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Made in us
Longtime Dakkanaut





Whorelando, FL

Here is a work in progress list I have been tweaking here and there. Let me know what you think.

HQ:

Salamander Command Vehicle HB/HB

Inquisitor Lord , PA, Tarot, Hood, Psycannon, Blade of Phaedron, 3 warriors with plas, 2 sage, 2 mystics, 1 familiar, Rhino 

Troops:

JO with 3 flamers, Honorifica, Plasma pistol Chimera with Twin HB turret, HF, Smoke .

Squad 1 with Las/Plas, Chimera with ML, HF, Smoke

Squad 2 with Las/Plas, Chimera with ML, HB, Stormbolter, smoke

AF squad with Las/Plas, Chimera with ML, HB

8 Grenadiers with 2 Plas, Chimera, ML, HB

Elite: Callidus Assassin

Heavy:

Basalisk with indirect

Griffon with Inferno shells

Fast Attack:

Hellhound with HB, HS

Hellhound with HB, HS

7 RR with lances, upgrade one to Vet. Sgt.

Total: 1995pts.

Comments welcome.

 


   
Made in us
Longtime Dakkanaut





Orlando, Florida

As you know, I am not an IG player (actually it is the army I am interested in the least). But it seems like a solid list. You usually don't like to spend so many points on an inquisator, so seeing a full retinue is interesting, one question, why not a Chimera on the =][=, is that for availible model reasons?


Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's a bit disjointed, and I really don't like the Heavy Flamers on the Chimeras.

Salamander Command Vehicle HB/HB

There are two ways of looking at a Salamander as your HQ.

1. It's not a terrible vehicle. 2 HB's that can go zipping round the table is fairly nice.
2. You're not taking a CHQ, meaning no standard bearer, but if you plan on moving a lot that mightn't be a problem.

Actually there is a third way of looking at it, and this would apply to the Inquisitorial unit - You say Centruion do it, and are just copying him. Simply copying what other people do is not a good way to develop your army into an effective fighting force.

Inquisitor Lord , PA, Tarot, Hood, Psycannon, Blade of Phaedron, 3 warriors with plas, 2 sage, 2 mystics, 1 familiar, Rhino

I'm guessing 'PA' is Power Armour? He comes with that. Don't buy it. Lose the Blade. Lose the Familiar. Get yourself some EA/Smoke for that Rhino.

JO with 3 flamers, Honorifica, Plasma pistol Chimera with Twin HB turret, HF, Smoke.

Lose the Plasma Pistol. It's not going to help you. Get a 4th flamer. The HF is ok, kinda. I'd still rather take an HB.

Squad 1 with Las/Plas, Chimera with ML, HF, Smoke

Squad 2 with Las/Plas, Chimera with ML, HB, Stormbolter, smoke

In an army where every point counts, wasting them on Stormbolters is a very bad idea. Again, the HF isn't going to help you here. Atleast with the Flaming Command Section you can atleast combine the templates, here it is alone, matched with a 36" range weapon. Ditch it, ditch the PMSB, and maybe even the Smoke.

AF squad with Las/Plas, Chimera with ML, HB

Fine.

8 Grenadiers with 2 Plas, Chimera, ML, HB

Ah. Grenadiers. All the cost of a Storm Trooper, none of the utility.

Callidus Assassin

120 points that you can't afford to be honest.

Basalisk with indirect
Griffon with Inferno shells


The Griffon reeks of 'I saw someone else do it, so I'm going to do it'. I'm a fan of the Griffon. It's ultra-cheap, and so are the Infernus Shells. The Basilisk does take some of the 'heat' off of the Griffon - people aren't afraid of Griffons in the same way people dismiss the Multi-Laser. You can keep both, but you need more men and 125 from a Bassie buys you another Chimera and part of a squad.

Hellhound with HB, HS
Hellhound with HB, HS


There's no doubt about it, Hellhounds work with MechInf - very good at adding to target saturation - but, again, you are very, very low on men, so much so that I would advise dropping both for more men.

7 RR with lances, upgrade one to Vet. Sgt.

Why 7?

Anyway, this list is... you have 30 men, plus these 8. You have 3 Lascannons at 2000 points. This list is seriously undergunned. Your going to struggle against Armour. All your tanks are killing Infantry, which is fine for MechInf, but you're squads are very few in number. You've then gone and added a further 4 vehicles to the list (2 Hellhounds, Bassie, Griffon), but all they do is kill Infantry as well.

You face Orks or 'Nids or Mutant-heavy LATD and you'll do fine, but this list is not balanced. It is too heavily weighted towards Infantry. I would sugest ditching both Hellhounds, downgrading the Bassie to a second Griffon, and getting some more men. 5 squads is what you need. Ditch the Grenadiers too - you need the men.

BYE


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Orlando, Florida

I wouldn't be so hard on him for taking combinations other people used, what, am I copying Mauleed everytime I take a 6-man Las/Plas. Squad?

Anyway, now that I look more at the list, I am puzzled by your Heavy Support Section. If I was playing Mech. Gaurd, I would so take 3 Leman Russes. With as many mobile cover you have, I can't see a disadvatage here. Basilisk are fun as a support tank, but it is too easy for people to hide in the Min. Range. Shoot, take 2 Leman Russes and a Baneblade. That would be fun...

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Cool. Thanks for the candid response HBMC. However, the choices in my list aren't really "copied" as I have been playing a version of this list for a while (only partially mechanised with conscripts). The only things that were added was the salamander, and the extra hellhound. The inquisitor and the retinue isn't so much a copy as it is the only viable way of having an effective squad built around a guy that can stop psychic powers. Notice, no null rod and probably some other stuff that isn't on my guy that is probably on C99's. Point taken on the PA. I have been fielding him as an elite =I= for so long I forgot the lord has it standard. As for the Griffon, I loved the tank in the old days and now that I have the IA that can purchase the shells, I want to add it back to my list. Your input about grenadiers is a good one and I probably will change that portion of my list. The callidus assassin is a great utility that I have been using lately and is too tasty to pass up on the ability to move a unit and also pop up anywhere on the board. I am sure other dakkites that know me, know that I make good use of her. Looking at the list you are right about body count and that was a concern of mine. I was thinking the amount of templates would work to my advantage and offset the low body count. It has in the past, but maybe I'll switch back to the old version of this list. I'll post that one and see if you like that option better. Thanks for the crit.

Capt K 


   
Made in us
Longtime Dakkanaut





Whorelando, FL

Mahu, the heavy choices are set that way to pelt at all ranges. the basi hits the med. to long range targets and the griffon hit the med. to short range ones and makes them fall back. An annoying tactic that has worked wonders when I have been able to get that rhythm down. Again, there really isn't any copying as most that field the =I= lord nowadays fields this config since it makes the most sense mathmatically. The blade of Phaedron is a nice tasty little piece of gear to have for those suckers that try to trounce my guys with big daemonprinces and greater daemons. Wounding on a 2+ and ignoring armor saves is fresh. I may want to drop the sages in favor of 2 acolytes though so my =I= can pass on wounds to them.

From a Mechanised standpoint, I was alrady more than half way there. The old list had all the same units except the extra hellhound and sally. I'll post my old list since the concensus seems that this list is too disjointed.

Capt K


   
Made in us
Longtime Dakkanaut





Whorelando, FL

Here is my old list:

2000 Pts - Imperial Guard Roster - Praetorian 24th

Command Platoon (9#, 334 Pts)
   0 Command Platoon @ 334 Pts
      0 Command Squad @ [214] Pts
         Add Command Squad
         1 Heroic Senior Officer @ [85] Pts
            Iron Discipline; Carapace Armour; CCW; Storm Bolter
            1 Carapace Armour @ [5] Pts
         3 Guardsmen @ [129] Pts
            Lasgun (x1); Meltagun (x2); Mount in Chimera
            1 Standard Bearer @ [11] Pts
            1 Chimera @ [98] Pts
               Extra Armour; Smoke Launchers; Heavy Bolter; Hull Heavy Bolter
               1 Extra Armour @ [5] Pts
               1 Smoke Launchers @ [3] Pts
      6 Anti-Tank Squad @ [120] Pts
         Sharpshooters; Lasgun (x3); Lascannon (x3)

Conscript Platoon (30#, 165 Pts)
   0 Conscripts Platoon @ 165 Pts
      10 Conscripts @ [55] Pts
         Close Order Drill; Lasgun (x9); Heavy Bolter
      10 Conscripts @ [55] Pts
         Close Order Drill; Lasgun (x9); Heavy Bolter
      10 Conscripts @ [55] Pts
         Close Order Drill; Lasgun (x9); Heavy Bolter

