superkuf wrote:Why the voxes in your infantery squads, that will stay close to one/two
HQs? Wouldn't it be better to give voxes to Veterans or the
PCS for artillery spotting?
Is the Chimera to the
CAD HQ necessary?
If the Inquisitor will buff a blob of 30 soldiers Liber Hereticus could give them some useful
USR, or psyocculum to make the whole blob
BS 10 against psykers.
Henchmen are always useful - either as very cheap psykers, very cheap multi-meltas/plasma cannons or cheap light infantery. 3 multi-melta servitors and 2 psykers would cost less than a Chimera and threaten everything that don't have wings.
The
CAD Chimera allows me to either sit back and issue from the Chimera or roll that squad up with the Melta Vets to give them orders. Or both. Worse case, I can use it as a
LoS blocker.
And the Vets, in my experience, don't live that long. Nor will the
PCS. The Vox are useful, but not a major factor - more like a happy surprise if they prove useful than a lynchpin of the strategy.
Love the Liber Heresius idea! Holy crap, that looks mandatory. Legit tempted to just scrap the two vox and bump the Heavy Flamer to a normal just to add it. The Vox thing isn't
that important anyhow, while having Scout for positioning, Split Fire to snipe with those Autocannons at another piece of light armor, or Counter-Attack to get a whole slew of attacks - just a great call.
Automatically Appended Next Post:
DoomMouse wrote:No real input, but I think the list looks great! There's a decent amount of armour there and guardsmen. Everything synergises well, it's a great list as far as guard go

THANKS!