The key is to see the Hit & Run as a normal round of shooting (rules-wise, p.78: "A hit & run is resolved like a normal round of wild firing"). This means defensive fire is resolved the same as it would for a normal round of shooting. So, you make your move over the target unit, stop, and then commence the round of shooting. Because one of the special rules for Hit & Run is that you always count as being at short range, it doesn't matter where you actually landed, you will trigger defensive fire (rule quote: "The target is always considered to be within line of sight and at short range, initiating defensive fire as usual"). So before you shoot, you suffer defensive fire in the same way as in a normal non-H&R shooting round, but with the exception that the unit performing the defensive fire may choose to hit either the H&R-unit's front or rear arc as desired.
So this means defensive fire does not happen after the Hit & Run-attack, because H&R is a normal round of shooting meaning defensive fire comes first (interrupts the H&R attack), then any survivors fire their H&R shooting round.
|