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[1850] - GK+Ultra+Red Scorpion - Super CC Deathstar Fun List  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Screaming Shining Spear






Brace yourself, this is the kind of thing I so wish could be competitive, alas it just isn't. I was so tired of hearing about Swarmlord/Be'Lakor/Abaddon having the ultimate CC title. I wanted to create a SM CC deathstar that could blow everything else out of the water, at 1850 points, bound - and I may have just done it. The Deathstar is made up of 8 GK paladins, a level 3 GK libby, draigo, Tiggy, Calgar, and Sevrin Loth. Bear in mind the deathstar does want to consistently get off six powers each psychic phase with a total warp charge of 9 - base army mastery level is 13, so with average+ rolls you'll get it off more times than not. It would honestly take forever to list out all the ways the psychic powers, special rules, tactics, wargear, etc all stack, but I'll try to hit the most pertinent buffs. You're trying to get off Prescience (re-roll hits), Hammerhand (+2 STR), Invisibility (only hit on 6's in cc and must be snap shot at), Endurance (EW, 4+ FnP), Iron Arm (+3 STR +3T Sevrin only), and Warp Speed (+3 initiative +3A Sevrin only) every turn, Malediction for rending attacks if you're super lucky with rolls; coupled with Furious Charge from Calgar's Warlord trait and + 1 Base attacks for GK models from banner. Hammerhand alone brings your paladins/GK libby to str 6 ap 3 at initiative, tiggy str 8 ap 4 at imitative, draigo str 9 ap 2 at initiative, calgar str 12 ap 2 at initative, and sevrin str 11 ap 2 unwieldy. The whole star is WS 5/6, str 6, W2+, A4+. Total deathstar wounds is 31, shielded behind invisibility and mass 2+ 3++ 4+ FnP, 56 attacks base, with 69 on the charge at +1 str. For fun factor stats, when Sevrin Loth is fully biomancied he's WS 5 BS 5 STR 9 T7 W2 I7 A7 LD 10 SV 2+! Draigo can of course gate the star around, but realistically your're going to gate once, into the most populated area in range of the highest possible number of units, and then try and get into combats. What makes this unplayable competitively, mainly, is that the unit is foot-slogging once there ported in, and can be ignored by a lot of armies. Alas CC is never really viable as a main tactic in competitive 7th edition. Nevertheless, the list is still completely boss and the stats, survivability, and damage output are downright insane!


Grey Knights Nemesis Strike Force

HQ – Librarian (Mastery Level 3 Divination) w/ Nemesis Falchions
(Prescience, Misfortune, Random)

Troops – 5x Strike Squad (Mastery Level 1)

Elites – 8x Paladin Squad (Mastery Level 1) w/ 7x Nemesis Falchions & Brotherhood Banner

Lord of War – Kaldor Draigo (Mastery Level 2)
(Gate of Infinity, Hammerhand)

Ultramarines Combined Arms Detachment

HQ –Chief Librarian Tigurius (Mastery Level 3 Telepathy)
(Psychic Shriek, Invisibility, Random)

Troops – 5x Scout Squad w/ Heavy Bolter
Troops – 5x Scout Squad w/ Heavy Bolter

Lord of War
– Marneus Calgar

Red Scorpions Combined Arms Detachment

HQ – Magister Sevrin Loth (Mastery Level 3 Biomancy)
(Smite, Iron Arm, Warp Speed, Endurance)

Troops – 5x Scout Squad w/ Heavy Bolter
Troops – 5x Scout Squad w/ Heavy Bolter

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in gb
Hardened Veteran Guardsman




My only concern is its lack of mobility even if you use gate of infinity that's still only a charge every 2 turns which means you will get at least 2 charges and potentially 3
   
Made in us
Screaming Shining Spear






Yes, I mention that as the reason it's basically unplayable competitively. Though you really couldn't afford to gate twice, you'd just lose too much combat opportunities. It's really meant to gate that first turn into the thick of things then not gate again.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
Made in hk
Steadfast Ultramarine Sergeant




Imho, you have no chance VS fast moving units. since most of your damage is from close combat, and you cannot assault the turn you just gated. Anyone who can move more than 12inch a turn (i.e. Scatterbike, Warp Spiders, Wraith Knight) can just run away from you and shoot you to blitz turn by turn.
   
Made in us
Screaming Shining Spear






Neophyte2012 wrote:
Imho, you have no chance VS fast moving units. since most of your damage is from close combat, and you cannot assault the turn you just gated. Anyone who can move more than 12inch a turn (i.e. Scatterbike, Warp Spiders, Wraith Knight) can just run away from you and shoot you to blitz turn by turn.


Prime example of why taking the time to write description before listing the army is often a wast of time lol. Neophyte, if you read my blurb, I make all the same points for you. It's a fun list meant to showcase whats possible, not something seriously meant to be brought to a halfway serious game.

9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS 
   
 
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