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2006/04/21 10:24:38
Subject: Land Speeders worth it?
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Been Around the Block
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Are any of the Land Speeders worth it? Even the forge world one the tempest. Can a 3 team land speeder squad be effective or 2 or 1? And it would either be against Tyranids, other marines or Tau
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I understand that Scissors can beat Paper, and I get how Rock can beat Scissors, but there's no f'n way Paper can beat Rock. Paper is supposed to magically wrap around Rock leaving it immobile? Why the hell can't paper do this to scissors? Screw scissors, why can't paper do this to people? Why aren't sheets of college ruled notebook paper constantly suffocating students as they attempt to take notes in class? I'll tell you why, because paper can't beat anybody, a rock would tear that gak up in 2 seconds. When I play rock/ paper/ scissors, I always choose rock. Then when somebody claims to have beaten me with their paper I can punch them in the face with my already clenched fist and say, oh gak, I'm sorry, I thought paper would protect you, you donkey-cave.
"Rugby is a good occasion for keeping thirty bullies far from the center of the city." - Oscar Wilde |
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2006/04/21 10:47:58
Subject: RE: Land Speeders worth it?
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Regular Dakkanaut
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I've had good luck with Ravenwing speeders (with Assault cannon and Multi-meltas) as fast striking units against armor or squads which can be chewed up by the AC's rending. For Tau and Nids, I would say putting a unit of two into play as a flanker to swing in and either shoot for the 'Fish/Heads/Skyrays, or unload with assault cannons into units like Stealth teams, Kroot packs, and Stealer or Gaunt broods where either you can shred them into ineffectiveness, or break them on morale checks from losses and take advantage of the weak leadership.
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2006/04/21 14:37:20
Subject: RE: Land Speeders worth it?
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Longtime Dakkanaut
Dives with Horses
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Do you mean worth the points or worth the $$$ you have to put out? Because if you mean the points, they are probably the best unit in the entire marine codex, I would field 3 teams of 3 tornados if it wouldn't be for the loud cries of cheeze when I did it.
It is rare that I ever field a marine army without them, great for taking objectives and are great anti-infantry units, I like 4 tornados in 1200pts or less, 5-7 in larger battles.
Play the angles with them, keep them over 12" away from the squad you are firing at and make sure that the only unit that can see you is the unit that you are firing at.
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Drano doesn't exactly scream "toy" to me.
engine
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2006/04/21 15:59:51
Subject: RE: Land Speeders worth it?
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Dakka Veteran
the spire of angels
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hell yes, speeders are my favorite marine unit- i play ravenwing as well i run 17 bikes but i also run 3 squads of 3 standard tornadoes and the masters speeder.....thats 21 shots a unit all AP4 and 12 of them rending. they can die horribly to small arms fire but if you saturate your target there usually isn't anything there to shoot back. my only beef us i cannot put extra armour vehicle upgrades on them...glancing 3's suck...especially if you only get one of them on a 3 unit team. the tempest is an awsome speeder but the only army it is really usable in is white scars(who designed it incidently) since it fills an entire FOC slot(no squads of 2 or 3 ). it is a heavy support choice for them so you can field a total of 9 tornados and 3 tempests. if you go speeder heavy.
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"victory needs no explanation, defeat allows none" |
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2006/04/21 16:04:27
Subject: RE: Land Speeders worth it?
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Been Around the Block
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I dont mean the cash i mean the points and Im a Blood Angels army does that make a difference and which weapon the land speeders have is rending?
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I understand that Scissors can beat Paper, and I get how Rock can beat Scissors, but there's no f'n way Paper can beat Rock. Paper is supposed to magically wrap around Rock leaving it immobile? Why the hell can't paper do this to scissors? Screw scissors, why can't paper do this to people? Why aren't sheets of college ruled notebook paper constantly suffocating students as they attempt to take notes in class? I'll tell you why, because paper can't beat anybody, a rock would tear that gak up in 2 seconds. When I play rock/ paper/ scissors, I always choose rock. Then when somebody claims to have beaten me with their paper I can punch them in the face with my already clenched fist and say, oh gak, I'm sorry, I thought paper would protect you, you donkey-cave.
"Rugby is a good occasion for keeping thirty bullies far from the center of the city." - Oscar Wilde |
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2006/04/21 16:19:39
Subject: RE: Land Speeders worth it?
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Dakka Veteran
the spire of angels
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Posted By PowderRFC on 04/21/2006 9:04 PM I dont mean the cash i mean the points and Im a Blood Angels army does that make a difference and which weapon the land speeders have is rending?
not really you just aren't getting the ravenwing jink benefit of the mass number of speeders for taking scars, a standard tornado has a heavy bolter and an assault cannon of rending love, can move 12" and shoot as stationary or move 13"-24" and shoot nothing. if you want to go light on the points and make dedicated tank killers with normal speeders- upgrade thier HB to a multi-melta...also never run lone speeders always have at least 2 or squads of at least 2 each.. lone speeders die fast. remeber to keep them moving over 6" every turn as well
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"victory needs no explanation, defeat allows none" |
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2006/04/22 06:24:26
Subject: RE: Land Speeders worth it?
