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Made in hr
Fresh-Faced New User




If throw any another army out there in space ,air or ground who would win?

I think Necros posses the most advanced technology even more then Tau or Eldar.

Just look at their weapons and armor, insant regneration, Gauss weapon strip away molecules from your body, even most basic weapon can damage even super heavy tank..

That technology is so advanced they seem trully immortal.

You cannot defend from them at all..

   
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Southern California, USA

Oh come now, I know Necrons are overpowered but surely someone, somewhere has beaten them in a game.

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 TheCustomLime wrote:
Oh come now, I know Necrons are overpowered but surely someone, somewhere has beaten them in a game.


I mean lore , not in game.
   
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Southern California, USA

gordian wrote:
 TheCustomLime wrote:
Oh come now, I know Necrons are overpowered but surely someone, somewhere has beaten them in a game.


I mean lore , not in game.


I know. I was making a joke.

Necrons are extremely powerful especially in void warfare. Thankfully for the Imperium they are very isolated and don't seem too interested in galactic conquest. Plus, they are a very divided race with the various dynasties seeking different goals. If they did manage to somehow unite and activate all of their tomb worlds the galaxy is fethed with a capital F.

They're kind of like Orks in that sense.


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Decrepit Dakkanaut




 TheCustomLime wrote:
gordian wrote:
 TheCustomLime wrote:
Oh come now, I know Necrons are overpowered but surely someone, somewhere has beaten them in a game.


I mean lore , not in game.


I know. I was making a joke.

Necrons are extremely powerful especially in void warfare. Thankfully for the Imperium they are very isolated and don't seem too interested in galactic conquest. Plus, they are a very divided race with the various dynasties seeking different goals. If they did manage to somehow unite and activate all of their tomb worlds the galaxy is fethed with a capital F.

They're kind of like Orks in that sense.


Don't tell the Ork players that, though. They'll have a fit.

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Indeed - what sort of bastard would want to use their codex?

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Or like most other races in game. "If army x ever united they would surely conquer the galaxy" seems to be a common reoccurrence in the grim dark future.

 
   
Made in pl
Fresh-Faced New User




I think the big weakness of Necrons is their finite population. They are very difficult to kill, but every dead Necron is a permanent loss for the species. This slightly levels the field against proliferative species like orks or mankind.

Of course, in a sane, coherent storytelling they would just use their mastery over time manipulation shenanigans to mitigate any loss, but even killer death robots need their fair share of grimdark.

This message was edited 1 time. Last update was at 2015/10/17 22:07:13


 
   
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Longtime Dakkanaut




kaszak wrote:
I think the big weakness of Necrons is their finite population. They are very difficult to kill, but every dead Necron is a permanent loss for the species. This slightly levels the field against proliferative species like orks or mankind.

Of course, in a sane, coherent storytelling they would just use their mastery over time manipulation shenanigans to mitigate any loss, but even killer death robots need their fair share of grimdark.

It's not much of a weakness though. They apparently match the Imperium in numbers.

From what I recall only one Necron has demonstrated an ability to time travel and he isn't sharing it. It can also lead to worse aftermaths that what originally occurred. We also don't know if you can repeatedly travel back to the same instance to try to alter things again.

This message was edited 1 time. Last update was at 2015/10/17 22:56:38


 
   
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The Conquerer






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kaszak wrote:
I think the big weakness of Necrons is their finite population. They are very difficult to kill, but every dead Necron is a permanent loss for the species. This slightly levels the field against proliferative species like orks or mankind.

Of course, in a sane, coherent storytelling they would just use their mastery over time manipulation shenanigans to mitigate any loss, but even killer death robots need their fair share of grimdark.


Of course its fairly close to impossible to actually permenantly destroy a necron. They can phase on even the molecular level. So almost all losses just phase back and get repaired at the tomb world.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in ca
Longtime Dakkanaut




I would largely agree with the OP. The Necron are indeed the most technologicaly advanced race in the galaxy by far. The Eldar, can match them, but only with the help of psychic powers which, since the Fall, can only use in a restrictive way. Tau do have strong stuff in the AI and firepower departement, but nothing compared to Necron while the Imperium and the Orks look like primitives smashing rocks. Plus they are amongst the only ones who would not be bothered by the Nids eating the galaxy whole.
   
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epronovost wrote:
I would largely agree with the OP. The Necron are indeed the most technologicaly advanced race in the galaxy by far. The Eldar, can match them, but only with the help of psychic powers which, since the Fall, can only use in a restrictive way. Tau do have strong stuff in the AI and firepower departement, but nothing compared to Necron while the Imperium and the Orks look like primitives smashing rocks. Plus they are amongst the only ones who would not be bothered by the Nids eating the galaxy whole.

Well, to be fair, humanity once had tech that was on par with, if not superior to, Necron tech.

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The imperium didn't even get close. These are a people who outstripped the fething eldar. The imperium had some neat stuff at it's time, but they have never gotten to the level of necrons.