Infantry Platoon (32#, 443 Pts)
   0 Infantry Platoon @ 443 Pts
      0 Command Squad @ [158] Pts
         Add Command Squad
         1 Junior Officer @ [46] Pts
            Iron Discipline; Bolt Pistol; CCW
         4 Guardsmen @ [112] Pts
            Flamer (x4); Mount in Chimera
            1 Chimera @ [88] Pts
               Smoke Launchers; Multi-laser; Hull Heavy Flamer
               1 Smoke Launchers @ [3] Pts
      9 Infantry Squad @ [95] Pts
         Close Order Drill; Lasgun (x7); Plasma Gun; Lascannon
         1 Sergeant @ [6] Pts
            CCW; Laspistol
      9 Infantry Squad @ [95] Pts
         Close Order Drill; Lasgun (x7); Plasma Gun; Lascannon
         1 Sergeant @ [6] Pts
            CCW; Laspistol
      9 Infantry Squad @ [95] Pts
         Close Order Drill; Lasgun (x7); Plasma Gun; Lascannon
         1 Sergeant @ [6] Pts
            CCW; Laspistol

Armoured Fist Squad (11#, 164 Pts)
   9 Armoured Fist @ 164 Pts
      Lasgun (x8); Heavy Bolter
      1 Veteran Sergeant @ [12] Pts
         CCW; Laspistol
      1 Chimera @ [88] Pts
         Smoke Launchers; Multi-laser; Hull Heavy Bolter
         1 Smoke Launchers @ [3] Pts

Basilisk (1#, 125 Pts)
   1 Basilisk @ 125 Pts
      Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability

40K unit (1#, 100 Pts)
   1 Griffon Mortar Carrier @ 100 Pts
      Griffon Mortar; Heavy Bolter; Inferno Shells; Improved Comms
      1 Inferno Shells @ [5] Pts
      1 Improved Comms @ [0] Pts
     

Leman Russ Battle Tank (1#, 155 Pts)
   1 Leman Russ Battle Tank @ 155 Pts
      Battlecannon; Hull Heavy Bolter; Sponson Heavy Bolter

Hellhound (1#, 140 Pts)
   1 Hellhound @ 140 Pts
      Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Inferno Cannon; Hull Heavy Bolter
      1 Extra Armour @ [5] Pts
      1 Pintle Heavy Stubber @ [12] Pts
      1 Smoke Launchers @ [3] Pts

Hellhound (1#, 140 Pts)
   1 Hellhound @ 140 Pts
      Extra Armour; Pintle Heavy Stubber; Smoke Launchers; Inferno Cannon; Hull Heavy Bolter
      1 Extra Armour @ [5] Pts
      1 Pintle Heavy Stubber @ [12] Pts
      1 Smoke Launchers @ [3] Pts

Rough Riders (7#, 83 Pts)
   6 Rough Rider Squad @ 83 Pts
      Laspistol (x6); Hunting Lance (- CCW) (x6)
      1 Veteran Sergeant @ [17] Pts
         Hunting Lance

Inquisitor Lord (5#, 151 Pts)
   1 Inquisitor Lord [OM] @ 151 Pts
      Add Familiar; Add Mystic; Emperor's Tarot; Mount in Rhino; Psychic Hood
      1 Familiar [OM] @ [6] Pts
      2 Mystic [OM] @ [12] Pts
         Laspistol; Close combat weapon
      1 Emperor's Tarot [OM] @ [15] Pts
      1 Rhino [OM] @ [53] Pts
         Smoke Launchers; Hull Storm bolter
         1 Smoke Launchers [OM] @ [3] Pts
      1 Psychic Hood [OM] @ [20] Pts

Total Roster Cost: 2000

As you can see lots vehicles, lots of bodies. The more I think about it. The more I like this list.

Capt K


   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







1st off...the Salamander thing only works in the AC TT. Otherwise, you're required to take a command platoon.

2nd...you need an AV14 tank in there. With the way your list is constructed, a demolisher would be great, but a standard Russ would do well as well. It's well worth dropping the grenadiers for, especially since you've got the =][= Lord in there.

3rd...gotta agree on the HB>HF thing for your Chimeras.

4th - I think the =][= Lord comes stock with the 4+ save. Could be wrong, though.

5th - I'm assuming that your Rhino is "stock." (See Dakka Jargon thread). Else I've got to come bash you upside the head to knock some sense into you.



