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[1850] - Bad Moonz - Badrukk, Brigade, and the Bully Boyz  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nasty Nob





United States

Alright, I want to do a Bad Moonz army, real cunning plan here.

1. Get turn 1
2. Scout and move forward
3. ?????
4. Probably lose anyway, but look good doing it

I have yet to acquire the flash gitz, but when I do, I am painting everything yellow. Inside of these three formations, what can go and what should I get? For the most part, I am asking, upgrade the wagonz or buy another meganob or two.

+++ Richest Nobz(1849pts) +++

++ Orks: Codex (2014) (Formation Detachment) ++

+ Formation +

"Blitz Brigade"
··Battlewagon [Boarding Plank, Reinforced Ram]
··Battlewagon [Boarding Plank, Reinforced Ram]
··Battlewagon [Boarding Plank, Reinforced Ram]
··Battlewagon [4x Big Shoota, Reinforced Ram]
··Battlewagon [4x Big Shoota, Reinforced Ram]

"Ghazghkull's Bullyboyz"
··Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]
··Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]
··Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]

"Kaptin Badrukk's Flash Gitz"
··Flash Gitz [9x Flash Git]
··Flash Gitz [9x Flash Git]
··Kaptin Badrukk, Da Freeboota King [3x Ammo Runt, Warlord]



Automatically Appended Next Post:
For some reason battlescribe didn't print the Kaptin in each flash git squad to make it 10 Flash gitz per squad, they are in there though.

This message was edited 1 time. Last update was at 2016/09/10 14:21:21


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Not sure the boarding planks are that necessary, I'd drop them and the big shootas and fill up on rokkits on those battlewagons. Yes you can scout move forward but unless you can pop some transposrts first turn those flashgitz may have nothing to shoot at if you're against an army with everything hiding in transports (happens to me all the time :()

mean green fightin machine 
   
Made in us
Land Raider Pilot on Cruise Control






I have to echo, I would drop the boarding planks, big shootas and give the Battle wagons Rokkits and give the mega nobs kombi rokkits.

Looks fun though!
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





I'm away from my books at the moment, but don't both squads of flash gets and the good captain have to form a single squad and isn't the maximum transport capacity of a battlewagon only 20 models?

Also, a suggestion for the meganobs, give the killsaws to a random chump so they can't be challenged out and killed by walker characters (or any other characters for that matter, but walkers are generally the only ones who care about the difference between a powerklaw and a killsaw).

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

 Drasius wrote:
I'm away from my books at the moment, but don't both squads of flash gets and the good captain have to form a single squad and isn't the maximum transport capacity of a battlewagon only 20 models?

Also, a suggestion for the meganobs, give the killsaws to a random chump so they can't be challenged out and killed by walker characters (or any other characters for that matter, but walkers are generally the only ones who care about the difference between a powerklaw and a killsaw).


They, do not, they have the choice to, but are not required to.

I LOVE flash gits, they are my favorite ork unit, and with the formation I suggest you make an A-OK agreement with your opponent before hand to all ow you to roll all their shots at once, then reroll 1 die for each model in the unit, as opposed to rolling all individually...saves a TON of time

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
 
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