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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

linky :

https://www.shutupandsitdown.com/an-exploration-of-exploration/


The game itself doesn't look all that great -- artwork aside of course.

One is quite intrigued by the "Diradice"






and the possibilities for different movement offered by such a die.


.. prototype of the scatter dice maybe ?




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Seems a bit gimmicky, IMO. I'm not quite sure what the benefit is over giving everything M2.

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The best exploration game I've ever played is "Source of the Nile" by Avalon Hill (1978.)

The player takes one of three roles, missionary, journalist or explorer, and tries to map out the interior of Darkest Africa of the mid-to-late 19th century, to gain victory points by publishing your wonderful discoveries.

As new features -- lakes, mountains, jungles, etc. -- are discovered, you draw them on the blank map with Chinagraph pen.

But, your discoveries are only confirmed once you get back to London and deliver a paper at the Royal Society. Until then, another player's character could follow in your wake and find out that all your discoveries were only rumours or mistakes, ad redraw the map.

Another good exploration game is Outreach (SPI, 1976) which involves exploring the Milky Way Galaxy.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

 JohnHwangDD wrote:
Seems a bit gimmicky, IMO. I'm not quite sure what the benefit is over giving everything M2.


The benefit is to keep it int he "dice-rolling" genre of most board games at the time.

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Made in us
Decrepit Dakkanaut






SoCal, USA!

 Kilkrazy wrote:
The best exploration game I've ever played is "Source of the Nile" by Avalon Hill (1978.) The player takes one of three roles, missionary, journalist or explorer, and tries to map out the interior of Darkest Africa of the mid-to-late 19th century, to gain victory points by publishing your wonderful discoveries. As new features -- lakes, mountains, jungles, etc. -- are discovered, you draw them on the blank map with Chinagraph pen. But, your discoveries are only confirmed once you get back to London and deliver a paper at the Royal Society. Until then, another player's character could follow in your wake and find out that all your discoveries were only rumours or mistakes, ad redraw the map.


Seems like I'd rather play "Stuff and Nonsense", an adventure game about never leaving London. The players move about the city, collecting artifacts and stories, and then return to the Adventurer's Club to tell made-up stories of adventure. This game plays something like a board game, though the board is made entirely of cards. The mechanics revolve around collecting sets of cards, while trying to avoid meeting Professor Elemental, and deciding which destinations to pretend to return from.

OTOH, anything of the "Deepest, Darkest Africa" trope has a certain amusement factor in the modern era.

   
Made in us
Powerful Spawning Champion





There is not this idea.

Huh. I've got Source of the Nile around here somewhere.

Avalon Hill also had a game called Outdoor Survival which I think had an exploration basis, but I never really got to play it.
   
Made in us
[MOD]
Solahma






RVA

I have recently been playing/thinking about modding Outdoor Survival. Original D&D even suggested that players use the Outdoor Survival board as their campaign map. I think another rpg (Rolemaster?) adopted the survival chart from Outdoor Survival.

Have been really wanting to try Source of the Nile. My buddy has a copy.

As for the article:
I was reminded of the awkwardness of the Diradice when playing Warhammer Quest: Silver Tower. In that we had a room with a crumbling narrow crossing and to get across it each player had to roll their dice and then stack them such that you could see one pip from to top side of each without the whole thing toppling over. It was such a delicate, tense process that really helped encapsulate the right elements of making the crossing using just dice.
When we came to that moment in Silver Tower is was super tense and we ended up succeeding. Everyone had a great time.

This message was edited 1 time. Last update was at 2016/11/03 23:25:03


   
 
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