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Fresh-Faced New User
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I usually run with a 2 speeder squadron. outfited with heavy bolters and assault cannons, they can handle just about anything with a little luck, and they excell at cutting through light/medium armoured units like small 'nids, orks, guard etc. I have had great success using them to hunt down Carnifex's in the past as well. I know a lot of people swear by anti tank weapons against MC's, but the amount of firepower those two 'speeders can put out in a turn is enough to make anyone gawk, 16 shots ( 8 rending) wounding on 4's and 5's. I've lost count of the number of 'fex's i've dropped on turn 1. Yes they are worth it, take lots!
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2006/04/22 07:42:25
Subject: RE: Land Speeders worth it?
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Longtime Dakkanaut
Los Angeles
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16 shots
14 shots. Yeah, though, you're absolutely right. Rending is great at taking down pretty much anything. TMCs, Wraithlords, what have you. If it has high T, it's asking to be hit with an assault cannon.
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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2006/04/23 04:56:50
Subject: RE: Land Speeders worth it?
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Fresh-Faced New User
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Have a problem? Rending will solve it!
Problem still there? Needs some more rending!
Fast moving, inexpensive Assault Cannons. Asking if Land Speeders are worth it is like asking whether people support breathing air.
Take 3x1 Tornado, 3x2 Tornado, or 3x3 Tornado.
Other landspeeder options need not apply.
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2006/04/23 07:16:36
Subject: RE: Land Speeders worth it?
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Longtime Dakkanaut
Los Angeles
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Fast moving, inexpensive Assault Cannons. Asking if Land Speeders are worth it is like asking whether people support breathing air.
Sigged!
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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2006/04/23 10:16:05
Subject: RE: Land Speeders worth it?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Posted By Cygnus X1 on 04/23/2006 9:56 AM Other landspeeder options need not apply.
How true. I bought a Land Speeder Typhoon model because it looked so good. It still looks good but is alughable compatred to what a Tornado can now do. So now its a Land Speeder Tornado with 'assault missiles'. I havent had any complaints yet.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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2006/04/23 11:12:26
Subject: RE: Land Speeders worth it?
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Regular Dakkanaut
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Ever played an alpha mission? ever had the opponent go first, or you forced him to take the first turn, ever seen a opponent with no indirect fire. Even bother playing the game or should the opponent just conceed Not like he can get to those 3 speeders that will take/contest every objective...... Only thing wrong is not all races have fast skimmers......so unfair
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The Plasma Gun is a game altering force of unspeakable power |
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2006/04/23 11:24:15
Subject: RE: Land Speeders worth it?
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Longtime Dakkanaut
Los Angeles
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Only thing wrong is not all races have fast skimmers......so unfair
Assault Cannons?
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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2006/04/23 11:56:38
Subject: RE: Land Speeders worth it?
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Dakka Veteran
The Hammer
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Typhoons aren't all bad, but if you don't have the assault cannon elsewhere, you want them on the speeders.
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When soldiers think, it's called routing. |
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2006/04/23 13:16:49
Subject: RE: Land Speeders worth it?
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Been Around the Block
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ha I guess that answers my question.
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I understand that Scissors can beat Paper, and I get how Rock can beat Scissors, but there's no f'n way Paper can beat Rock. Paper is supposed to magically wrap around Rock leaving it immobile? Why the hell can't paper do this to scissors? Screw scissors, why can't paper do this to people? Why aren't sheets of college ruled notebook paper constantly suffocating students as they attempt to take notes in class? I'll tell you why, because paper can't beat anybody, a rock would tear that gak up in 2 seconds. When I play rock/ paper/ scissors, I always choose rock. Then when somebody claims to have beaten me with their paper I can punch them in the face with my already clenched fist and say, oh gak, I'm sorry, I thought paper would protect you, you donkey-cave.
"Rugby is a good occasion for keeping thirty bullies far from the center of the city." - Oscar Wilde |
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2006/04/24 03:39:37
Subject: RE: Land Speeders worth it?
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Master of the Hunt
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Oh yeah! Speeders are hella cool! Heavy Bolter + Assault Cannon is my preference. Cheap, fast, and deadly. Even more importantly than with other vehicles, Speeders should be used in pairs or more, and should be purchased with multiple FOC slots if you can swing it. Squadrons are bad news IMO, as they can all fall to one squad's shooting. I have used a single speeder effectively before, but you really have to protect/hide it until it can pounce. Even then, after it destroys whatever it was shooting at, it will be left out in the open and will most likely get popped next turn. Of course, I also use Ravenwing speeders, so mine are ever so slightly better than yours...
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"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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2006/04/25 12:50:55
Subject: RE: Land Speeders worth it?
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Dakka Veteran
the spire of angels
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Posted By blue loki on 04/24/2006 8:39 AMOh yeah! Speeders are hella cool! Heavy Bolter + Assault Cannon is my preference. Cheap, fast, and deadly. Even more importantly than with other vehicles, Speeders should be used in pairs or more, and should be purchased with multiple FOC slots if you can swing it. Squadrons are bad news IMO, as they can all fall to one squad's shooting. I have used a single speeder effectively before, but you really have to protect/hide it until it can pounce. Even then, after it destroys whatever it was shooting at, it will be left out in the open and will most likely get popped next turn. Of course, I also use Ravenwing speeders, so mine are ever so slightly better than yours...
it's not the speeder it's the quality of our ravenwing pilots(and bikers) that make the difference.
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"victory needs no explanation, defeat allows none" |
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