Greetings ladies and gentlemen.
I been recently thinking about producing some alternative bits/models and terrain pieces and sell them on ebay. If things would pic up I did considered registering a company.
I do know 3D pipeline and work process needed for the video games production, but not for the physical casting.
Let's say, I would like to cast this gun:
( Just an recent model I did, to use as an example.)
What would be processes to get a sprue of 20 of thees, and get then casted like 10 of thees sprues.
I know that 3D printing is good only for the prototyping and testing, it's both too slow and too expensive. Also the results are not the highest quality.
I wanted to ask does anyone is familiar with production method? Do I need some dedicated 3D software like
CAD or just Maya/Zbrush would be suitable?
Do I need to model models on the sprue or it would be handled by the casting company?
Also where I could potentially cast something like that for me? I was looking for a plastic casting companies around me, however they were working only in large industrial quantities. I did found some 3D printing services for artists by artists but again they were targeting making singular and large models.
I know that to start a company I need to invest money but I did expected it to be in slightly more reasonable.
I don;t have much idea about thees processes and most info I found on the internet was about 3D printing
One last question.
What are actual requirements to work in
GW as Trainee Miniature Designer? What skills are needed and what should be show in the portfolio, is this job focused around physical sculpting only or 3D modelling as well? I know that it's required to spend plenty of money on their models and also be passionate about their products as Khorne zerker about spilling blood left and right.
Yes I can see that it says sculpt, but again that's quite broad.
Thanks for attention kind people, looking forward to hear from you.