Screaming Shining Spear
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Brace yourself, this is the kind of thing I so wish could be competitive, alas it just isn't. I was so tired of hearing about Swarmlord/Be'Lakor/Abaddon having the ultimate CC title. I wanted to create a SM CC deathstar that could blow everything else out of the water, at 1850 points, bound - and I may have just done it. The Deathstar is made up of 8 GK paladins, a level 3 GK libby, draigo, Tiggy, Calgar, and Sevrin Loth. Bear in mind the deathstar does want to consistently get off six powers each psychic phase with a total warp charge of 9 - base army mastery level is 13, so with average+ rolls you'll get it off more times than not. It would honestly take forever to list out all the ways the psychic powers, special rules, tactics, wargear, etc all stack, but I'll try to hit the most pertinent buffs. You're trying to get off Prescience (re-roll hits), Hammerhand (+2 STR), Invisibility (only hit on 6's in cc and must be snap shot at), Endurance (EW, 4+ FnP), Iron Arm (+3 STR +3T Sevrin only), and Warp Speed (+3 initiative +3A Sevrin only) every turn, Malediction for rending attacks if you're super lucky with rolls; coupled with Furious Charge from Calgar's Warlord trait and + 1 Base attacks for GK models from banner. Hammerhand alone brings your paladins/GK libby to str 6 ap 3 at initiative, tiggy str 8 ap 4 at imitative, draigo str 9 ap 2 at initiative, calgar str 12 ap 2 at initative, and sevrin str 11 ap 2 unwieldy. The whole star is WS 5/6, str 6, W2+, A4+. Total deathstar wounds is 31, shielded behind invisibility and mass 2+ 3++ 4+ FnP, 56 attacks base, with 69 on the charge at +1 str. For fun factor stats, when Sevrin Loth is fully biomancied he's WS 5 BS 5 STR 9 T7 W2 I7 A7 LD 10 SV 2+! Draigo can of course gate the star around, but realistically your're going to gate once, into the most populated area in range of the highest possible number of units, and then try and get into combats. What makes this unplayable competitively, mainly, is that the unit is foot-slogging once there ported in, and can be ignored by a lot of armies. Alas CC is never really viable as a main tactic in competitive 7th edition. Nevertheless, the list is still completely boss and the stats, survivability, and damage output are downright insane!
Grey Knights Nemesis Strike Force
HQ – Librarian (Mastery Level 3 Divination) w/ Nemesis Falchions
(Prescience, Misfortune, Random)
Troops – 5x Strike Squad (Mastery Level 1)
Elites – 8x Paladin Squad (Mastery Level 1) w/ 7x Nemesis Falchions & Brotherhood Banner
Lord of War – Kaldor Draigo (Mastery Level 2)
(Gate of Infinity, Hammerhand)
Ultramarines Combined Arms Detachment
HQ –Chief Librarian Tigurius (Mastery Level 3 Telepathy)
(Psychic Shriek, Invisibility, Random)
Troops – 5x Scout Squad w/ Heavy Bolter
Troops – 5x Scout Squad w/ Heavy Bolter
Lord of War – Marneus Calgar
Red Scorpions Combined Arms Detachment
HQ – Magister Sevrin Loth (Mastery Level 3 Biomancy)
(Smite, Iron Arm, Warp Speed, Endurance)
Troops – 5x Scout Squad w/ Heavy Bolter
Troops – 5x Scout Squad w/ Heavy Bolter
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