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I would put the flamers in your veteran squads instead of CCS. Why? Because flamers are an anti infantry role. So are guardsmen with flashlights.
Compare:
CCS - Flamers - 4 flamers vs infantry
Vets - Meltaguns - 3 meltaguns vs tanks
CCS Meltaguns - 4 meltaguns vs tanks
Vets - Flamers - 3 flamers + 7 flashlights vs infantry
Now you're utilizing your other 7 guardsmen in the unit.
Also, mix up your LR's. They both have the same strengths and weaknesses. Make 1 a demolisher, and now you have a marine killer and a terminator killer.
Other then that, a pretty straight forward mechanized list. Enjoy!
-DB
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