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Made in es
Brutal Black Orc




Barcelona, Spain

https://www.youtube.com/watch?v=uMWPsM2B0xM

In so far, orks seem to be the best part of the game on all aspects.
   
Made in us
Consigned to the Grim Darkness





USA

Yep. They usually are, to be honest. His arm is a bit freaky but I guess it's a cybork arm?

This message was edited 1 time. Last update was at 2017/02/18 17:22:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

My expectations from DOW3 dropped from "might turn out to be good" to zero expectations once it hid under the radar for nearly 2 months.

This trailer hasn't changed my opinion, unfortunately.

This message was edited 1 time. Last update was at 2017/02/18 17:28:22


G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Executing Exarch




Heh. The scene at the very end of the video is amusing.

Could be good. We'll see. It looks like they're moving away from the very limited number of troops in the second game, and back toward the bigger battles of the first.

Taldeer threatens rebellion in the video. While we don't know the circumstances, that's an unusual move for an Eldar.
   
Made in us
Consigned to the Grim Darkness





USA

 General Annoyance wrote:
My expectations from DOW3 dropped from "might turn out to be good" to zero expectations once it hid under the radar for nearly 2 months.

Why? There's nothing wrong with slowly releasing more details as development continues.

Game development time, especially for a complex game like an RTS, is measured in years, not weeks or months. Sometimes game devs just want to focus on, you know, making an actual good game, breaking bugs, and etc. In fact, if for example they announce they are delaying the release of the game in order to fix bugs, that will bring my hopes UP, not down, because it means that they actually fething care about their game.

I know this violates the basic tenets of hype culture, but I just don't care about hype culture.


Automatically Appended Next Post:
Eumerin wrote:
Heh. The scene at the very end of the video is amusing.

It's a very Orky scene. "Oi, you gits, you forgot about me?"

This message was edited 1 time. Last update was at 2017/02/18 17:47:54


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

0/10, dat Orks hat is rubbish: Kaptin Bloodflag would be well disappointed.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Melissia wrote:

Why? There's nothing wrong with slowly releasing more details as development continues.

Game development time, especially for a complex game like an RTS, is measured in years, not weeks or months. Sometimes game devs just want to focus on, you know, making an actual good game, breaking bugs, and etc. In fact, if for example they announce they are delaying the release of the game in order to fix bugs, that will bring my hopes UP, not down, because it means that they actually fething care about their game.

I know this violates the basic tenets of hype culture, but I just don't care about hype culture.


I don't like hype culture either. However, there is a difference between hyping a game up and supplying information to potential buyers so that they remain interested. We haven't even seen a peep from the game's multiplayer, despite the game being available to the general public two times now (if I'm not mistaken).

I get very worried about games coming out that seemingly vanish from gaming news, because it usually means that the devs have nothing good to say to encourage the notion that the game is going to be worth your money. This is especially true of recent 40k disappointments, in both Eternal Crusade and Deathwing.

I also get suspicious when game devs make animated trailers in the gap between the game having received coverage already and their launch day, where you can naturally expect a launch trailer with all sorts of wacky stuff going on. If they have the time and the resources to make a trailer akin to a game launch one, then that either means this game is practically ready for release, or the devs have their priorities in a tangle.

Releasing nothing but a pre rendered trailer with chunks of gameplay that we've already seen in between is not going to change my opinion, especially when there hasn't been a press release in months detailing any progress, or even a potential release date other than "2017".

EDIT: I understand the point you're making about game devs putting in effort, and that resulting in less of a priority in marketing/exposure. I'm not asking them to hype up the game to me - hype's something that needs to go. Even so, it'd be nice to have some more information on what DOW3 is trying to achieve other than "we've brought back base building, and an alternating campaign", two things I don't care for, or are very innovative in this genre.

G.A

This message was edited 1 time. Last update was at 2017/02/18 20:18:16


G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Melissia wrote:
Yep. They usually are, to be honest. His arm is a bit freaky but I guess it's a cybork arm?


Gorgutz Arm? It's basically a giant, power klaw that he's had massively kustomized with the grapple and swing abilities.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

https://gfycat.com/VagueYawningHoatzin

Well alright then.

I should think of a new signature... In the meantime, have a  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Ashiraya wrote:
https://gfycat.com/VagueYawningHoatzin

Well alright then.

Who said DoW 3 had unrealistic movement?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 mrhappyface wrote:
 Ashiraya wrote:
https://gfycat.com/VagueYawningHoatzin

Well alright then.

Who said DoW 3 had unrealistic movement?


Ironically that aint it, from GW's official site itself.

Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Eldar.


And from it's codex.

The clarity of thought provided by the living twin ensures that the construct moves with the speed typical of a living Eldar, while the psychic link of the departed sibling allows him to commune with the animating forces of his twin, but also spirits of former pilots of the construct. The great measure of control afforded by this mind gives the pilot mastery over the Wraithknights psychically-powered weapons systems and an acrobatic grace that seemingly defies its size.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 ZebioLizard2 wrote:
 mrhappyface wrote:
 Ashiraya wrote:
https://gfycat.com/VagueYawningHoatzin

Well alright then.

Who said DoW 3 had unrealistic movement?


Ironically that aint it, from GW's official site itself.

Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Eldar.


And from it's codex.

The clarity of thought provided by the living twin ensures that the construct moves with the speed typical of a living Eldar, while the psychic link of the departed sibling allows him to commune with the animating forces of his twin, but also spirits of former pilots of the construct. The great measure of control afforded by this mind gives the pilot mastery over the Wraithknights psychically-powered weapons systems and an acrobatic grace that seemingly defies its size.

i thought Wraith constructs required a spirit seer baby sitter to move at that speed, or is that just Wraith Guard?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Wraith Knights require specifically twins, one dead and one living and both are placed within the construct as a result it is one of the most cognizant of all the Wraith Constructs.

The only one's close would be the Wraith Seer, being born of a farseer's spirit stone, and the Apocalypse sized Wraith's as they are piloted by the living.

This message was edited 3 times. Last update was at 2017/02/18 20:39:47


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 ZebioLizard2 wrote:
Wraith Knights require specifically twins, one dead and one living and both are placed within the construct as a result it is one of the most cognizant of all the Wraith Constructs.

Eldar technology is just, uh, give me a good old fashioned Daemon bound to Machine's spirit any day.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Executing Exarch




 ZebioLizard2 wrote:
 mrhappyface wrote:
 Ashiraya wrote:
https://gfycat.com/VagueYawningHoatzin

Well alright then.

Who said DoW 3 had unrealistic movement?


Ironically that aint it, from GW's official site itself.

Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Eldar.


And from it's codex.

The clarity of thought provided by the living twin ensures that the construct moves with the speed typical of a living Eldar, while the psychic link of the departed sibling allows him to commune with the animating forces of his twin, but also spirits of former pilots of the construct. The great measure of control afforded by this mind gives the pilot mastery over the Wraithknights psychically-powered weapons systems and an acrobatic grace that seemingly defies its size.


Even that's not impressive in comparison to a Phantom. A Phantom is roughly the same size as a Warlord titan. And yet, instead of void shields, it relies on holo fields and evasion to avoid taking damage from enemy fire.


In short, the Eldar don't build things that lumber, no matter how big the thing in question is.
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

Although both the Wraithguard and the Wraithlord in DOW2 were slow and steady units.

I like the idea of Wraith Constructs marching very slowly most of the time, only to surprise the enemy from time to time with incredibly agile (and scary) manoeuvres for things of their size.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I see Imperial Knights, I want this game. I don't care about anything else.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Consigned to the Grim Darkness





USA

 General Annoyance wrote:
I get very worried about games coming out that seemingly vanish from gaming news
They didn't. It was only a couple months-- and even then, it was only a couple months between big high profile trailers, not between publicity releases as a whole. They've released unit spotlights on a not-quite-weekly schedule in the intervening time-- Deffkopta on feb 9th, nobz on jan 26th, etc. Again, a week of dev time is basically nothing in the overall scheme of the game's development cycle.

This message was edited 3 times. Last update was at 2017/02/19 01:47:10


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Melissia wrote:
They didn't. It was only a couple months-- and even then, it was only a couple months between big high profile trailers, not between publicity releases as a whole. They've released unit spotlights on a not-quite-weekly schedule in the intervening time-- Deffkopta on feb 9th, nobz on jan 26th, etc. Again, a week of dev time is basically nothing in the overall scheme of the game's development cycle.


I guess you are right. To personally disclose, I don't actively go looking for information on games; the only game in recent memory that I have followed news for directly before it was released was Overwatch.

