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you're welcome.
If I dropped anything, It'd probably be repentia rather than penitent engines.
As I say; don't let me put you off repentia with a priest being a good unit. They're nothing short of devastating - packing twice the punch of a terminator assault squad with thunder hammers for less than the price of a normal assault squad with chainswords.
Their downside is that they really, really can't make it across open ground into a line of troops with rapid-fire weapons.
Which is why, as I say, they make a great 'second strike' unit - hiding behind cover and counter-charging enemy assault units (who have conveniently wandered over to charge range, and who - if they're already engaged - won't be firing overwatch).
That's less useful in an army designed to advance en masse, though - so stripping off the priests not only speeds up the repentia by letting them reroll run and charge moves, but saves quite a few points (especially since you've bought them eviscerators - does a repentia unit really need more chainfist attacks?) that can practically buy an extra battle sister squad by themselves.
It does cost you hatred - but you're still fearless, and since you wound most foes on 2+, and most of your durability comes from Spirit of the Martyr, War Hymns don't actually add much to the squad (not compared to the effect reroll armour saves can have on a power-armoured celestian squad, for example).
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