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Made in gb
Regular Dakkanaut




looking to build up to the Lion's Blade detachment and would like to have an element of RW and DW added into the mix but not sure where to go for them.

SO far this is what I've came up with

Company Master 155
artificer, lions roar, relic blade

Command Squad 220 (with razor)
4 plasma guns and an Apo

Razorback

Tac squad 190 (with rhino)
10 tacs, 1 multimelta, flamer,

Rhino

Tac squad (with rhino)
10 tacs, 1 multimelta, flamer,

Rhino

RW Landspeeder Squadron 140
2 speeders with HB and AC

Dev Squad
3 lascannons

The command squad set up is mainly just for fun and my main objective camper. plan is to squish a unit in shooting and with the boosted overwatch BS and the Company Master should hopefully deter anyt chargers

I was reading some background lore on DA and they had a bunch of tactical squad configurations that they ran and I liked the one above the most as I think it gives me more versatility. I do plan on doing combat squads once they leave the rhinos. 1 for contesting objectives, and the other for anti tank support.

I'm assuming that 2 Multi meltas, a full plasma squad and the Devs will be enough for anti0- Tank and MC

The land speeders havent been bought yet so I can change the loadout if i really need too.

I have about 225 points left over. I could add in a Ven dread with AC and a melta bike squad for more anti - tank and a fast squad for tying units up with?

I'm open to any suggestions on what units I am left too add in.
   
Made in us
Longtime Dakkanaut






buy the old pewter land speeders!

Give the dev squad just two heavy weapons and a Rhino to shoot them out of. hint: grav-cannons

but to fit landspeeders into a Lion's Blade you'll need more Ravenwing to build an Attack Squad formation or Support Squad

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in gb
Executing Exarch






Combat Squads get declared before the game begins, rather than when they exit the Rhino (this is just nit-picking, as they can still both start the game in the transport, it just means you can't change your mind!).

If you're up to the magnetising challenge, land speeders are very versatile in loadouts. The ones you've listed are fine in this list, but other configurations (double melta, HB + Typhoon, etc.) mean you're getting much more out of the kit if you can change between battles.

If you're working towards a LB, the next things to pick up will be an assault squad and a tactical squad to give you the required Demi-company. You can either keep them cheap (a suggested loadout for the assault squad would be 5 with no jump packs, a drop pod and a pair of flamers, for example) or bulk them out to full or near-full size.

For auxillary choices, if you do feel like more anti-tank, a squad of attack bikes with melta would be a good choice. Add in one speeder to make it into the RW Attack Squadron.

Deathwing are a bit trickier, as the only way to add them directly into the LB is to use the Redemption Force, which will eat up points like there's no next Wednesday.
   
Made in gb
Regular Dakkanaut




Yea I'm gonna decide whether j combat squad or not depending on what things I am fighting but thanks for pointing it out.

I don't think I will magnetise as I've never done it before and need to get them bought built and painted assp for war hammer world in a few weeks!

But as for the Lions blade I do have a squad of 5 assault marines with flamer and eviscerator. I just fancied some bikes or so for now. But saying that I'll be good and save money and just use my assault marines for the moment.

I was actually leaning towards the lions blade with RW attack squadron just so I have the slight boost in over watch. But I'd probably go wth 3 bikers and 2 melted over the attack bikes as I'm not much of a fan of the attack biker models.

I do have 2 Ben dread models so I can always count one as a standard dreadnought for the LB and switch between weapons for them there.

   
 
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