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The Necrons basically solved the universe. That's how advanced their tech is.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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 Grey Templar wrote:
kaszak wrote:
I think the big weakness of Necrons is their finite population. They are very difficult to kill, but every dead Necron is a permanent loss for the species. This slightly levels the field against proliferative species like orks or mankind.

Of course, in a sane, coherent storytelling they would just use their mastery over time manipulation shenanigans to mitigate any loss, but even killer death robots need their fair share of grimdark.


Of course its fairly close to impossible to actually permenantly destroy a necron. They can phase on even the molecular level. So almost all losses just phase back and get repaired at the tomb world.


Warzone Damnos had the Ultramarines destroy a tomb world. Iirc, Sicarius defeated a Necron Lord, and when the NL phased out to regenerate, it's revivification chambers had been sabotaged and been filled with meltabombs, which immediately triggered, killing him again.

I must read that again, iirc there was something about if a certain component of the Necron body was damaged, they couldn't phase out. The Imperials knew of this and actively tried to destroy it first.
   
Made in au
Longtime Dakkanaut




GW and FW have sort of written themselves into a corner with the Necrons. Basically they have been shown to perform feats that make you wonder why they have not yet already toppled the Imperium. Necrons have been shown as both tough, fast, technologically advanced, and numerous (i.e. virtually no weaknesses). This is bad Mary Sue writing. For example:

From FW, the Orpheus sector gets gutted by the Necrons in 100 days. An Imperial campaign called the Orpheus Salvation campaign is launched but it fails since 7 years later, in 999.M41, the Orpheus sector is officially dissolved and the region re-classified again as wilderness space. Abaddon fights for literally decades in the Gothic sector for the sake of acquiring Blackstone Fortresses, yet the Necrons essentially tear through an equivalent amount of worlds in under a year, with the remaining time really just mop up.

In the course of doing so, the single Necron dynasty pretty much destroys the single largest Imperial fleet since the Heresy. How do we know this? See the numbers. From the Fall of Orpheus FW book, the reinforced Imperial sector fleet was shown to comprise 7 battleships (including 1 Retribution and 1 Apocalypse class), "more than 60" cruisers and capital ships, "several hundred" escort class vessels, 4 Space Marine battle barges, and 8 Space Marine strike cruisers. In BFG rules, the Space Marine capital ships would be 2860 points already. Sixty cruisers assuming the standard Lunar class as a benchmark would yield an additional 10,800 points.

Facing them, the Necrons are described as fielding less than a quarter of the Imperial ship numbers. The breakdown was 2 Tombships, 20 harvest ships, and the rest escort class vessels, with some later confirmed to be Dirge class raiders. In BFG points, the capital ships alone would have been 6500 points.

Though the breakdown of Imperial losses was never completely given, the narrative showed that Imperial losses as at least 2 battleships, 1 battlecruiser, 1 heavy cruiser, 2 battle barges, 3 strike cruisers. In the end, less than 10% of the Imperial fleet was still fit for combat. Little detail was shown of Necron losses with the only definite details being 1 destroyed harvest ship and damage to 1 Tombship. The other Tombship was shown to remain operational at the end.

The BFG supplement Warp Storm gives the Battle of Callavell in the Age of Apostacy as one of the largest "set-piece" battles in Imperial history, In that, the Imperial force fielded 8 battleships, 5 grand cruisers, 6 battlecruisers, 5 heavy cruisers, 9 cruisers, and 6 light cruisers for a total of 37 capital ships. The renegade forces in that battle fielded 6 battleships, 4 grand cruisers, 6 battlecruisers, 9 heavy cruisers, 11 cruisers, and 8 light cruisers for a total of 46 capital ships.


In other words, with less than 25% of the Imperial ship numbers, the Necrons not only wipe out over 90% of one of the largest Imperial fleets ever assembled, but do so with the Necron fleet still in fighting condition (since it is shown to do other stuff later).
   
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The only "flaw" about the 'Crons is that they're divided, some of them will never wake up because they basically fell into dust, and others would readily fight each other for territory, IIRC.

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SideSwipe wrote:
 Grey Templar wrote:
kaszak wrote:
I think the big weakness of Necrons is their finite population. They are very difficult to kill, but every dead Necron is a permanent loss for the species. This slightly levels the field against proliferative species like orks or mankind.

Of course, in a sane, coherent storytelling they would just use their mastery over time manipulation shenanigans to mitigate any loss, but even killer death robots need their fair share of grimdark.


Of course its fairly close to impossible to actually permenantly destroy a necron. They can phase on even the molecular level. So almost all losses just phase back and get repaired at the tomb world.


Warzone Damnos had the Ultramarines destroy a tomb world. Iirc, Sicarius defeated a Necron Lord, and when the NL phased out to regenerate, it's revivification chambers had been sabotaged and been filled with meltabombs, which immediately triggered, killing him again.

I must read that again, iirc there was something about if a certain component of the Necron body was damaged, they couldn't phase out. The Imperials knew of this and actively tried to destroy it first.


Yes, if the Tomb World itself is destroyed then you can destroy the Necron permanently. But thats not a very easy task. You have to know which Tomb World the Necron is from and basically blow up the entire planet.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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