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![[Post New]](/s/i/i.gif) 2016/09/29 01:27:34
Subject: [1850] - CSM - Mechanized
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Pyro Pilot of a Triach Stalker
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Really for a casual environment since you cant polish the turd known as the CSM dex, but I wanted to take advantage of the traitors hate formations to at least not lose on setup. Lord goes with the spawn and the warpsmith goes with the bersekers in the land raider. Obviously will suffer badly to alpha strike armies but should be a decent all rounder. Let me know what you think.
Warband: 807
Lord (165): MoN, Sigil, Bike, LC/PF
3 Terminators (112): 3 Combi-Meltas
3 Bikes (90): 2 Melta
3 Bikes (90): 2 Melta
Helbrute (100): MM/PF
5 CSM (125): Plasmagun
5 CSM (125): Plasmagun
Fist of the Gods: 665
Warpsmith (170): MoK, AoDG, Axe of Blind Fury
Land Raider (235): Dirge Caster
Predator (140): TL-Lascannons, Lascannon Sponsoons
Vindicator (120)
Spawn: 180
5 Spawn (180): MoN
Veterans of the Legion: 196
9 Khorne Berserkers (196): Champion with powersword and meltabombs
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2016/09/29 10:48:42
Subject: [1850] - CSM - Mechanized
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Unrelenting Rubric Terminator of Tzeentch
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AoBF on a Warpsmith makes him WS3 and given that he only has 2 wounds to start with, giving him something that will deal an automatic wound 1/6th of the time might not be the best plan. I'd give him his AoDG and leave it at that, he's already got quite a few attacks with his power axe, but he's mainly there as a tax and to fix the land raider if it gets immobilised.
Speaking of, with the 45 Points you'd save on the warpsmith, you could take a dozerblade on the land raider (insurance on immobilising yourself) and extra armour (cause a warpsmith can't fix stunned and not moving is bad) and daemonic possession on the vindicator (so you've got a reasonable chance at still firing your blast weapon if you get penned, shaking off crew shaken / stunned). That leaves you 15 points for whatever, I'd suggest blight grenades and a gift on the nurgle lord.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/09/29 12:41:59
Subject: Re:[1850] - CSM - Mechanized
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Violent Space Marine Dedicated to Khorne
Fort Lee VA
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id find the points to put deamonheart on your lord. nothing like a 2+ and IWND!
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![[Post New]](/s/i/i.gif) 2016/09/30 17:52:48
Subject: [1850] - CSM - Mechanized
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Lesser Daemon of Chaos
New England
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Aren't warpsmiths "bulky"?? Too many bodies in that Landraider.
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![[Post New]](/s/i/i.gif) 2016/10/01 04:48:45
Subject: [1850] - CSM - Mechanized
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Unrelenting Rubric Terminator of Tzeentch
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I'm away from my books at the moment, but I'm fairly sure that they aren't and a quick check on battlescribe (for what that's worth) backs me up.
They've got warpmetal armour, not Terminator armour.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2016/10/01 22:59:05
Subject: [1850] - CSM - Mechanized
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Oozing Plague Marine Terminator
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Also, blight grenades on a Nurgle lord are near mandatory IMO.
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