"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Fixture of Dakka





Moore, Ok.

"4th - I think the =][= Lord comes stock with the 4+ save. Could be wrong, though. "
just checked.

=I= lord, 3+ save.

=I=, 4+ save


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Thanks for the comments C99. Regarding the salamander command vehicle, why does it only work in the Team Tourney? Looking at the entry in the IA it is an HQ choice in a IG army. So I am assuming that it doesn't replace the command HQ and that it can only be fielded as a second HQ choice? Thus only being able to work in the TT since mandatory slots are for HQ are waived? I remember in the original IA soft cover that it could be used to replace command HQ and also command squad in platoons. Interesting. I guess that was a change that was made when it when to the hard cover book. Anyhoo, I posted my old list which I like better anyways. I'll probably abandon the first list in favor of tweaking the second. Capt K

   
Made in us
Longtime Dakkanaut





Orlando, Florida

Bring it Saturday, and prepare for the pain!

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Nah. I can't the second hellhound isn't finished and I have to find a case big enough to bring them in. The Army transport case is full of sisters and chaos. I will be bringing my slaneesh and my sisters again. I want revenge on that DA players army. Plus I want to bend someone over with my Slaneesh army....hehe. Capt K

   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Regarding the salamander command vehicle, why does it only work in the Team Tourney? Looking at the entry in the IA it is an HQ choice in a IG army. So I am assuming that it doesn't replace the command HQ and that it can only be fielded as a second HQ choice? Thus only being able to work in the TT since mandatory slots are for HQ are waived?


Yep. IAv1 lists it as an HQ choice. Doesn't say it can replace the command squad.


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Bummer. I really wonder why they changed that between the soft cover IA and the hardcover. It really doesn't seem like it would break the list....meh. What do you think of my old list?

Capt K


   
Made in us
Longtime Dakkanaut





Orlando, Florida

I think it is old, like your mama!!!

I'm sorry, working late makes me bring out the lame cutdowns...

Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

May I suggest getting out more?

Capt K


   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Bummer. I really wonder why they changed that between the soft cover IA and the hardcover. It really doesn't seem like it would break the list....meh. What do you think of my old list?


I'd ditch the anti-tank, conscripts, and armored fist, and take a second platoon.
Also, the improved commms definitely goes on the Russ.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Cool. I'll make the changes when I get home and repost another list. Why do you suggest to trade in those units for a platoon? The Improved coms is getting moved to the LR. Thanks for the suggestions. Capt K

   
Made in us
Longtime Dakkanaut





Orlando, Florida

Posted By CaptKaruthors on 05/04/2006 8:55 PM

May I suggest getting out more?

Capt K



My business is a harsh one at times. Work needs to be done by certian dates.

On the upside, I might be moving closer within the month (like 20 min. away from Sci-FI) and away from my Parents, which means more free time to spend on advancing my career and sqeezing in and occational game or two a week.

But, on to the list, I like it, the more boots on the table the better. I would like to see the Mech list reappear sometime in the future, but meh, what are you going to do.


Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Nice. That means extra killings for you during the week then. My girlfriend will be in her next semester for her masters program so my Monday and Tuesday nights will be free. If need be, we can play at my place. Capt K

   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Why do you suggest to trade in those units for a platoon?


Your way:
46 bodies
3 BS3 Lascannons
3 BS2 Heavy Bolters
1 BS3 Heavy Bolter
Chimera
459 points

My way:
35 bodies
3 BS3 lascannons
3 BS3 plasma guns
4 flamers
Chimera
443 points

Here's the real one I'm thinking of, though:
Models killed to kill 3 lascannons:
Your way: 6
My way: 30.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Longtime Dakkanaut





Another note, why would you take a stormbolter and smoke on a chimera when for a little cheaper, you could get a heavy stubber? Fits the range profile of the Chimera and it's better in every way except AP.
   
Made in us
Longtime Dakkanaut





Whorelando, FL

C99: thanks for the comments and I am working on tweaking the list.

Skyth: Actually a Heavy stubber is 2pts more than a stormbolter, so with smoke and a HS is 15pts total to 13pts. Not much of a difference, but the chimera in question has had the pintle stormbolter on it since 2nd ed. I suppose I could take it off and replace it with a HS, but if I remove it I wouldn't put a HS on to replace it. Instead I'd put it on the hellhounds.

Capt K

 


   
 
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