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Made in us
Evasive Eshin Assassin






I was curious as to why most of the terrain that I see is always urban?
aren't there any forests in the future

anyone have some cool non-urban terrain to post?
   
Made in us
Longtime Dakkanaut






Not mine but its one I found. MY guess is because the big game of 40k doesent really do urban. Its more giant pieces of 80% destroyed buildings. Infinity lens itself to more urban tactical combat. Buildings are also easier to set up and move around IMO. The good forest/desert/snow maps ive seen have a lot of the terrain built into the table itself so its kind of stuck there. Just my thoughts though
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

Because city/urban terrain lends itself to a lot of flat,even surfaces.
It's a lot easier to place models this way, especially ones with fiddly bits that break off if you sneeze hard.

 
   
Made in au
Regular Dakkanaut




Hiding behind terrain

Im going for a mix of freight yard, jungle and urban sprawl for my table when I make it. Im thinking of using similar colors to the mototronica terrain. Trying to stay away from the white city look.
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

I may be wrong, but based on my readings of the various Infinity forums, most players seem to have a hard time with the terrain rules for anything based on plain cities which require no special consideration.

   
Made in us
Gore-Soaked Lunatic Witchhunter







It's easier to plop a bunch of boxes down than to try and come up with organic-looking stuff. Plus you get a certain cyberpunk/Blade Runner feel out of it that wouldn't work as well in a forest of green things.

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Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I think it's partly because of the setting - special ops teams taking each other on in a future city (think 'Ghost in the Shell' or 'Bladerunner'), that lends itself to the concept. There is a lot of artwork to that effect in the rulebook. Also, that there are some really cool MDF buildings that have come out (at least half a dozen manufacturers make kits for it now)

That being said, Campaign Paradiso is set on a undeveloped, jungle-type world, and there have been some really cool looking tables coming out for that.

Here are a few examples I found looking about the web







Here are some basic ones of one of my terrain setups, a Qapu Khalqi military base on a forest moon (not usually on a Citadel realm of battle board, but it was the only shots I have!)




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Made in us
Gore-Soaked Lunatic Witchhunter







Just occurred to me: Tweaked Shadowrun rules (drop the magic) could make for a decent Infinity tabletop RPG.

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Made in us
Camouflaged Ariadna Scout




It sure could. Infinity does have an RPG in the works right now, though.

As said above, most Infinity tables are urban because of the nature of shadow-ops. The units are fighting in a city (inhabitied or abandoned due to war) and trying to achieve mostly tech oriented missions.

Nothing is stopping people from making nice outpost terrain for use on Jungle, Forest, etc. style tables.

I'm going to be working on a set like the table with the giant trees, to use with my stuff. I plan on it being either an Ariadnan forward base area, or an abandoned military / corporate base on Paradiso.


My Blog: ski2060.blogspot.com
Occasional ramblings about painting and modelling.  
   
Made in us
Myrmidon Officer





NC

In addition to what others have said, Cities also have a lot of flat, solid, and obvious cover. Infinity is a game all about cover, and the right angles of buildings lends itself to less ambiguity than rocks and jungles.

Additionally, tree and forests and jungle terrain tend to be swiss-cheese scatter terrain that doesn't provide nice solid cover.
   
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Dakka Veteran





UK

You just need a little imagination and the will to be something different from the norm.

Old warriors die hard

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Made in gb
Yu Jing Martial Arts Ninja






In addition to all the good points above, I think because a clean urban look on the table is relatively new and fresh to many gamers who have seen forests etc in a fantasy setting, and of course plenty of blasted urban grimdark.

As well as that, there is so much great urban MDF terrain - I want to expand my table to a curtain wall and then forest but even having already sampled half a dozen terrain makers, there are still probably a dozen more making great urban buildings, monorails, roads and tons of other stuff I'd love to try.

This message was edited 2 times. Last update was at 2015/02/11 23:47:48


 
   
Made in de
Dogged Kum






One of the most awesome customizable non-city terrain tables ever made for Infinity

(Youtube video presentation in spanish)

Currently playing: Infinity, SW Legion 
   
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Yu Jing Martial Arts Ninja






That is just beautiful. Though the English subtitles refer to hanging pants, it should probably be hanging plants
   
Made in us
1st Lieutenant





Klamath Falls, OR

I prefer urban environments because they're far quicker & easier to construct & make look good vs jungles which can be difficult to do well. Plus there's a ton of manufacturers selling urban/futuristic kits but not so much for more organic settings.

   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

N3 rules might end up giving more varied types of terrain, now that there are clearly defined modifier types for areas of forest or whatever. So yeah, maybe theres less cover, but there might be a flat -3 or -6 to shooting due to the terrain.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Longtime Dakkanaut




Pacific, the close ups of your buildings, who makes em?
   
Made in us
Gore-Soaked Lunatic Witchhunter







ski2060 wrote:
It sure could. Infinity does have an RPG in the works right now, though.


Here's to hoping it's semi-integrated into the tabletop mechanics the way Iron Kingdoms is.

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On an Express Elevator to Hell!!

str00dles1 wrote:
Pacific, the close ups of your buildings, who makes em?


They are a mix.

