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I'm never sure on the captain/chaplain decision either, but a captain + command squad w jump packs, storm shields and melta guns is a fun kill team.
I feel I'd rather have the mandatory normal dread w rifleman loadout sitting near the devs for a firebase, but you can swap back in the CC/DP loadout within the points if you want 5 pods instead of 4.
Let the full-flamer tacs and the furioso tackle hordes, as melta ASM can annoy a lot of things.
So something like:
++ Command (152) ++
Leaders of the Angelic Host
- Sanguinary Priest w JP, additional weapon
Leaders of the Angelic Host
- Sanguinary Priest w JP, additional weapon
++ Core (1120) ++
Battle Demi Company
- Chaplain w JP
- Furioso w Frag Cannon, HF + DP
- 10 Tacs w HF, F + DP
- 10 Tacs w HF, F + DP
- 5 Tacs w HF (or MM) + DP
- 5 Devs w 5x ML
- Dreadnought w 2x TL AC
- 5 ASM w JP, 2x MG
++ Aux (210) ++
Rapid Assault Force
- 5 ASM w JP, 2x MG
- 5 ASM w JP, 2x MG
1482
Priests and Chaplain each join an assault squad to spread the threat a little. You end up a few marines down overall but I think they bring more decent guns to the table.
I, er, can't stand bikers so have no real take on their worth.
I don't know much about drop podding Devs either, I'm afraid - I like that we have grav cannons now, but would probably only use them with the Lucifer formation scouting bonus.
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