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Made in no
Slippery Scout Biker




Norway

Does this list make the cut?

I'm thinking about bringing this to an upcoming tournament and would like some peckish advise. Anything from: "How do you deal with Necrons" to "you should remove a flamer for a meltabomb" would be nice. Please, I just need some thoughts. Do you think I'm using the correct CT's? Should I use different ones for the two Detachments? What will I struggle against - options?

Deploy Thunderfires. Opponents deployment. Infiltrators on the table - everything else in reserve. 4 DP's Skyhammer & Centurions come down T1.

CAD (White Scars CT)

Librarian(65) - Hunters Eye(20), Force Sword(0) - 85 pts In Drop Pod/Ignores Cover

5 Tactical Marines(70) - Drop Pod(35) - 105 pts Linebreaker/ObSec
5 Scouts(55) - Land Speeder Storm(40) - 95 pts Maelstrom/ObSec
5 Scouts(55) - Land Speeder Storm(40) - 95 pts MaelstromObSec

6 Scout Bikes(108) - Sergeant: Homing Beacon(10) - 118 pts Ablative Wounds for Sergeant/Combat Squad/Maelstrom/Linebreaker
Drop Pod(35) - 35 pts
Drop Pod(35) - 35 pts

3 Devastator Centurions(180) - Sergeant: Omnscope(10), Hurricane Bolters, Grav Cannons/Grav-Amps(3x20) - 250 pts In Drop Pod
3 Devastator Centurions(180) - Sergeant: Omniscope(10), Hurricane Bolters, Grav Cannons/Grav-Amps(3x20) - 250 pts In Drop Pod
2 Thunderfire Cannons(200) - 200pts Support/Emperor's Will

Skyhammer Annihilation Force
(White Scars CT)
10 Assault Marines(170) - Sergeant: Meltabombs(5), 2x Flamers(2x5), 2x Eviscerators(2x25) - 235 pts Ablative Wounds/Combat Squad/Bunker buster
5 Assault Marines(85) - Sergeant: Meltabombs(5), 2x Flamers(2x5) - 100 pts

5 Devastator Marines(70) - Sergeant: Armorium Cherub(5), 4 Multimelta(4x10), Drop Pod(35) - 150
5 Devastator Marines(70) - Sergeant: Armorium Cherub(5), 4 Multimelta(4x10), Drop Pod(35) - 150

1849 pts

84 W/HP



This message was edited 5 times. Last update was at 2016/09/19 18:34:51


33,4% of all statistics are made up on the spot. 
   
Made in us
Guarded Grey Knight Terminator






If you are not opposed to FW rules, you could consider changing out the thunderfire cannons with the Quad Mortar Battery.

They are cheaper and a bit more versatile, and hit a lot harder. Downside is you lose the ignore cover blast from them, but with the two firing modes, they can targets a wider variety of things.

Just food for thought, TFCs are still awesome.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in no
Slippery Scout Biker




Norway

Hmm. Forge World is legal if I remember correctly so that's a valid option. I could get 3 of these Quad Mortar Batteries for the price of 2 Thunderfires and still have 20 points left over.

It won't do the one thing I really want it to do as well though, which is kill troops in heavy cover so I'm not too sure. Still barrage though, which is very nice. Against Nurgle Daemons my Grav-Devs won't do much even with Ignores Cover so I really feel like I need that with the Thunderfires. 4 Flamers won't help me too much there. Am I lacking a bit anti-tank/transport since you suggested these? Do you have other suggestions in that case?

Thanks.

33,4% of all statistics are made up on the spot. 
   
Made in us
Guarded Grey Knight Terminator






I have mulled it over a bit,

Against Nurgle Demons, you can put your hunter's eye in the Quad battery. 12 str 8 ignore cover shots is going to wreck a flying nurgle demon (and can still hit them when they are flying), double out toughness on jinking 2+ re-roll screamers, and can switch modes for any horde types.

Proxy them for a couple games (the models are fairly similar)

I think the TFC is still going to be a strong choice in the list. With the dual DevCents and the multi meltas, i think you should be good on heavy armor. wasting 1-2 IK's per turn. TFC will shore up against the light - medium troops and still put out a ton of wounds and even deal with the light armor. The quad is just such a bargain for what it does, it is hard to not bring it to tournaments.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in no
Slippery Scout Biker




Norway

That's a great suggestion! Ashamed I didn't think of that solution myself actually. That would definitely make them more frightening. Too bad it's 36" range, but you can't have everything..

There will be a 500 pts cap for LoW (except Knights) but as FW is allowed we'll probably see Wraithknights & Lynx's in the same list - so quite a few nasty combos. The Quad Batteries are a nasty surprise so I'll check them out. 20 points left over as well. Thanks!

Anyone have anything to share on the CT's, or the choice of units? Will I be able to cope with Daemons, Tau, Gladius & Scatterbikes to a certain degree? Any one know of problematic FW armies I might meet?

I was also wondering wether WS CT's were the right choice for the Skyhammer. I'd love to have Raven Guard for 3+ Night Fight, RR charge range and Shrouded vs. Tau Intercept, but they would get stuck and hamper the rest of my army in addition to getting wiped out quicker (Skyhammers are pretty fragile). At the moment I'm using White Scars tactics because I feel I need them vs. armies like Necrons, Daemons etc. With the Skyhammer I really feel I have to utilize my shooting and survive as long as possible.

This message was edited 1 time. Last update was at 2016/09/20 06:34:50


33,4% of all statistics are made up on the spot. 
   
 
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