Earlier, I wrote up a similar list that used an allied Gorepack, but found that as I was putting more points in the Black Crusade component, I kept reducing the number of units I had in the Gorepack to the point that the potential to truly take advantage of the "Blood for The Blood God" table became increasingly distant. Also, I wanted to take some Psykers so I could have an opportunity to play with the "new" powers for
CSM. Thus, I have the following list so far. Let me know your thoughts on how this looks:
==Black Crusade Detachment==
Free
VOTLW is always nice
=Chaos Warband=
Note: Everything in this formation is Obsec.
Chaos Lord w/ Mark of Nurgle, Bike, Blight Grenades, Power Fist, Sigil of Corruption - 155 [Warlord]
Chaos Sorcerer w/
ML 2, Bike, Force Axe, Spell Familiar - 120
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolters/Bolt Pistols - 95
-Rhino w/ Dozer Blade - 40
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolters/Bolt Pistols - 95
-Rhino w/ Dozer Blade - 40
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolters/Bolt Pistols - 95
-Rhino w/ Dozer Blade - 40
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolters/Bolt Pistols - 95
-Rhino w/ Dozer Blade - 40
5 Chosen, 2 Plasma Guns - 120
-Rhino - 35
5 Chosen, 2 Plasma Guns - 120
-Rhino - 35
3 Bikers w/ Mark of Khorne, replacing two
TL Bolters w/ Flamers. Champion has Meltabombs - 91
3 Bikers w/ Mark of Khorne, replacing two
TL Bolters w/ Flamers. Champion has Meltabombs - 91
5 Havocs, 4 Autocannons - 115
5 Havocs, 4 Autocannons - 115
=Spawn Auxiliary=
2 Spawn w/ Mark of Nurgle - 72
2 Spawn w/ Mark of Nurgle - 72
==Daemon Ally Detachment==
=
HQ=
Herald of Tzeentch on Disc - 70
=Troops=
11 Horrors of Tzeentch - 99
Total Points: 1850
Army Notes: The Lord joins one unit of Spawn, while the Sorcerer joins the other unit. The Horrors/Herald roll on Malefic Daemonology. Thanks to the Draft
FAQ, they get both Psychic Focus and Chaos Psychic Focus. I get three chances to roll for the powers I really want (Cursed Earth, Sacrifice, and I'm ok with the Herald getting Dark Flame).
I prefer to take units in doubles, so I can either split the army into two self-contained "cohorts" of:
-2 Units of Line Infantry (The Melta Chaos Marines in Rhinos)
-1 Unit of "Rifle" Infantry (The Chosen)
-1 Unit of Light Cavalry: (Bikers)
-1 Unit of Heavy Cavalry: (
HQ + Spawn)
-1 Unit of Artillery: (Havocs)
With the Tzeentch Daemons serving as a "Support" element.
The earlier version of this list downgraded one of the Chosen Units to a unit of Havocs with 2 Plasmaguns, so I could replace the Tzeentch Herald with Masque (for anti-deathstar tech), and give the last two Rhinos Dozer Blades. However, I was restless about the units not being perfect duplicates (I'm OCD like that). While it's not likely to matter *too* much in game, I figure that since Chosen don't pay the Champion Tax, I'm effectively paying 15 points to give the entire squad +8 attacks (for the +1 attack and the extra
CCWs), and +1 Leadership. While I lose the Masque dances, I gain the extra Malefic roll and
WC, and the ability to hide in the Horrors, and I figure that since the Havocs are able to "midrange", their Rhino has more freedom of movement to avoid Dangerous Terrain anyway.
EDIT: Replaced
BP/
CCW configuration on the regular Marines to give them Bolters instead, because more shooting is usually a sane option anyway. Dropped one Horror, gave the Bikers Mark of Khorne for some extra charge potential, gave the Lord Blight Grenades (to occasionally chuck at a unit).