Switch Theme:

1500 Ork foot sloggers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User



Boston, MA

Just got done nailing slaanesh to the wall with a footsloggin 1500pt ork list. Worked well but could use some tweaking.

Warboss- Mega Armor, Cybork body, Bosspole

2 Nobs - Mega Armor

3 Nobs- 'Eavy armor, choppa + slugga

Wartrukk - Armor plates, red paint, turbo boostas, grot riggers

 

Pain Boss- Cybork Body, powerklaw, dok tools, 2 grot orderlys

5 Cyborks ( great alternative to trukkboys imho)

Wartrukk- Armor plates, red paint, turbo boostas, grot riggers

 

20 Shoots boys

2 big shoota

 

29 Slugga Boys ( no nob, felt cyborks and warboss's crew was enough to handle tougher mofo's)

 

Dreadnought - big shoota, skorcha

2 Killa kans

5 Burna boys - Mekboy with Kustom force field ( to follow around dread and kans)   4 Burnas

 

Battlewagon- 4 Bolt on shootas, Zzap gun, Armor plates, red paint, grot riggers

 

Took a little while to get started as with all foot sloggin orks, but gettin into a shooty contest ( and not doing to bad) with the noise marines kept my oppenent occupied while I manuvered what I had to. It was a recon mission, so i just moved everything I had forward, leaving warboss for mobile defnse in my end, and Painboss to soften up the front lines.

Worked amazing, im a usual speed freak player, but I have to say this list tore it up.


WAAAAAAGH!!!!!! (Wit a G bishes) 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


I wouldn't get too used to that result. This list is very, very vulnerable to pretty much any enemy army. Once opponents learn to neutralize the two Trukks (especially the boss's Trukk) your games will turn into massive losses every time.

If you'd like suggestions, I'd be happy to give you advice, but I'm getting the feeling that your one win has given you the idea that most of what you've taken are quality choices when in reality that isn't the case.




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Fresh-Faced New User



Boston, MA

umm i said it needed tweaking, im just excited over winning bad-assly today lol

 

Open to comments


WAAAAAAGH!!!!!! (Wit a G bishes) 
   
Made in au
Regular Dakkanaut




I'm happy for your win but some of those units just seem to be a mish mash of models not necessarily working together.
You need numerous Kans to try and buy some heat off your Trukks or you need a looted vehicle such as a Russ to buy fire off your BW.

I'd stick a 2nd CC weapon on Painboss to get him that extra attack. I'd also get 9 Cyborks as if trukk blows up the unit is going to be too weak.
20 Shoota boyz and 2 Big Shootas seems a waste of points to me. Get more choppa action on the table. Have 2 large squads of slugga boyz instead and throw in the Nob not only for the PK but also to get Big Horns and Bosspole.
Also what are the other 2 weapons on the BW? 2 TL Rokkits or BS's?
Also who is firing the Bolt On's? I'd throw 5 Flash Gitz in there to be letting off a whole lot of Big Shoota action as I only find the BW useful as a gun platform.
   
Made in us
Slippery Scout Biker





Warboss- Mega Armor, Cybork body, Bosspole

2 Nobs - Mega Armor

3 Nobs- 'Eavy armor, choppa + slugga

Wartrukk - Armor plates, red paint, turbo boostas, grot riggers


Orks is orks, on foot or otherwise - so good luck. That being said, I will tell you the following from experience:

Mega Armor + Trukk delivery....don't do it. It will break your heart. You will roll low on the assault move and stand there and get blasted.

Sons of Generus 2000 pts OdenKorps 3000 pts 2000 pts PlagueMarines
DR:70S+G++M+B++IPw40k86D+++A++/eWD024R++T(D)DM+Gwar! - Hey, don't get pissy at me because GW can't write. A lot of things in the rules don't "make sense". It doesn't matter if the do or don't. Play by the rules or don't play at all. FAQ's are not official, they are GW in house House Rules.
 
   
Made in us
Fresh-Faced New User



Boston, MA

*pulls out the tactics notebook* heh. Sounds reasonable all. Only problem is i have 37 slugger boys, so two squads, one with 17, the other with 20? is that the way to go, or just one squad of 30, and fill the rest with shoota boys?

 


WAAAAAAGH!!!!!! (Wit a G bishes) 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Okie-doke. Here's my advice:


1) A Nobs retinue in such a small points value force is a big mistake. They represent much too great a % of your total points and your opponents know this. Sure, if they make it into combat they are devestating, but if your opponent has any indirect fire or any move and shoot units (like skimmers), they will make sure that your Boss Trukk never gets anywhere near combat.

