Switch Theme:

Karist Army List - The Void Ascendant - 150 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[DCM]
Sentient OverBear






Clearwater, FL

This is a 150 point, two-detachment Karist list that I came up with. I'm still playing around with it, but I have it set up to be able to handle a variety of situations.

The first Kaddar Nova goes with the 5-man Karist Trooper squad, which will close with the enemy to grab objectives, push the enemy back, and otherwise draw fire. The second will stand with the Tempests to help soak fire and remove STs at a prodigious rate.

The minnows are skirmishers and harassers, and will stay on the move to deal with problem parts of the battlefield. The three 3-man Karist trooper squads will hold backfield objectives and use Suppressing Fire, as this can be effective even from long range (past the standard range of the weapons).

The Shadow Walker is another objective grabber and harrassment unit, also adding an ST to where the Mature Angel isn't. The Mature Angel is for drawing fire and wrecking a bit of face.

Thoughts?

+++ Void Ascendant Host (150pts) +++


++ Karist Enclave ([Karist Enclave] Kaddar Nova detachment) ++


+ Command +


Kaddar Nova

+ Core +


Angel Minnow Pack [6x Angel Minnow]

Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, 3x Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Radwave Emitter]

+ Hammer +

Tempest Elites
3x Tempest Elite [3x Ravager Vulcan Pulse Cannon]
Tempest Elite Tetrarch [Ravager Vulcan Pulse Cannon]

+ Anvil +

Mature Angel

++ Karist Enclave ([Karist Enclave] Kaddar Nova detachment) ++

+ Command +

Kaddar Nova

+ Core +


Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Ripper Grenade Launcher]

Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Ripper Grenade Launcher]

Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Ripper Grenade Launcher]

+ Vanguard +


Shadow Walker(s)

Created with BattleScribe (http://www.battlescribe.net)

This message was edited 2 times. Last update was at 2016/08/04 17:03:42


DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in nl
Sure Shot Scarecrow Sniper






I like the idea of the multiple small trooper units. The Kaddar Nova babysitter for the Tempests seems to be a bit expensive (another unit of 3 Tempests being 16pts vs the Nova's 15), but I guess you need the guy to allow for the many trooper units anyway. Any idea what you'll be facing?

   
Made in gb
Courageous Grand Master




-

Obviously, it's all a question of personal preference and tactics, but 3 man trooper squads? Not for me

They don't have enough firepower, and 1 casualty makes them even less effective.

I've always been somebody who likes plenty of models on the table, so it's always a minimum of 5 per squad for me...

YMMV


Automatically Appended Next Post:
Obviously, everybody's gaming experience is different, but in the games I've played, Mature angels scare your opponents, and obviously attract a lot of firepower, which leaves the trooper squads to do the 'bread and butter' work of actually winning games, and they have proved reasonably effective at this...

This message was edited 1 time. Last update was at 2016/08/05 15:38:50


"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in us
[DCM]
Sentient OverBear






Clearwater, FL

@Sgt Oddball: Obviously the Kaddar Nova isn't locked down to the Tempest squad, but I figured he can soak some extra fire (especially when they're not in cover) and help remove STs. He also provides a good incentive to not get too close to the squad. He can always split off if I want him to.

I don't know what I'll be facing; I've only played one local player so far (Sorry Craig!), and he's been using my armies, so it's all been in flux. In any event, I don't tailor lists; I prefer a take-all comers list that I can practice with and get to know.

@Do_I_Not_Like_That (I had to type that carefully!):
I didn't like the small squads either, until I tried one out of necessity. It worked much better than I thought, actually. Sure, I had lucky dice, but I killed a Hunter with that squad. The idea behind three of them with the Ripper grenade launchers is that they can use Hold and Fire to use the suppressing fire action in conjunction to lock down one of those bigger, nastier squads. If that target is in cover, and the squad isn't at long range, they'll be average 1 ST for being primary target, 2 STs from the suppressing fire, 1 from cover saves (and/or wounds), and 1 (rounding up) from the Ripper. That's 5 STs (on average) per squad, times three. Even twelve STs are hard to deal with; you're tripling out most units in the game with that.

DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++

Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
 
Forum Index » Maelstrom's Edge General Discussion
Go to: