That's good to hear!
The game's complexity is mostly in the specific abilities models and weapons have, it takes some time getting familiar with them all (and then these abilities are what make it all cool and interesting
). The core rules are pretty straightforward, although it really helps to talk them through with someone. Resolving a round of shooting, for example, is much simpler to do in practice than to read on paper. You could have a read of the
walk-through to get the basic idea.