The last time I saw DOW3 in any games media that passes by was early/mid December. Not even the unit spotlights popped up anywhere other than their official website. It's a little confusing for a game franchise that is very well known, even amongst non Warhammer 40k fans, hence why it has me concerned.

Well, I was concerned even before that, mainly because they're bringing back base building, a mechanic that really should have been left out like it was in DOW2.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Well. I'm looking forward to this game now. Grapple hook Ork away!

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 War Kitten wrote:
Well. I'm looking forward to this game now. Grapple hook Ork away!


One thing I'll like about the games, they've been more inventive with Ork Tech then GW has, Eternal Crusade gave them Electrified Choppas and the like to make up for their lack of power weapons and all they amount to is weapons basically hooked up to a large car battery.
   
Made in gb
Regular Dakkanaut





I don't know what to make of DOWIII yet, I admit I have never played DOWII, but I thought DOW1 and expansions were awesome! I hope DOW3 isn't just a hero mash-up with a few supporting units and the odd ultra deathstar unit, I also hope it isn't just open map spaces with different ways of getting to the same objective. I would like it to have tight confined battlefields which really push you with big losses on a large scale. Hopefully it will live up to most of our expectations.

In this trailer, what really bugs me is that Orks mega arm. Yes it looks robotic but it is completely disproportionate to the body. In reality if the arm lifted up it would just pivot the Ork up and down in the air! Its too heavy to look sensible imo. The trailers also seem very Eldar orientated as if the story is 'Those Raven Guard bumble around on a planet they know nothing about, Eldar do sneaky stuff, Space Marines catch on and mess it up, Eldar fight back, suddenly Orks and both fight to stop the Waaagh etc etc'

Still no mention of traditional Chaos, guess if they make an appearance it will be in DLC. I think it would be great if they ever did a 'Sindri's Revenge' bouncing back out of the warp on the tide of the 13th Black Crusade heading for Terra. A sort of 'Blood Ravens- No not after all those years! Sindri- Well for me in the warp it was yesterday, I'm not Alpharius but I have brought his legion back for round 2!'


Automatically Appended Next Post:
 General Annoyance wrote:


Well, I was concerned even before that, mainly because they're bringing back base building, a mechanic that really should have been left out like it was in DOW2.


Whats wrong with base building? Yes it can get repetitive but I enjoy games in particular where you can build a solid defence line and watch the AI pathetically fail to breach it (where missions apply) or when you have to breach AI defences.

This message was edited 2 times. Last update was at 2017/02/19 18:20:51


 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Sentinel1 wrote:
Whats wrong with base building? Yes it can get repetitive but I enjoy games in particular where you can build a solid defence line and watch the AI pathetically fail to breach it (where missions apply) or when you have to breach AI defences.


Repetitive, lore breaking and takes your attention away from the actual meat of a strategy game - fighting your opponent's units.

It's fine in my classic C&C games where I can expect it, but DOW was taking a step in the right direction by removing it in the second instalment.

G.A - Should've called myself Ghost Ark

Makeup Whiskers? This is War Paint! 
   
Made in us
Damsel of the Lady





drinking tea in the snow

Base building might work well in a planetary campaign based game featuring the imperial guard or some such. It never fit quite right with space marines

realism is a lie
 
   
Made in us
Executing Exarch




With some chapters, maybe. Other chapters are renowned for being expert at building fortifications.
   
Made in us
Consigned to the Grim Darkness





USA

Meanwhile, Orks build ramshackle buildings everywhere, and Eldar either hide their webway gates or fortify around them during times of war depending on the craftworld in question.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I may have missed it, but have we gotten a potential release date for this yet?

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Rough Rider with Boomstick






Well, this trailer makes the game look dramatically better than the last trailer, or any of the previous game play videos for that matter.

For one thing it looks like they re-considered their map design, actually adding some variety and color to the game.

I'm still not too optimistic though... something about it is just hitting me as off.

You say Fiery Crash! I say Dynamic Entry!

*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. 
   
Made in us
Longtime Dakkanaut





USA

While the trailer certainly presents DoW3 in a better light (grappling hook orks ftw), I'm still not a fan of the Eldar energy shields or the...'meh' feeling I get when I see Space Marines in combat.

I imagine this is in SUPER Alpha at this point so that could mean months before release (lets hope), so we might see some pretty big changes before the big day.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in no
Terrifying Doombull





Hefnaheim

Still looks like trash, 0/10 on the expectation scale
   
 
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