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![[Post New]](/s/i/i.gif) 2016/09/08 21:22:57
Subject: [200 ] - Astra Militarum - Need help!
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Nervous Hellblaster Crewman
Netherlands
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Hi,
I need some advice in how to make AM work in Kill teams..
My first fun list was:
1 Techpriest Enginseer - Plasma pistol
3 Bullgryns - Slabshield, Grenadier Gauntlet
185 Points.
Second list:
10 Veterans - Meltagun/ Flamer/ Serg. Boltgun/
10 Veterans - Meltagun/ Flamer/ Forward sentries
1 Scout sentinel - Heavy flamer
196 Points.
If both lists are garbage, please post a AM list that worked for you, so i can get some feedback!
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![[Post New]](/s/i/i.gif) 2016/09/09 06:41:01
Subject: [200 ] - Astra Militarum - Need help!
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Shas'ui with Bonding Knife
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Grevenilvec wrote:Hi,
I need some advice in how to make AM work in Kill teams..
My first fun list was:
1 Techpriest Enginseer - Plasma pistol
3 Bullgryns - Slabshield, Grenadier Gauntlet
185 Points.
Second list:
10 Veterans - Meltagun/ Flamer/ Serg. Boltgun/
10 Veterans - Meltagun/ Flamer/ Forward sentries
1 Scout sentinel - Heavy flamer
196 Points.
If both lists are garbage, please post a AM list that worked for you, so i can get some feedback!
Second list is by far the better imo.
Numbers and special weapons.
i would consider trying to squeeze points to make the sentinal and armoured sentinal.
Av12 at the front is boss in Kill teams
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All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2016/09/14 17:06:47
Subject: [200 ] - Astra Militarum - Need help!
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Ground Crew
Vernon, BC
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I've found two lists to work really well.
List 1
PCS
Infantry squad w/autocannon
Infantry squad w/autocannon
Infantry squad
Your enemy has to remove 35 wounds from the table. This works really well against elite armies.
List 2
Veteran squad w/2 plasma guns and 1 melta gun
Chimera w/heavy stubber, camo, fire barrels and dozer blade
This list gives you mobility, high strength firepower, and av12 which should render half of your opponent's army useless, which means you should focus down the units that can hurt your vehicle first, allowing you to have a field day with the rest of his army that can't hurt you.
Hope this helps, have fun!
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![[Post New]](/s/i/i.gif) 2016/09/14 17:34:02
Subject: [200 ] - Astra Militarum - Need help!
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Moustache-twirling Princeps
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Grevenilvec wrote:Hi,
I need some advice in how to make AM work in Kill teams..
My first fun list was:
1 Techpriest Enginseer - Plasma pistol
3 Bullgryns - Slabshield, Grenadier Gauntlet
185 Points.
Second list:
10 Veterans - Meltagun/ Flamer/ Serg. Boltgun/
10 Veterans - Meltagun/ Flamer/ Forward sentries
1 Scout sentinel - Heavy flamer
196 Points.
If both lists are garbage, please post a AM list that worked for you, so i can get some feedback!
Enginseer is illegal, I believe, since he is an HQ slot.
Second list is probably better, but I would just pack in more dudes over a Sentinel. That thing is going to bite it pretty quick, being AV10 and all.
Forward Sentries is just awesome. I would say grab some heavy weapons maybe? A Sharpshooter Lascannon would be hilarious, albeit probably not terribly points efficient.
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