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Made in ca
Veteran Inquisitorial Tyranid Xenokiller




I got 2 concept working, either going with Storm Troopers or with a Platoon.

#1- Numbers

Infantry Platoon

Infantry Squad
8x Guardsman
Guardsman w/ Grenade Launcher
Sergeant

Infantry Squad
8x Guardsman
Guardsman w/ Grenade Launcher
Sergeant

Platoon Command Squad
2x Guardsman w/ Sniper Rifle (With Ignore cover and +1 BS)
Heavy Bolter Team (With Relentless OR that rule that allows strafing your shots)
Platoon Commander w/ Bolt Pistol

Armoured Sentinel
Autocannon

The idea here is to have more bodies than my opponent, and drown them in shots; furthermore, I can use orders, giving half my guardsmen 2 or 3 shots each rather than 1 or 2.

#2-Stromtroopers.

Militarum Tempestus Platoon
Militarum Tempestus Command Squad
2x Tempestus Scion w/ Flamer
2x Tempestus Scion w/ Hot-shot Volley Gun (Relentless + strafing shots)
Tempestor Prime w/ Bolt Pistol, Power Sword

Militarum Tempestus Scions
4x Tempestus Scion
Tempestor w/Bolt Pistol (with +1WS)

With my reduced range, the idea will be to get as close as I can, hence the flamers over the Grenade launchers. I also have access to one Order, which can always help with mobility or firing power.

This message was edited 1 time. Last update was at 2016/09/06 15:49:59


 
   
Made in gb
Drop Trooper with Demo Charge




Out of the two i prefer the platoon one, scions are too squishy/expensive at this points level. What i would suggest is getting rid of the grenade launchers on the infantry squads, and give them a heavy weapon each, if you want more bodies, drop the sentinel he's way too fragile, get more guardsmen. Also i believe that because each model is its own 'unit' you can't order a group of guardsmen with the platoon commander only 1 due to the rules wording, making FRFSRF not as useful as it is in regular 40k.

So i would suggest for you something along the lines of this:

Infantry Platoon

-Platoon Command 30, (commander is the team leader)

-Infantry Squad w/ missile launcher 65, (Missile launcher has +1 BS)

-Infantry Squad w/ Autocannon 60, (Autocannon has relentless)

-Special weapon squad w/ flamer, 2x grenade launchers, 45, (flamers has infiltrate)

This list gives you 31 guardsmen (counting the weapons teams as 2 dudes)! As well as plenty of dakka. The plan would be to leave the commander and missile launcher on the back field giving fire support meanwhile everyone else advances up the board, infiltrate that flamer somewhere annoying or outflank him in later on. You could also drop a grenade launcher and give all of the sergeants Boltguns to give them some more ranged punch.
   
 
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