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I hate them. They’re antithetical to our motivations for why we at Privateer do what we do.
We like to share! We love making art and games and stories and miniatures, and we love sharing them and playing them with the amazing people who we are lucky enough to be able to call our community.
Keeping secrets is hard. It makes us paranoid. We get stressed out. The only thing that makes it worth it is that at some point, we know we’ll get to see your reaction to what we’ve done when we finally let the cat—ahem, ’jack—out of the bag. And today, we were finally able to unleash the mother of all secrets!
In case you somehow managed to stumble upon this and haven’t heard yet, there are going to be all-new editions of HORDES and WARMACHINE at your favorite local game store on June 29!
Quick, take a selfie so we can see the expression on your face! Tweet it and/or post it to our Facebook! Let’s remember this moment together.*
Before the current edition released in 2010—Mk II as we called it—we were already talking about what the next evolution of the game might be like. Not that we weren’t thrilled with Mk II, but we knew a time would come when we’d have years more experience and data, and once again WARMACHINE and HORDES would evolve. So right away, we started listening.
Three years ago, work started in earnest. We code-named the project ‘Egg Roll.’ I don’t know why. I don’t know if anyone even remembers. But it was a shortsighted decision, for a couple reasons: 1) Typing ‘Egg Roll’ over and over again is tedious. It doesn’t look like it should be, but it’s tripped me up more than once, and I’m a decent typist. 2) It has forever changed the way I regard one of my favorite snacks. Once a crispy finger-food stuffed with savory goodness, the quintessential appetizer of Chinese cuisine will forever invoke in me the feeling of having to hold my breath for far too long. When you like to share things, three years is a long time to hold your silence.
Egg Roll—I mean, the new editions of WARMACHINE and HORDES, represent the biggest project Privateer Press has ever undertaken. Every model ever made for the games was redesigned, rebalanced, and updated to a revised set of rules. The sheer volume of work was, I think, at the time we initiated the project, something we couldn’t really comprehend. Like a black hole. . . or dinosaurs. We could do the math and we could imagine what it would be like, but the reality of what we had undertaken didn’t actually hit us until we were neck-deep in the ocean of work.
The new editions are very much an evolution of the game. We’ve been quiet about it, but our development did not happen in a vacuum. You were helping us the entire time. Egg Roll—damnit, that was an honest typo, but I’m leaving it—I mean, the new editions of WARMACHINE and HORDES are the products of our experience with our community. We have six years of data gathered over the course of Mk II, derived from thousands of convention and Organized Play events. We have billions (or some slightly smaller number) of forum posts filled with suggestions, discussions, and yes, even the occasional debate, on what would be best for the game, what works, what doesn’t, what would make it better, and what you [collectively] love about playing WARMACHINE and HORDES. Dozens of our staff, from Insider regulars Director of Business Will Shick and Creative Director Ed Bourelle to Graphic Designer Richard Anderson and Sculpting Manager Doug Hamilton, spend thousands of hours at conventions talking to the people who play our games, and many of them bring their own armies and throw down on the table with you. Lead Game Designer Jason Soles will play 15-20 games every year just at Lock & Load, and any other time we let him leave the office to go to an event. It might look like it’s all just fun and games, but that experience for us is invaluable when it comes to making a game that you will want to play.
And that, my friends, is what everyone here at Privateer Press—anxiously awaiting your Tweeted and Facebooked selfies—hopes that we have accomplished. It’s a simple goal, with a lot of math, imagination, dedication, and love behind it. We’ve got a ton of stuff to show you—from videos and podcasts, to developer articles, new characters, fiction, art, and models—all queued up to share over the weeks ahead. If you happen to be coming to Lock & Load in June, you’ll be playing the new editions of WARMACHINE and HORDES right there with us after we give you a peek at everything else coming up through the rest of the year. And that’s when we’ll know if we hit our mark, but I think you’re going to like what you see.
I have never been more pleased to be a part of Privateer Press, more proud of the people who have worked so hard these past years to make the new editions a reality, and more excited to announce to our community what we’ve been doing.
It feels good to breathe again.
This message was edited 1 time. Last update was at 2016/04/11 16:46:33
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Yeah relaunch your game after screwing over customers who buy online. Doesn't matter if you have no lgs as you'll still be expected to subsidize those who do
Too much chat about getting new players introduced to the game, not enough chat about the change they plan on introducing. Will this require new cards, for instance?
