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Made in us
Furious Fire Dragon




A forest

I know we all have games we think about but are not real. Our perfect game so to speak. So what are some of Dakkas dream games that will probably never exist but you fantasize about? Or games you want redone that will probably never be redone?

This message was edited 1 time. Last update was at 2017/01/22 06:24:45


 
   
Made in gb
Yu Jing Martial Arts Ninja




Not dream games as such but damn I'd love PanzerFront from the old PlayStation days to be redone. Oh and maybe the old Ea strike helicopter games.
   
Made in us
Furious Fire Dragon




A forest

Hmm I didn't even think about redone games. I'll include that in the post
   
Made in gb
Is 'Eavy Metal Calling?





UK

Top of the list has to be a Star Wars RPG in the vein of the Mass Effect trilogy. KOTOR is great for what it is, but the combat is pretty clunky and the graphics haven't aged well, so I'd pay ludicrous amounts of money for a SW game that's as far-reaching, slick and immersive as Mass Effect.... Fingers crossed that one of the titles EA are working on is something similar to this, I think Bioware are doing one...

On a similar note, take Lord of the Rings and just plug that into the game engine under Skyrim or Dragon Age Inquisition. We need an open world Middle Earth game, it's a travesty that there's never been one.

Another adaptation that I think could make an amazing game is something based on The Hunger Games (or a similar idea) with mechanics similar to those of the last two Tomb Raider games. The emphasis on survival, crafting and brutal combat would really fit if you just throw them into a sandbox where your objective is simply to outlast everyone else. Could make for some very unique multiplayer as well.

And if we're just talking straight follow-ups to other games, Space Marine and Republic Commando are probably the ones I'd want most, both great games that have been all to easily forgotten.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Resident Evil: Outbreak. Super cool game that suffered due to the PS2's fledgeling online abilities and no voice chat. Could be redone in HD, released on PSN, and sold for $25 easy

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Made in gb
Battlefortress Driver with Krusha Wheel





Brum

A 40k colonisation simulator.

You play as a Rogue Traders flunky (or a minor scion of a Rogue Trader dynasty) tasked with developing colonies on the very edge (or even outside) Imperial space.

Building up infrastructure, keeping the workforce firmly inline, currying favour with your masters as well as the various Imperial institutions to develop the colony (the Munitorium for an Imperial Guard garrison, local Planetary Governors for more workers etc) while fending of raiders, cultists and incompetence. Possibly even excavating surely benign xenos ruins...

Small scale (starting off on a single world with scope to expand to a handful in near by systems) with a healthy dose of 'losing is fun'. Something along the lines of King of Dragon Pass in space basically.

Somebody competent please make this game.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in us
Sure Space Wolves Land Raider Pilot




Denver, CO

I remember back around the popularity of Gundam Wing, I wanted a Suikoden like game where you could have the different battle types along with a pretty cool RPG experience with a similar type of setting to Gundam Wing.

You'd have the small 6 person party going around from location to location doing quests and getting into typical 'random encounters'.

Maybe a bit later as your forces grew you'd have larger 'army' sized battles.

Every once in a while maybe you'd have duels... you'd be in your mech when doing it or something... or even on foot depending on the situation.

This was around the time I played a lot of JRPGs like Suikoden, Xenogears, or Front Mission 3.

Now a days I still want something like that... where you not only have questing on a map with a small party but sometimes you'll have some larger battles or even duels... all with some sort of futuristic setting.

In fact one of the reasons I purchased RPG Maker on steam as well as a couple other 'indie' game type creator software is I hope to make this a reality soon... even if just for me.


Automatically Appended Next Post:
 jreilly89 wrote:
Resident Evil: Outbreak. Super cool game that suffered due to the PS2's fledgeling online abilities and no voice chat. Could be redone in HD, released on PSN, and sold for $25 easy


Oh man this was one of the games I really wanted to try out and get into. I even always 'almost' buy it on ebay when I see it.


Automatically Appended Next Post:
 Paradigm wrote:
Top of the list has to be a Star Wars RPG in the vein of the Mass Effect trilogy. KOTOR is great for what it is, but the combat is pretty clunky and the graphics haven't aged well, so I'd pay ludicrous amounts of money for a SW game that's as far-reaching, slick and immersive as Mass Effect.... Fingers crossed that one of the titles EA are working on is something similar to this, I think Bioware are doing one...

On a similar note, take Lord of the Rings and just plug that into the game engine under Skyrim or Dragon Age Inquisition. We need an open world Middle Earth game, it's a travesty that there's never been one.

Another adaptation that I think could make an amazing game is something based on The Hunger Games (or a similar idea) with mechanics similar to those of the last two Tomb Raider games. The emphasis on survival, crafting and brutal combat would really fit if you just throw them into a sandbox where your objective is simply to outlast everyone else. Could make for some very unique multiplayer as well.

And if we're just talking straight follow-ups to other games, Space Marine and Republic Commando are probably the ones I'd want most, both great games that have been all to easily forgotten.


I'm sure you played Star Wars: The Old Republic right? To me, how it is now, it feels like the closest thing I'll get to a spiritual KOTOR III... I just got back into it recently and have started playing with the mindset that its just a super elaborate KOTOR mod with lots of people playing haha. Its been pretty easy to solo through a lot... I've taken a brand spanking new trooper from 1 to 55 in just the span of maybe a week... I still need to try more group stuff besides pvp but so far its been fun.

This message was edited 2 times. Last update was at 2017/01/22 22:01:26


 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

I want a game, with world that can live without player as a main role. Like Dwarf Fortress, but with normal graphics (at leaset topdown 2d or isomethric) and with normal interface.
Minecraft was great idea, but after many years it still looks like alpha with monstern randomly spawning around player from nowere.
It should be open. Prodecure generated world is a good methid to make it replayable.
No stupid things with pointless levelling like in Fallout 4
There should be fully acting NPCs, who makes wars, crimes, unite in guilds and clans, compete PC in looting dungeons.
Main quest should be optional, not railroad
I don't care if graphics will be crap, just don't ASCII-like, because it doesnt give anything over 2d tiles
It should contain some saves/replay sharing service
And player can create some items. Maybe, design them.

This message was edited 1 time. Last update was at 2017/01/23 03:40:29


Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in ca
Fixture of Dakka




Kamloops, BC

A really good Mad Max game (don't know what genre though), A Fallout game where you can use vehicles and ride animals, a 40k game where you play as a rogue trader or an inquisitor that's a story heavy RPG, an Okami sequel, A party based action RPG (similar in game play to Skyrim and Dark Souls) set in D&D's Dark Sun Setting .
   
Made in us
Furious Fire Dragon




A forest

 jreilly89 wrote:
Resident Evil: Outbreak. Super cool game that suffered due to the PS2's fledgeling online abilities and no voice chat. Could be redone in HD, released on PSN, and sold for $25 easy


I always wanted to play this game, but everytime I got a copy of it the game stopped working
   
Made in us
Consigned to the Grim Darkness





USA

Something that's been ruminating in my mind for years now:

Open world fps-rpg where you play as a civilian in an occupied warzone, your life turned upside down by it and you're forced to pick sides to survive between several factions, including potentially the invaders themselves. Note, this would mean you don't start as an ex-soldier badass, a men in black operative, an escaped lab project, or whatever-- just a run of the mill person trying to survive. Like in games like V:tM Bloodlines, Fallout 3 and 4, or Deus Ex, you would not start as a combat beast but have to train or take part in actions in order to become better at them, though like the first two examples you'd be able to pick a background that suited your desired playstyle. Game would have several different storylines that trigger organically based on the player's actions and decisions, and lead to different endings depending on player choice and performance during the story, not all of which are happy endings for everyone or necessarily even anyone involved. Settings could be anything from modern to sci-fi and still be appropriate probably-- I think if you were in a middle-eastern country occupied by the US in a sort of "fifty years in the future" setting with cybernetics, drones, lasers, and etc, it'd be the most interesting, but that's just me.

This message was edited 6 times. Last update was at 2017/01/24 01:08:40


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

A proper 40k MMO.

I mean a proper one, not Eternal Crusade that is just a worse Space Marine with microtransactions tacked on.

This message was edited 2 times. Last update was at 2017/01/24 01:27:00


I should think of a new signature... In the meantime, have a  
   
Made in ca
Gargantuan Gargant






I was always interested in seeing a game whose world or character was more self-aware of how their reality is a fictional world, similar to Deadpool but not wacky-crazy necessarily. So their "health bar" would be called plot armour which explains why they can take so many hits/damage from weapons or the environment. I guess something kinda satirizes a lot of the gaming tropes without also being pretentious.

Other than that, a Warhawk esque 40K game or a Playstation All-Stars game with a more expanded roster of Sony characters (Spyro and Crash Bandicoot, alongside newer IP guys like Joel from Last of Us and Sir Gallahad from The Order) where its more like Power Stone with health bars rather than having only Supers being able to kill other players. Hell, even a 40k or AoS brawler game would be cool to see.

This message was edited 1 time. Last update was at 2017/01/24 04:22:15


 
   
Made in us
Consigned to the Grim Darkness





USA

 Grimskul wrote:
I guess something kinda satirizes a lot of the gaming tropes without also being pretentious.

That's a rather tall order XD

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut




 Melissia wrote:
 Grimskul wrote:
I guess something kinda satirizes a lot of the gaming tropes without also being pretentious.

That's a rather tall order XD


So 8-bit theatre the game?(unless that's counted as pretentious...)

I have 4 dream games:

1.sequel to Rise of Legends. (Hahaha... )

2.An AoS game made by the makers of Kingdoms of Amalur.
Spoiler:

Start of as a dead hero(any race can be selected) from the age of chaos who finds himself in the realm of death and serving Nagash and after the tutorial which is a massive siege, that weakens Nagash's grip over you, you strike out on your own and decide the course of your destiny.

Stay undead and become a vampire/skeleton/ghoul commander? Escape the realm and seek a way to return to the living and become mortal again? Find a way to contact Sigmar and become reforged as a Stormcast? The choice is yours.


3. Somehow combine a MMO with a turn-based rts.
Spoiler:

It should let you either focus on being an explorer and adventurer, become a lord/mayor and focus on creating a kingdom/town and controlling armies/caravans or become a merchant that deals in rare goods and staking claims to rare resources with mines and lumber mills.


4. Another MMO that focuses on dark fantasy and trying to thrive in a corrupt city that's surrounded by monsters and has slave/fighting pits underneath it. There's no overpowered hero builds and the line seperating noob/veteran is very thin everyone's gotta work together to survive or sell eachother out to live or make a fortune.

This message was edited 1 time. Last update was at 2017/01/24 05:31:24


 
   
Made in ca
Gargantuan Gargant






 Melissia wrote:
 Grimskul wrote:
I guess something kinda satirizes a lot of the gaming tropes without also being pretentious.

That's a rather tall order XD


The OP did ask for our dream game afterall.

That said, it would be very hard to balance that altogether and I'm not entirely sure what kind of game mechanics would go best with it. A linear storyline (you can still find collectibles and explore but the world itself wouldn't be open-world) would keep things more simple and help pace those "self-aware" moments more evenly. The writing would definitely make or break the game given its premise.

@Baron Klatz

I really like your second idea for an AoS game, it gives enough agency for it not to be too linear or one dimensional like Space Marine was but also lets you explore some of the basic mythos of the AoS setting. I like it a lot! Though it would be sort of hard to see an Orruk or Gobbo as one of the races in this format.
   
Made in us
Longtime Dakkanaut




I think greenskins (and to an extent, Skaven) would be counted as Nagash just being desperate for bodies to hold back the chaos hordes. After Nagash loses control on your Gork (or Mork) blessed brain you can start a undead Waaagh in hopes for Gork/Mork to give you some green flesh on your bones to make it a good an propa' Waaagh!

You then get to lead the Waaagh into any direction you want (at death, chaos or even Azyrheim ) and enjoy the destruction you wrought while gathering more Destruction factions to keep the ball rolling.

On further thought for Skaven/mortals deciding to go for Chaos, the tutorial should give you the option to betray and help Archaon. Your reward, besides choosing a dark god to worship and being alive again, is to see a cutscene of Archaon breaking Nagash's back over his knee.
   
Made in ca
Gargantuan Gargant






Baron Klatz wrote:
I think greenskins (and to an extent, Skaven) would be counted as Nagash just being desperate for bodies to hold back the chaos hordes. After Nagash loses control on your Gork (or Mork) blessed brain you can start a undead Waaagh in hopes for Gork/Mork to give you some green flesh on your bones to make it a good an propa' Waaagh!

You then get to lead the Waaagh into any direction you want (at death, chaos or even Azyrheim ) and enjoy the destruction you wrought while gathering more Destruction factions to keep the ball rolling.

On further thought for Skaven/mortals deciding to go for Chaos, the tutorial should give you the option to betray and help Archaon. Your reward, besides choosing a dark god to worship and being alive again, is to see a cutscene of Archaon breaking Nagash's back over his knee.


Nice! I never thought of it that way. Feels like a cooler Death Knight WoW opening questline since you aren't just bound to the Horde or Alliance.

For incentive to those who want to serve Nagash (or just go Death in general), you could end up conniving with one of the Mortarchs, i.e. Neferata/Manfred if you want to carve out your own distinct territory or go all in with Nagash which would be partially represented with working a lot with his majordomo, Arkhan the Black.
   
Made in us
Longtime Dakkanaut





since you aren't just bound to the Horde or Alliance. 


Ugh, one of the(many) worst things to happen after Warcraft 3, cramming everything into two sides.

For incentive to those who want to serve Nagash (or just go Death in general), you could end up conniving with one of the Mortarchs, i.e. Neferata/Manfred if you want to carve out your own distinct territory or go all in with Nagash which would be partially represented with working a lot with his majordomo, Arkhan the Black.


Oh, that's a really good idea.

If this was set back before the Flesh-Eater court you could also be the aid to the first Ghoul king and the rise of the noble court of honorable knights and soldiers.

[Edit]: It'd be a really nasty surprise for people not familiar with the lore and see the Ghoul king as a golden king from the start. Not until long into the story do you get to see what you've really become.

Why are those civilians running away and who left all this red wine and cooked ham lying around? Oh well, no sense letting this banquet go to waste...

This message was edited 2 times. Last update was at 2017/01/24 07:37:43


 
   
Made in ca
Stormin' Stompa






Ottawa, ON

After seeing War Thunder and World of Tanks create games for tanks, planes and ships I wonder if you could merge them. A single platform that accounts for all three theatres of war. I imagine that would be damn hard to balance and would takes massive computing power.

Ask yourself: have you rated a gallery image today? 
   
Made in us
Damsel of the Lady





drinking tea in the snow

I'd like a game where you're something like a mouse or rat in an urban enviroment. The gamespace is all about the spaces under and between where humans live, like the insides of walls, etc. something I suppose a bit like the shelter games, but again, urban world, and a bit more open.

realism is a lie
 
   
Made in us
Furious Fire Dragon




A forest

I guess I should answer my own thread. I really want a game that is like gta but very focused on street racing. Like fast and furious and gta mixture. You participate in races and upgrade cars and such, but you also have tasks that don't reqire being in a car and are more like gta.
   
Made in gb
Water-Caste Negotiator





Celestial Realm

Half Life 3. In fact, just for Valve to create a third game for ALL their franchises

"Good men mean well, we just don’t always end up doing well." 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Cheesecat wrote:
A really good Mad Max game (don't know what genre though), A Fallout game where you can use vehicles and ride animals, a 40k game where you play as a rogue trader or an inquisitor that's a story heavy RPG, an Okami sequel, A party based action RPG (similar in game play to Skyrim and Dark Souls) set in D&D's Dark Sun Setting .


The newest Mad Max game is pretty fun. It's not perfect, very combat oriented, but it's a blast to play.

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Made in ca
Fixture of Dakka




Kamloops, BC

 jreilly89 wrote:
 Cheesecat wrote:
A really good Mad Max game (don't know what genre though), A Fallout game where you can use vehicles and ride animals, a 40k game where you play as a rogue trader or an inquisitor that's a story heavy RPG, an Okami sequel, A party based action RPG (similar in game play to Skyrim and Dark Souls) set in D&D's Dark Sun Setting .


The newest Mad Max game is pretty fun. It's not perfect, very combat oriented, but it's a blast to play.


With some exceptions it looks too Ubisoft open world to me, full of objective markers, towers that open up more objectives, uninspired batman knockoff combat, lots of filler bland objectives that are there to kill time because people expect lots (to such a ridiculous degree) of content in open

world games, regardless if said content is meaningful, equating time spent with getting money's worth rather than actual quality of experience. Having played plenty of Assassin's Creed and Far Cry (other Ubisoft open world games), I would much rather play a game that has it's own identity

rather than be another derivative experience. I could be wrong about this though it got middling reviews from critics claiming to be a hodgepodge of Ubisoft open world cliches, but it looks like it got a lot of praise from general audiences who seem to love games being packed "full of things to

do".
   
Made in de
Experienced Maneater






I pretty much found my perfect game with the Dark Souls series

But I'd like a good remake of Jagged Alliance 2, though, with the depth and complexity of v1.13.

   
Made in us
Infiltrating Broodlord






I would like the next GTA Online to be more like GTA 2 in how it had you choosing to work for a faction and you had reputation with every faction.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Cheesecat wrote:
 jreilly89 wrote:
 Cheesecat wrote:
A really good Mad Max game (don't know what genre though), A Fallout game where you can use vehicles and ride animals, a 40k game where you play as a rogue trader or an inquisitor that's a story heavy RPG, an Okami sequel, A party based action RPG (similar in game play to Skyrim and Dark Souls) set in D&D's Dark Sun Setting .


The newest Mad Max game is pretty fun. It's not perfect, very combat oriented, but it's a blast to play.


With some exceptions it looks too Ubisoft open world to me, full of objective markers, towers that open up more objectives, uninspired batman knockoff combat, lots of filler bland objectives that are there to kill time because people expect lots (to such a ridiculous degree) of content in open

world games, regardless if said content is meaningful, equating time spent with getting money's worth rather than actual quality of experience. Having played plenty of Assassin's Creed and Far Cry (other Ubisoft open world games), I would much rather play a game that has it's own identity

rather than be another derivative experience. I could be wrong about this though it got middling reviews from critics claiming to be a hodgepodge of Ubisoft open world cliches, but it looks like it got a lot of praise from general audiences who seem to love games being packed "full of things to

do".


That's not a far off review from the game itself. It's very Batman/Assassin's Creed inspired, but I felt like there was enough there that was fun (car combat is enjoyable, I loved Batman's combat system so this being a copy didn't bother me, car customization is fun too). I may be biased because I only paid about $20, but I think it's absolutely worth that for the content you get. I wouldn't praise it as much if I had bought it for $60

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Made in us
Damsel of the Lady





drinking tea in the snow

I have another vague idea for a game where you control a bee hive of some kind, maybe in a similar way to the old simant game, but with a somewhat less arcade-y approach.

the goal would be to keep the hive itself alive, of course, against various threats like mites and the weather, etc. but the control would be more like games like dwarf fortress, where you direct rather than control the actions.

realism is a lie
 
   
Made in us
Pyromaniac Hellhound Pilot





A squad-based Aliens game, heavy on the horror.

I didn't know how badly I wanted it until they announced it, and then...betrayal.

Ideally, it'd snag some of the cooler concepts from the comics. The shark-xenomorphs from the kelp farming planet, Berserker teams, some Predator references...
   
 
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