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Made in us
Moustache-twirling Princeps





PDX

Astra Militarum CAD

HQ:
Company Command Squad
2x Plasma Guns, Autocannon
Chimera
Multilaser, Heavy Bolter
[165]

Troops:
Platoon Command Squad
3x Flamers, Heavy Flamer
[55]

Infantry Squad
Flamer, Autocannon, Vox-caster
[70]

Infantry Squad
Flamer, Autocannon, Vox-caster
[70]

Infantry Squad
Flamer, Autocannon
[65]

Veteran Squad
3x Meltaguns
Chimera
Multilaser, Heavy Flamer
[155]

Veteran Squad
3x Meltaguns
Chimera
Multilaser, Heavy Flamer
[155]

Fast Attack:
Vendetta (PCS)
[170]

Heavy:
Wyvern
[65]

Wyvern
[65]

Wyvern
[65]

[1100]

Company Command Squad
2x Plasma Guns, Autocannon, Volkav's Cane
Chimera
Multilaser, Heavy Bolter
[175]

(2) Basilisk
[250]

Wyvern
[65]

Manticore
[170]

Enginseer
[40]

[700]

Inquisition

Ordo Xenos Inquisitor
Rad Grenades, 3x Servo Skulls
[49]

[1849]

Trying to get mileage out of my languishing Cadians. The idea is to make a blob squad and bubble wrap the Wrath formation. Inquisitor goes there, as does the Priest. The Enginseer can pal around with the CCS until needed. The Vets zip forward to pop threatening armor and/or take objectives. The quad Wyverns deliver pain - wound saturation, generally. Ideally, the Bassies will put some hurt down too - ignoring cover and possibly twin-linked via a Vox. Vendetta is my default anti-air, since I have little else. Plus, it hauls around the PCS which can ditch the bird and take an objective late-game, tossing out quad flamers on squishy units if need be. The Bassies and Manticore can help pop armor, as well as the Vendetta (and aforementioned Vets).

Thoughts? Ideas? Input?

   
Made in gb
Pyromaniac Hellhound Pilot






No real input, but I think the list looks great! There's a decent amount of armour there and guardsmen. Everything synergises well, it's a great list as far as guard go

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in dk
Regular Dakkanaut




Why the voxes in your infantery squads, that will stay close to one/two HQs? Wouldn't it be better to give voxes to Veterans or the PCS for artillery spotting?

Is the Chimera to the CAD HQ necessary?

If the Inquisitor will buff a blob of 30 soldiers Liber Hereticus could give them some useful USR, or psyocculum to make the whole blob BS 10 against psykers.

Henchmen are always useful - either as very cheap psykers, very cheap multi-meltas/plasma cannons or cheap light infantery. 3 multi-melta servitors and 2 psykers would cost less than a Chimera and threaten everything that don't have wings.
   
Made in us
Moustache-twirling Princeps





PDX

superkuf wrote:
Why the voxes in your infantery squads, that will stay close to one/two HQs? Wouldn't it be better to give voxes to Veterans or the PCS for artillery spotting?

Is the Chimera to the CAD HQ necessary?

If the Inquisitor will buff a blob of 30 soldiers Liber Hereticus could give them some useful USR, or psyocculum to make the whole blob BS 10 against psykers.

Henchmen are always useful - either as very cheap psykers, very cheap multi-meltas/plasma cannons or cheap light infantery. 3 multi-melta servitors and 2 psykers would cost less than a Chimera and threaten everything that don't have wings.


The CAD Chimera allows me to either sit back and issue from the Chimera or roll that squad up with the Melta Vets to give them orders. Or both. Worse case, I can use it as a LoS blocker.

And the Vets, in my experience, don't live that long. Nor will the PCS. The Vox are useful, but not a major factor - more like a happy surprise if they prove useful than a lynchpin of the strategy.

Love the Liber Heresius idea! Holy crap, that looks mandatory. Legit tempted to just scrap the two vox and bump the Heavy Flamer to a normal just to add it. The Vox thing isn't that important anyhow, while having Scout for positioning, Split Fire to snipe with those Autocannons at another piece of light armor, or Counter-Attack to get a whole slew of attacks - just a great call.


Automatically Appended Next Post:
 DoomMouse wrote:
No real input, but I think the list looks great! There's a decent amount of armour there and guardsmen. Everything synergises well, it's a great list as far as guard go


THANKS!

This message was edited 1 time. Last update was at 2016/09/27 17:31:55


   
 
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