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
I'll remain cynical until I see a game that somehow manages to remove just a touch of that special sauce that makes OCD, insane people who play 24/7 insta-win when sitting down opposite someone even a hair more casual.
Oh, and for the love of GOD, remove that idiotic "Page 5".
That said, new editions are always fun times to explore a game anew. I won't be buying another Privateer model thanks to their shady practices and direction, but if this lets me dust off existing armies and maybe find them newly playable, i'd entertain a few games.
Still, the timing of this all.... Oh Privateer... something feels so suspect about every move you make right now.
Hybrid Son Of Oxayotl wrote: Too much chat about getting new players introduced to the game, not enough chat about the change they plan on introducing. Will this require new cards, for instance?
It will. Warroom will be updated and you can buy new faction decks. Just like the start of mkII
I'm excited, but nervous.
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+ Warmachine MKIII record 39W/0D/6L
New Battleboxes for the New Mk3, includes all new warcasters for each faction, barring Merc and Minions. Listed on their website, or at least in one of the later panels of the slideshow that's there.
I like it, and think that removing it would take away some of what Warmachine/Hordes is, even a tiny bit. It's also really good for a new player to see that and understand what the game is sort of like, outside of actual plays.
This message was edited 2 times. Last update was at 2016/04/11 17:04:52
PourSpelur wrote: It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hybrid Son Of Oxayotl wrote:Too much chat about getting new players introduced to the game, not enough chat about the change they plan on introducing. Will this require new cards, for instance?
New Card decks are being rolled out as per the announcement of facebook. No news on War Room yet.
NewTruthNeomaxim wrote:
Oh, and for the love of GOD, remove that idiotic "Page 5".
When was the last time you read it? It changed a lot between MK I and MK II.
I like it, and think that removing it would take away some of what Warmachine/Hordes is, even a tiny bit. It's also really good for a new player to see that and understand what the game is sort of like, outside of actual plays.
You mean where it give people an excuse to acts like donkeys and not help new players whatsoever?
This is unexpected but I like the way the announced it.
Motograter wrote: Yeah relaunch your game after screwing over customers who buy online. Doesn't matter if you have no lgs as you'll still be expected to subsidize those who do
I buy online from my LGS and I would always support the local store with orders, no matter if I play there or not.
(my next local store with WM/H is 200 kilometers away, but they support all Clubs around them and a phone call is enough to get the stuff I need with decent savings. I only order stuff from pure online shops that is out of production and I cannot get somewhere else)
Harry, bring this ring to Narnia or the Sith will take the Enterprise
I like it, and think that removing it would take away some of what Warmachine/Hordes is, even a tiny bit. It's also really good for a new player to see that and understand what the game is sort of like, outside of actual plays.
You mean where it give people an excuse to acts like donkeys and not help new players whatsoever?
What page 5 are you reading? The one I'm looking act actively discourages that kind of behavior.
I like it, and think that removing it would take away some of what Warmachine/Hordes is, even a tiny bit. It's also really good for a new player to see that and understand what the game is sort of like, outside of actual plays.
You mean where it give people an excuse to acts like donkeys and not help new players whatsoever?
Ha, like people need an excuse.
The only people who take "play like you got a pair" to mean "act like a douche" we're already going to act like a douche. At worst, if just gives them something to be douches about.
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
So excited!! The game was in major need of an update. This is my main game, but people were fading from playing and moving to Guild Ball (also an excellent game) and the like... this is just awesome news and can't wait to see the new rules!
I kinda had a feeling they were up to something like this with that other thread and stuff
They updated their homepage, but doesn't work good in the teeny browser window I need to use so no one at work can see me hardly working instead of working hard
Privateer Press will release the new Core Rules for each game for free online on June 12, 2016.
FOR FREE!
FREE FOR THE GOD IS FREEDOM§ PDF FOR THE PRINTER OF PDF§
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
I like it, and think that removing it would take away some of what Warmachine/Hordes is, even a tiny bit. It's also really good for a new player to see that and understand what the game is sort of like, outside of actual plays.
You mean where it give people an excuse to acts like donkeys and not help new players whatsoever?
Spoken like someone whose never read page 5.
This message was edited 1 time. Last update was at 2016/04/11 17:22:49
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them.