This is a 150 point, two-detachment Karist list that I came up with. I'm still playing around with it, but I have it set up to be able to handle a variety of situations.
The first Kaddar Nova goes with the 5-man Karist Trooper squad, which will close with the enemy to grab objectives, push the enemy back, and otherwise draw fire. The second will stand with the Tempests to help soak fire and remove
STs at a prodigious rate.
The minnows are skirmishers and harassers, and will stay on the move to deal with problem parts of the battlefield. The three 3-man Karist trooper squads will hold backfield objectives and use Suppressing Fire, as this can be effective even from long range (past the standard range of the weapons).
The Shadow Walker is another objective grabber and harrassment unit, also adding an
ST to where the Mature Angel isn't. The Mature Angel is for drawing fire and wrecking a bit of face.
Thoughts?
+++ Void Ascendant Host (150pts) +++
++ Karist Enclave ([Karist Enclave] Kaddar Nova detachment) ++
+ Command +
Kaddar Nova
+ Core +
Angel Minnow Pack [6x Angel Minnow]
Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, 3x Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Radwave Emitter]
+ Hammer +
Tempest Elites
3x Tempest Elite [3x Ravager Vulcan Pulse Cannon]
Tempest Elite Tetrarch [Ravager Vulcan Pulse Cannon]
+ Anvil +
Mature Angel
++ Karist Enclave ([Karist Enclave] Kaddar Nova detachment) ++
+ Command +
Kaddar Nova
+ Core +
Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Ripper Grenade Launcher]
Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Ripper Grenade Launcher]
Karist Troopers [Karist Trooper Quintarch w/ Pulse Carbine, Karist Trooper w/ Pulse Carbine, Karist Trooper w/ Ripper Grenade Launcher]
+ Vanguard +
Shadow Walker(s)
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