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Made in ca
Longtime Dakkanaut




Building a blood in water scent

I just competed in the biggest KoW tourney in my province, and I can say it was lot of fun.

My only issue was my Ogre list had not a lot that could deal with my opponents Dragons. Two out of three opponents featured Lords on Dragons, which caused a lot of headaches.

What does the Ogre list feature that can effectively deal with Dragons (or similar). My tourney solution involved a lot of luck with Fireball rolls in one case, and feeding it juicy sacrifices in the other.

I'd like to not rely on outrageous luck or expensive bait.

We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".

“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” 
   
Made in se
Longtime Dakkanaut






Ogre shooters and boomers are pretty effective counters to big flyers.

Not fool-proof since the flyers can attempt to keep out of sight of the shooters and out of range of the boomers, but if they avoid them, you've severly restricted their movement.

   
Made in fr
Regular Dakkanaut




Also, another tactic to counter heavy fliers is to deploy in such a way that you only expose to them cheap units that you accept to sacrifice with something nasty behing them ready to charge the offending flier unit.

If for exemple you cover a flank with some cheap red goblins, or even some ogre regiments or cheap heroes (not individual so no overrun) and that behing them you have something like a pair of giants, or a giant and a mammoth, you can easily sacrifice the chaff used as bait and then do a combo charge with the reserve.

One problem ohowever with ogres is that the army already tends to be on the elite side, especially with large infantry hordes that are very offensive but only have average nerve for their points, and this is the kind of situation when having something faster and strong can be at his best by one shooting such unit. And many players tends to overuse ogre hordes and end with not enough chaff units, or even enough units at all, to cover their flanks and rear, making them the optimal target for big fliers.

My advice is to take less hordes and not fear using ogre regiments and/or take some red goblins units and heroes to increase your number and have cheap units to sacrifice

If you don't like goblins, then another option can be using cheap heroes like army standards, they are cheap enough to serve as chaff (provided that you have enough hero slots left for them), and can also be used as cheap flankers if ignorer (remember that they are not individual so they get the double attacks, it's not much but it's still nice)

   
Made in ca
Longtime Dakkanaut




Building a blood in water scent

Well my usual list is:

3 Warrior Hordes
Zerker Horde
2 Red Gob regiment
Warlock x2
Mammoth
Giant
Grokamagok
Army Standard

I might split one of the Warrior Hordes into two Regiments for more flexibility.

Or the Zerkers. Do Regiments boost the Warlocks firepower too?

We were once so close to heaven, St. Peter came out and gave us medals; declaring us "The nicest of the damned".

“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” 
   
Made in fr
Regular Dakkanaut




Yes, the Warlock gain a bonus die for each unit of braves, they don't have to be hordes.

About your problem with fliers, did you read the recent article on charging on Mantic official blog ?
=> https://manticblog.com/2016/11/14/kings-of-war-tactics-charging/

It's not specific to the problem of fliers, but the concept of preparing situations where it's a bad idea for your opponent to declare a charge is more or less what I was trying to explain in my previous post.

The problem with ogres and other elites armies is that they tend to have expensive units worth 200+ points while still having a nerve and def low enough that a heavy shock unit with better speed has a decent change to kill them, and in this case even if you have reserve units behing ready to charge the killer you will probably end at best with an equivalent exchange
   
Made in us
Mutilatin' Mad Dok





 Zywus wrote:
Ogre shooters and boomers are pretty effective counters to big flyers.

Not fool-proof since the flyers can attempt to keep out of sight of the shooters and out of range of the boomers, but if they avoid them, you've severly restricted their movement.


Seconding. Orge Shooting is pretty brutal and can scare away most Flyers.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in gb
Smokin' Skorcha Driver





If they have two or more big flyers, keep a horde of Ogres behind your units, far enough behind that they can charge anything that lands there but can't get charged themselves. At 200 points for your horde vs 300-350 points for a big flyer, that's a really good deal for you stop them from doing their thing.
   
 
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