Once that Trukk is destroyed, the Mega Armor ensures that the trek across the board will be fruitless.

The only time you should consider taking a Nob retinue is in a list that is more than 1,850 points, and if you do try to keep the unit as bare bones as possible. No Armor, no goodies, just choppa/sluggas and one to two Powerklaws. In a 1,500 point list you should leave the retinue at home and just take the (mandatory) boss.

If armed for combat, the boss should be placed in a Trukk with a Trukkboyz unit (Cyborks work too). He should *not* be given Mega Armor as he will end up slowing the whole unit down.


2) Turbo boostas on your Trukks are a waste. They are too unpredictable to use them when you really need them. Also, get rid of the armor plates on the Trukks. If they are exposed to the point of being shot, then you're already in too big a trouble to have the armor plates save you. You need to always keep your Trukks out of LOS until you're ready to deploy your cargo.


3) Your Cybork unit is too small. If you're going to take this unit you should max it out (unless you're going to leave room for the boss). I know the Dok's Tools/Orderly combo seems nifty but remember that your goal is to get this unit straight into combat from their Trukk and kill enemy units. For that purpose, more Cybork models are much more useful than the ability to heal one wound each turn. You need to hit fast and hard. Meaning: you should lose the tools/orderlies and take more Cyborks in the unit (if you're going to take the unti at all).


4) All your footslogging mobs should be maxed out on heavy weapons either 3 Big Shootas (for the Shoota mobs) or 3 Rokkits (for Slugga mobs). This concept should be pretty easy to understand: Orks need to pack in as much shooting as they can (without depleting their combat abilities) and since mobs can move and shoot heavy weapons (and generally move towards the enemy anyway) there are few negatives to maxing out each mob with heavy weapons.


5) You don't need so many Shoota boyz. A shoota boy unit will generally be ignored by your opponent until everything else is already dead. Also, besides the 3 Big Shootas in the unit, the regular shootas will usually never actually shoot at anything (since Orks like to keep moving forward). That means you only need enough bodies to protect the big shootas, which works out to about 16 boyz MAX (and you can often get away with as few as 12).


6) A Mekboy with a KFF to follow around Kans/Dreadnoughts is a good idea, but putting him in such a tiny burna boy unit is a terrible idea, especially when they have 4 burnas. You've created an expensive unit that is easy to wipe out; a general no-no in 40k. Max the unit out at ten and consider taking less than 4 burnas. I've found that you usually don't need that many burnas: your boyz and Kans/Dreads will be able to take care of the issue in close combat without the help of the burnas.

Also, you may want to consider taking 3 grot oilers and Mek Tools so you can fix any damage that occurs to the walkers. In addition, Armor plates on your walkers isn't a bad idea. Unlike your Trukks, your walkers will be spending most of the game taking fire, and every now and then a save by your armor plates will prove invaluable.


7) Mixing and matching weapons on your Dreadnought is a terrible idea. Either stick with 2 Rokkits or 2 Big shootas. I don't know what weapons you Kans have, but the same principle should also apply: stick with the same kinds of weapons for both of 'em.


8) Battlewagons are absolutely terrible units in a footslogger list. They are slow, easy to destroy (because they're open-topped) and will kill a whole bunch of Orks inside when they blow up (since the units aren't Trukk boyz with their nifty special rule). Leave the Battlewagon at home and stick with Trukk Boyz.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in gb
Fresh-Faced New User




Yakface pretty much said it all, and better than I would. I've tinkered with lots of the stufdf you're trying, like whether to go with orderlies for the painboss, but the truth is that what you want is the 'borks, so a minimum of wargear is best for the boss, and pack out the truck for landing. I've repeatedly tried to get my battlewaogn to play well, and I've failed everytime (except in 3rd edition when the KFF made it hull down, but that's a different story, involving endless wasted heavy weapon shots ob the part of my enemy).

I also recently tried the kans/burnas with KFF, and I'm not sure that it's worth it. I'd only take the burnas if you want them, not just for the KFF, as it's not all that great at saving the kans- the usually take ages to get taken down anyway.

I personally think that whenever you can, you should take rockets (on the truck, as special weapons, etc). this is because orks often find it really hard to crack armour, and every bit you can add helps. plus the are as good at taking down beakies as big shootas, and cheaper.

Also, get a nob in every mob, and give him a power klaw whenever possible (it may cost, but it makes him three times as effective, especially against bigg monsters- last time I played eldar, my sluggas were saved for several turns from a wratihlord and avatar, just because my opponent assumed i had a power klaw in every mob. when he found out the truth, they were wiped out).
   
 
Forum Index » 40K Army Lists
Go to: