codex of unknown quality.
We decided to play 4 Battle Points for an Eternal War Mission, 3 Battle Points for a Maelstrom Mission, plus the 3 secondaries for 1 point each. We rolled EW 6: The Relic, and MW 1: Cleanse and Control. We set up in the Dawn of War fashion because it is so much easier. I won the roll off and chose to go first. Noah rolled Guide, Fortune, some kind of Shrouded , and +1 to his Armour Saves. I should have cared, but we didn't try Night Fighting.
WAAAGH! WAREK Ghazghkull Thrakka w/ Attak Squig
3 Painboys with Grot Orderlies
3 Meks
15 Shoota Boyz led by a Nob with a Power Klaw, Bosspole, and Twin-Linked Shoota
15 Slugga Boyz led by a Nob with a PK, BP, and TL Shoota
12 Grots led by a Slaver with Squig Hound
3 single Deffkoptas with TL Rokkits
14 Tankbustas with 3 Bomb Squigs and 2 Tank Hammers led by a Nob with a PK and BP 4 MegaNobz, all with Twin Killsaws in a Trukk with a Big Shoota, Reinforced Ram and Boarding Plank
3 Battlewagons with a Big Shoota, Deffrolla, Armour Plates, Grot Riggers, and BP
Craftworld Eldar 2 Fire Prisms
2 Falcons, each with 5 Dire Avengers
Wave Serpent with 8 Scorpions, a Farseer, and a Spirit Seer
2 sets of 3 Jetbikes
7 Warp Spyders
2 Vypers in a squadron
Wraithknight
Deployment
Spoiler:
On my right flank a Green Battlewagon has Shoota Boyz and a joined Mek with a Rokkit Kopta next to it. In my center is a Red BW with Tankbustas, a joined Mek, and a Painboy. The Trukk has MegaNobz, Ghazghkull, and a Painboy.
From the other side of the ruin, left to right, is a BW of Slugga Boyz with a joined Mek and a Painboy, a Rokkit Kopta, MegaNob Trukk, and Tankbusta BW holding my center.
And my last Rokkit Kopta is creeping on my left flank. Grots held in reserve.
Opposing my left flank, from left to right, are one of Noah's Fire Prisms, one of his Falcons, and his Wave Serpent. Hiding behind the ruin are his Vypers, Wraithknight, and one of his Jetbike squads.
The shimmering light of the Ancients as they prepare for battle!
On my right are his Warp Spyders, the second Fire Prism, and the second Falcon. The second squad of Jetbikes are in reserve.
My Deffkoptas scout up.
Noah fails to seize.
Ork Turn 1
Spoiler:
I draw Ork Tactical Objective cards 14, 61, and 62. 14 is to flat out/run 3 units at least 6”, and 61 and 62 are for killing some psykers, all of which I aims to do!
Everything moves up!
My Tankbusta Wagon is claiming Objective 6.
The MANz missile is all up in their grill! Tankbusta Shooting kills a Warp Spyder. I score TO 14.
Orks: 1/Eldar: 0
Eldar Turn 1
Spoiler:
Noah draws TO cards 23, 24, and 25 to claim Objectives 3, 4, and 5. (He swears he shuffled.)
Noah went ahead and Turboboosted his Jetbikes onto Objective 5. We played that you had to be in the dangerous terrain muck to claim the Objective, and at the beginning of your turn you took a dangerous terrain test. If you Go To Ground in the toxic muck, you fail the Dangerous Terrain test on a 1, 2, or 3.
Noah moves his Facon up my right flank towards Objective 1.
He does not make a move for the Relic in the middle of the table.
His Spyders sidle towards his center towards Objective 2 and get some cover from my AP3 Rokkits.
His Vypers move towards his center as well to claim Objective 3 for a point.
I had my Trukk parked on Objective 4.
His Skimmers shift about for firing solutions on my Trukk and the soon to be exposed MegaNobz. The Scorpions disembark.
The Trukk is popped for First Blood and 1 wound is dealt to a MegaNob.
Erryboddy shoots the MegaNobz up. All 4 die and they get 1 wound on Thrakka.
The Wraithknight charges in and does 2 wounds to Ghazzghkull, but he does 3 in return! The turn ends with Noah scoring Objectives 3 and 5.
Orks: 1/Eldar: 2
Ork Turn 2
Spoiler:
I forgot to roll for my reserves. I do draw TO 15 and roll Objective 5. I still have 61 and 62 in my hand.
My Deffkoptas move in.
The Slugga Boyz move up and jump out of the BW and I set up for a multi-assault.
Meanwhile, the sneaky Kopta Boy tries to scoop up the Relic.
The Shoota Boyz move up to take on the Falcon and its Dire Avengers.
The Boarding Planks on the BWs negate charging through cover and the 'Ere We Go! re-roll gets my Boyz stuck in with my Primary Target, the Spyders, and my Secondary, the Wraithknight.
Once again, the Boarding Plank and 'Ere We Go! Get my Boyz through terrain and into assault. The Stikkbommz allow my I2 S4 Boyz to glance the Falcon to death before my I1 PK has a chance to blow it up in their face. Also, I surround the vehicle enough to trap the Dire Avengers inside and kill them outright. It's been a while since I got to do that.
Both Deffkoptas charge in. They kill the closest Jet Bike, and Pile In to hold them in place (outside of the muck), and still claim the Objective! Score one more for the Orks! At this point I remember my reserved Grots and roll for them to come in by this Objective.
The Wraithknight kills Thrakka and his Painboy, but the Slugga Mob Nob and other Painboy put 2 more wounds on him to bring him down to 1. The Spyders lose combat, pass their Morale check, and Hit and Run towards the Relic.
Orks: 2/Eldar: 2
Eldar Turn 2
Spoiler:
Noah draws 22, secure Objective 2, and 15, Secure Objective 5, and still has 24. His other squad of Jetbikes come in and he tucks them in the top left corner.
Noah moves his Vypers to a better vantage point.
The Prism and the empty Wave Serpent on my left also move for better vantage points.
The Spyders evaporate the Deffcopta with the Relic . . .
and move towards my Tankbusta BW.
Noah turbo-boosts the Fire Prism on my right into the crater to claim Objective 2 and immobilizes it.
Shooting takes a few Grots, but they go to ground and hold.
The Scorpions charge the engaged Slugga Boyz. The Exarch challenges the Mob, and the Mek is dutifully shoved forward by the Nob. He and a few Boyz are chewed up like chum, but the I3 Painboy causes enough poison wounds for the Wraithknight to fail an armour save, and the Nob gets to pile into the Scorpions.
The Boyz lose combat and fail their Morale Test. I roll Breaking Heads on the Mob Rule chart, then re-roll Born to Fight and the Boyz stay in the rukk. Objective 5 is secured for a point.
Orks: 3/Eldar: 2
Ork Turn 3
Spoiler:
I draw Ork TO 16, 'ERE WE GO! WAAAGH!, in which I score 1 point if at least 1 unit successfully charges a unit on a charge roll of 10 or better with no modifiers, and D3 if 3 do. I still have 61 and 62 in my hand.
The Tankbustas disembark in an attempt to score the new TO card. I make the assault and roll two 5s!Then I wipe the Spyders in CC. The Shoota Boyz roll poorly to move through cover and run and just shuffle closer to their BW. Slugga Boyz get wiped out in combat. The Orks finally kill a space Elf in Jetbike Slap Fight 2014 over by Objective 5, but the remaining Elf passes his leadership test.
Orks: 3/Eldar: 3
Eldar Turn 3
Spoiler:
Noah draws TO 12, secure Objective 2, and still has 15 and 24.
Scorpions move to the edge of the terrain that the Relic is sitting in. Vypers move down. Falcon moves over for a shot on the Grots.
Wave Serpent tank shocks the Grots a little to get a bead on the now exposed Tankbustas.
Vypers change their minds and move to the wall while the other Jetbikes move up.
The Scorpions run onto the Relic, but cannot claim it until the end of their next movement phase. Shooting destroys the Shoota Boy BW on my right and wipes out the Tankbustas. Noah scores all 3 of his Objective cards.
Orks: 3/Eldar: 6
Ork Turn 4
Spoiler:
I draw 21, score Objective 1, and still have 61 and 62. Noah has 6 points to my 3 in the MoW scenario, and will probably win the 3 Battle Points. Plus he has all 3 secondary objectives for an additional 3 points. If he claims the Relic, it will be 10 nothing. I have a lone BW, a stranded mob on foot, 2 Deffkoptas locked in combat, and a few Grots who have gone to ground. I try to move both my mobile units to the Relic on my turn to do something. Deffkoptas kill the last Jetbike. I score Objective 21.
Orks: 4/Eldar: 6
Eldar Turn 4
Spoiler:
Noah draws 13, secure Objective 3, 54, Hungry for Glory, points for issuing challenges, and 61, Kingslayer, D3 points for my Warlord being dead. He shoots my 4 remaining units off the board, tabling me. He then rolls 3 points for Kingslayer and claims Objective 3 for 4 additional points.
Eldar win handily through unfettered mobile units. The Orks lose handily through reckless charging into superior firepower. If my Boyz are gonna win against the likes o' these gits, I am going to have to be more patient and play the Objective cards, not just sling my units at the enemy. My MVP was definitely the Battlewagons. The Grot Rigger/Mek combo replaced multiple hull points throughout the match, and the Boarding Planks made sure that my opponent could not hide his units terrain from my assaults. Good times all around.
Orks: 4/Eldar: 10
Ork Turn 5
Spoiler:
Orks: 4/Eldar: 6
Eldar Turn 5
Spoiler:
Orks: 4/Eldar: 10
Ork Turn 6
Spoiler:
Orks: 4/Eldar: 6
Eldar Turn 6
Spoiler:
Orks: 4/Eldar: 10
Ork Turn 7
Spoiler:
Orks: 4/Eldar: 6
Eldar Turn 7
Spoiler:
Orks: 4/Eldar: 10
I don't write the rules. My ego just lives and dies by them one model at a time.
I think there is a mistake here. Dire Avengers cannot start the game inside the Falcon because it is not their dedicated transport. They can only do so inside a Wave Serpent.
As long as the transport is not a Dedicated Transport for another unit it is possible for them to start inside the transport.
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose.
Noah may have said something about running two CADs. I really don't care. He still had way more mobile gun platforms than I could take out, and I played way too aggressively with a unit that had less protection than before. If I had bided my time, moving up 12" to the Relic Turn 1 with my Battlewagons and screening the MegaNob Trukk, he would have had a tougher time dislodging me from the center of the board. Plus, his skimmers would have had to move or stay out of my intimidating assault range. He just had too many turns of free shooting since I didn't have any range on him.. Gotta tighten that up with Lootas or Lobbas.
I don't write the rules. My ego just lives and dies by them one model at a time.