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Made in us
Battlefield Tourist




MN (Currently in WY)

Greetings,

I was hoping people could point me towards a campaign based, skirmish game that has elements of base-building in it. Frostgrave brushes and toys with the idea, but I am wondering if anyone can point me towards another game that has a base-building/upgrading mechanic.

Thanks!

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Made in gr
Thermo-Optical Spekter





Greece

Only thing that really comes to mind are boardgames, like above and below or KDM.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I have seen a few strategic wargames in which you create bases and supply dumps, but you are looking for a skirmish level option. Nothing occurs to me, I am sorry to say.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

I have a feeling that Across the Dead Earth has base building options in the campaign... it has been a while since I read through my copy of the rules and I've never actually used the rules so could be wrong!

https://www.deadearth.co.uk/

   
Made in ca
Mekboy on Kustom Deth Kopta




you might like the heralds of ruin kill team rules for 40k.

You can buy buildings in the campaign version that effects the missions, either with setup options, fortifications, medics for your wounded, etc.


https://www.facebook.com/groups/481345801919687/

http://heralds-of-ruin.blogspot.ca/p/kill-team-rules.html


 
   
Made in ca
Thrall Wizard of Tzeentch







Only thing that comes to mind is GW Necromunda campaigns which if I remember correctly have a bit of that(I could be thinking if a different game tho)
   
Made in gb
Longtime Dakkanaut






Cheltenham, UK

That's a terrific idea for Zero Dark, though. It would fit right into the setting for the X Teams to have forward deployment kits that they use to establish concealed operating bases and emergency RVs.

Might have to give this one some deeper thought...

R.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Good thing for us GW is launching a Necromunda successor!

   
Made in us
Infiltrating Prowler





Portland, OR

I don't know of any off the top of my head. However I would ask that you define a bit more by what you mean by base-building. Are you talking about adding turrets, gunnary emplacements? Or are you talking about building walls, barricades, buildings, power generators, etc?

In my game we have an aspect of that built into the campaign system. We consider scenarios the basic one shot battle, a typical game with a set value for the forces used. Nothing carries on to other games.

Now a campaign consists of 3-5 scenarios. Each scenario in that same campaign usually have different primary objectives. Even if you end up using the same board, with the changed objectives, the battle direction may change. Similar to a regular game there is a set value for forces, however it is usually higher amount, with a cap on how many resources you can bring into one scenario.

For example let's say a normal game is 350 points. Campaign Alpha could consist of 3 scenarios. Each player gets 600 points but each scenario has a cap of 350 points. Any unit that is destroyed in one scenario can be replaced in another scenario, providing they have enough points to do so, except for ranked commanders (heroes). Once they are killed, they can't be replenished. Although a player could have a different commander in reserve they could call on. Turrets, traps and gun emplacements are equivalent to basic units, except they usually don't move. They get used based on their points and deployed as normal troops.

There is a bit more to that, but that is the rough outline. As long as you determine the value of the walls, barricades, etc, then it can be adapted. Defender/Attacker roles would usually flip flop, so each player gets a chance to be the defender or attacker. There are some variations. Planetary raids means the defender has access to more troops because it is their home territory. Attacker means they have a set amount of resources to use, so they could just charge in but that usually comes at a cost. Players have to make decisions and choose the objectives they want to achieve and how based on the parameters.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Sure, In frostgrave you can buy upgrades to your "camp" that you do not play in the game per se but give you benefits int eh post-game. For example, a Library may allow you an easier time to write grimoires.

I was looking for similar ideas in other campaign games that you purchase in the campaign phase and may influence the game/campaign play.

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