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Made in us
[MOD]
Solahma






RVA

A spy hiding out with some smugglers needs to catch a shuttle off-world. The only problem is, merciless robotic police are onto her and closing in. Can her rag tag buddies help her slip the noose this time?

Find out here:

http://lifeonjasoom.blogspot.com/2017/01/rogue-stars-aar-great-escape.html

I really enjoyed my first game but I definitely am looking forward to that QRS, too!

This message was edited 1 time. Last update was at 2017/01/18 00:11:52


   
Made in us
Death-Dealing Dark Angels Devastator



Southeastern U.S.A.

Nice battle report. The table looked like a great setup to play on. I enjoyed the narrative of your report. And I agree on the QRS thing! It seems like it is taking Osprey forever to post it.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Good stuff Manchu, did you find the "stress" markers to get a little burdensome or did it run smoothly enough?

Unrelated: New Voltron episodes soon! Woot!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
[MOD]
Solahma






RVA

YES NEW VOLTRON THIS FRIDAY!

@spect_spidey ... I know Andrea submitted the errata/FAQ a while back - not sure what the QRS status is but boy will it ever be useful if designed correctly

@Easy E ... the Stress/Wound/Pin markers were generally not a problem; I just had to make a conscious effort to count all of them, and I made a few mistakes.

I also forgot to take advantage of my tactical discipline (Opportunists, which is +1 on reaction shots) and the Marksman bonus for my Engineer and Rogue - there is a lot to keep track of, but I think we did okay for our first game.

Find the Errata/FAQ here by the way:

https://drive.google.com/file/d/0B8-5xUv2ZVE-anZmZU42aHhaN1E/view

I have also been keeping track of additional rules Andrea has been posting on FB here:

http://www.lead-adventure.de/index.php?topic=96671.0

   
Made in us
Stabbin' Skarboy





This is definitely the type of game I'm looking for right now. I hope you get a few more battle reports posted. This is awesome.
   
Made in us
Brigadier General






Chicago

NIce batrep. This is the kind of thing that might get me over the hump to actually try the rules out.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Stabbin' Skarboy





 Manchu wrote:

Find the Errata/FAQ here by the way:

https://drive.google.com/file/d/0B8-5xUv2ZVE-anZmZU42aHhaN1E/view

I have also been keeping track of additional rules Andrea has been posting on FB here:

http://www.lead-adventure.de/index.php?topic=96671.0


So good to have those playtest rules.

I'm definitely writing up Xenomorphs later:
Clinging N, 1XP per level, up to 3XP
Clinging is the ability to move up on walls and ceilings using Crawl, Walk, and Run actions. Sprinting is not possible. The trait comes in three levels to represent different grades of freedom while clinging, depending on the means used by the creature to stick to walls. Details on how the character does it are left to the player's common sense.
With the first level, all limbs are used to stick to the wall.
With the second level, the character can have one free limb while clinging, and use it to hold equipment or use a tool/weapon (but reloading is going to be impossible).
With the third level, the character can have two free limbs while clinging, but may still not use Long or Two-handed melee weapons.
While clinging, a character gains an elevation +1 bonus to attack in melee any non-clinging
If hit while Clinging, any result of a crippled limb or knocked Prone means the character falls.


Acid Blood 4XP (N)

The character belongs to an alien race whose bodily fluids are aggressive acids. Every time the model takes a wound, any character in base-to-base contact with the alien must perform a TN15 agility roll (add levels in Agile, subtract -1 if character is carrying a Heavy load or is Big or Huge) or take a Damage 2 attack in a random location. If the unmodified Endure roll is a 5 or lower, the acid eats through the character's clothes or armor, and the character must spend one action to get rid of the armor/clothing in the affected body part or suffer an additional Damage 2 attack each time the initiative switches. Multiple sprays on the character have each their potential Damage roll.

   
Made in us
[MOD]
Solahma






RVA

Please let me know if you try out an Aliens versus Marines scenario. My feeling is, RS is not very well suited to that. I think it is mostly focused on RPG-like scenarios. Just like how the D&D rulebook is mostly rules about combat but playing D&D isn't or at least doesn't have to be all about combat, I think RS is probably at its best when combat is secondary to narrative goals. By contrast, I think an Aliens versus Marines miniatures game really needs to be about getting the iconic feel of that combat right.

   
Made in us
Stabbin' Skarboy





 Manchu wrote:
Please let me know if you try out an Aliens versus Marines scenario. My feeling is, RS is not very well suited to that. I think it is mostly focused on RPG-like scenarios. Just like how the D&D rulebook is mostly rules about combat but playing D&D isn't or at least doesn't have to be all about combat, I think RS is probably at its best when combat is secondary to narrative goals. By contrast, I think an Aliens versus Marines miniatures game really needs to be about getting the iconic feel of that combat right.


I was thinking of modifying the campaign so that there would be side missions for the team that lost the previous game. That way they could try to make up for the loss without having to go up against the opponent's crew again. I'll need to find someone in my area to play though first.

Example of side missions:
Salvage mission on an Alien ridden derelict.

Pirate raids.

Etc...
   
 
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