One is an Antenocitti's Workshop colony habitat, which they sell at 15mm scale but for some reason have stopped selling at 28mm (perhaps something to do with their Kickstarter). Same with the radar station in the background.

The 'garage' type building and landing pad are from a US company called Gamecraft miniatures http://gcmini.mybigcommerce.com/, very reasonably priced terrain.

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Made in si
Charging Dragon Prince





 AnomanderRake wrote:
It's easier to plop a bunch of boxes down than to try and come up with organic-looking stuff. Plus you get a certain cyberpunk/Blade Runner feel out of it that wouldn't work as well in a forest of green things.


It's easier but it should work regardless. Securing crashed transport, enemy ship, securing remote and automated station. Certain Dire Foe and Paradiso missions are thematically put outside of urban areas. The real reason for me lies in lack of cover and LoF. It's very easy to catch a model out of it, however if it's balanced with more clear surface area the game can be rather pleasant.

This message was edited 2 times. Last update was at 2015/02/12 08:24:24


 
   
Made in se
Wicked Warp Spider






Ios

Non-urban or non-civilized terrain is harder to get elevation right. Just a thought.

I really need to stay away from the 40K forums. 
   
Made in us
Longtime Dakkanaut







I think a large part of it is that the sort of terrain that you see in an urban environment is:
  • Conveniently shaped to stand in
    *Conveniently shaped to move through
    *Conveniently shaped to provide cover

  • and in 2nd edition the general purpose terrain rules were basically terrible. There was something like a page in the rulebook concerning terrain, and people basically had to make something up to represent things like forests, as evidenced by the rules forum discussions that started after Campaign: Paradiso trying to make up decent rules for forest and jungle terrain.

    To be a little unfair, it was a bit like playing 40k or Warmachine without any official area terrain rules.

    3rd edition is a lot better as far as that goes (you can actually turn to the back of the book, find suggestions and examples of how to do a section of forest or jungle that you can put some tree trunks and representative trees down in), but it probably hasn't been out long enough to get people into the habit of using non-urban terrain, or to change people's ideas of what an Infinity table looks like.

    This message was edited 1 time. Last update was at 2015/02/13 05:44:39


     
       
    Made in gb
    Regular Dakkanaut





    The reason I like it is because it's a change from all the GW games I played in ruins/forests/open plains. It's nice to play in a hi-tech urban environment that hasn't been destroyed.
       
    Made in au
    Norn Queen






    caylentor wrote:
    The reason I like it is because it's a change from all the GW games I played in ruins/forests/open plains. It's nice to play in a hi-tech urban environment that hasn't been destroyed.


    I think this might be the case for many. People who have come from 40k's ruined aesthetic are probably after an urban combat game where the buildings aren't all burned out shells.
       
    Made in au
    Innocent SDF-1 Bridge Bunny





    Brisbane, Australia

    I really would enjoy seeing more non-city tables, but it does require more effort certainly, to make sure things are balanced. I think that people who tried this sort of thing in N2 would have been turned off by the lack of clear terrain rules, but in N3 its a lot better - using zone rules etc. to make up for the lack of hard cover

    So many games, so little time.

    So many models, even less time.

    Screw it, Netflix and chill. 
       
    Made in ie
    Sniping Hexa




    Dublin

    One of the main issues with rural tables, is that a proper forest needs to be VERY dense with fallen trees, big logs and such to provide any meaningful cover with the LOS rules of Infinity
    Doing so also means that it will be painful to move models around such an area. Also urban terrain is more square-ish and thus more resilient to tabletop abuse than fancy looking forests. Also easier to pack and move around

     
       
    Made in gb
    40kenthus




    Manchester UK

    I have a 4x4ft Frontline Gaming Grassy Plains FAT mat, and I'll be using the two sets of O:I card scenery with that and having it as an undeveloped colony/scientific outpost. Think of that very first level on Mass Effect.

    I might splash out on some walkways and such too once I get enough of my stuff painted up to play with!

    Member of the "Awesome Wargaming Dudes"

     
       
    Made in au
    Regular Dakkanaut





    Because the official terrain partners make laser cut buildings for solid profit and its hard to laser cut fluffy trees to fight on to make profits

    Also, i've seen a lot of lunar tables and jungle and stuff worked on however the environmental conditioning rules make it a bit unfair from time to time. However no one has special city rules.
       
    Made in gb
    Joined the Military for Authentic Experience





    On an Express Elevator to Hell!!

     monders wrote:
    I have a 4x4ft Frontline Gaming Grassy Plains FAT mat, and I'll be using the two sets of O:I card scenery with that and having it as an undeveloped colony/scientific outpost. Think of that very first level on Mass Effect.

    I might splash out on some walkways and such too once I get enough of my stuff painted up to play with!


    That sounds like a cool idea, make sure you post some pics when you get the opportunity!

    Would be interested to hear what the Frontline Gaming FAT mats are like also, was thinking of getting one myself.

    This message was edited 1 time. Last update was at 2015/02/18 20:19:22


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    Made in gb
    40kenthus




    Manchester UK

    Cheers, I will!

    So far I've only taken it out to check it for damage etc, but it was tough and felt well made and durable. Bit thicker than I thought it would be, but that just adds to the quality. I'd recommend them, definitely.

    Member of the "Awesome Wargaming Dudes"

     
       
     
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