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2017/02/19 12:59:16
Subject: [1500] - Chaos - Beastmen
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Regular Dakkanaut
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Hello,
I'm fresh new to AoS though I played Warhammer 40k before, so I know that the key to not overspending is to have solid list from the beginning (I learned the hard way )
I'm trying to create an "elite" army of Warherd with some Brayherd support (chariots).
General: Doombull - great axe
Bullgors (7) - axe and shield
Bullgors (7) - axe and shield
Bullgors (7) - great axe
Tuskgor Chariots (2)
I thought about having my Doombull and his Bullgors with double axes rather than great axes but decided to stick with what looks cooler. Further on the way I thought about expanding it to 2000 points by adding 2 squads of chaos hounds and 20 man squad of ungors with bows.
Anyway, what do you think?
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2017/02/19 19:02:19
Subject: [1500] - Chaos - Beastmen
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Fresh-Faced New User
Scotland
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Is that 7 with the bullgors a unit of 7? Automatically Appended Next Post: Would also be an illegal list with the chariots in there for matched play.
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This message was edited 1 time. Last update was at 2017/02/19 19:05:50
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2017/02/19 19:44:51
Subject: [1500] - Chaos - Beastmen
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Fresh-Faced New User
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Beastmen are a lot of fun - but i feel the pure Warherd will be very one dimensional. Its down to personal preference but I've found with my few Beastmen games in AoS (I've played dozens in 8th ed) Bestigor hit like a hammer! CHariots are pretty good too I run 4.
Also I know Ungor raisers are not wood elves but never underestimate how much a little missile fire can annoy your opponent. In one game my opponent wasted a bloodthirster killing 10 ungor raiders after i got lucky an put 2 wounds on it in the shooting phase. Pulling the Bloodthirster away from the centre where my bestigor and Ghorgon and Giant where fighting it out with his Warriors.I won the fight because of that.
Eperiment with a variety of unit types if you can. afterall you're playing the purest of the Chaos lists!
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2017/02/19 20:43:24
Subject: [1500] - Chaos - Beastmen
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Regular Dakkanaut
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Dreich wrote:Is that 7 with the bullgors a unit of 7?
Automatically Appended Next Post:
Would also be an illegal list with the chariots in there for matched play.
I thought you were allowed to take units from the same alliance (chaos) for matched play. If not that incredibly bad written.
You can't take 7 bullgors? They have to be 3, 6, 9 etc?
Edit: I dont intend to completely scratch brayherds. As I mentioned I intend on having more variety in form of ungors raiders (20) and some other cheap units.
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This message was edited 1 time. Last update was at 2017/02/19 21:22:39
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2017/02/19 21:54:59
Subject: [1500] - Chaos - Beastmen
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Been Around the Block
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Kandela wrote:Dreich wrote:Is that 7 with the bullgors a unit of 7?
Automatically Appended Next Post:
Would also be an illegal list with the chariots in there for matched play.
I thought you were allowed to take units from the same alliance (chaos) for matched play. If not that incredibly bad written.
You can't take 7 bullgors? They have to be 3, 6, 9 etc?
Edit: I dont intend to completely scratch brayherds. As I mentioned I intend on having more variety in form of ungors raiders (20) and some other cheap units.
Don't know what Dreich is on about with the illegality of Tuskgor Chariots. They're part of the Brayherds allegiance so you're ok for matched play as a Chaos Grand Alliance (or let's face it, a Beastmen Army :p).
With the 3 units of 7 Bullgors, the problem is how you have divided the points. So 3 Bullgors are 180pts, 6 are 360pts, and 9 would be 540pts. However the way points work in the GHB is that you pay the points for that "chunk" of models. So in the case of Bullgors: 1 Bullgor is still 180pts, 2 Bullgors is 180pts, 3 Bullgors is 180pts, then 4 Bullgors is 360pts, and so on and so forth. What I assume you've done is worked out you have the points for 21 Bullgors and divided that evenly into 3 units of 7. However because you pay for them in these chunks, the 7th Bullgor in each unit is actually costing 180pts on his own, making each unit 540pts and not 420pts (7 Bullgors at 60pts each). So if you're aiming for a 1500 point list, you're actually 360 points over. Either you can have 2 units of 6 Bullgors and a unit of 9, or cut all 3 units down to 6 Bullgors and spend the spare 180pts on something else like more chariots or some Ungor Raiders. Personally I'd go with that option- 18 Bullgors is still going to hit like 21 and more chariots or some missile attacks will give you much more flexibility.
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Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors
Court of the Drowned Throne: In progress Flesh Eater Courts
Legions of the Novkha Dynasty: 2k of Necrons |
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2017/02/19 22:02:23
Subject: [1500] - Chaos - Beastmen
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Lieutenant General
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Fentlegen wrote: Kandela wrote:Dreich wrote:Is that 7 with the bullgors a unit of 7?
Automatically Appended Next Post:
Would also be an illegal list with the chariots in there for matched play.
I thought you were allowed to take units from the same alliance (chaos) for matched play. If not that incredibly bad written.
You can't take 7 bullgors? They have to be 3, 6, 9 etc?
Edit: I dont intend to completely scratch brayherds. As I mentioned I intend on having more variety in form of ungors raiders (20) and some other cheap units.
Don't know what Dreich is on about with the illegality of Tuskgor Chariots. They're part of the Brayherds allegiance so you're ok for matched play as a Chaos Grand Alliance (or let's face it, a Beastmen Army :p).
What he's 'on about' is Bullgors are only Battleline if your army has the Warherds allegiance (i.e., all models in the army have the Warherds keyword). The Tuskgor Chariots mean you can't use the Bullgors as Battleline therefore making the army illegal.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2017/02/19 22:39:09
Subject: [1500] - Chaos - Beastmen
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Fresh-Faced New User
Scotland
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Yes as Ghaz has said what I am on about is the battleline issue. You can put chariots in with bullgors but you need gor or ungor to make the list legal for matched play.
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2017/02/20 08:55:18
Subject: [1500] - Chaos - Beastmen
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Regular Dakkanaut
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Ghaz wrote: Fentlegen wrote: Kandela wrote:Dreich wrote:Is that 7 with the bullgors a unit of 7?
Automatically Appended Next Post:
Would also be an illegal list with the chariots in there for matched play.
I thought you were allowed to take units from the same alliance (chaos) for matched play. If not that incredibly bad written.
You can't take 7 bullgors? They have to be 3, 6, 9 etc?
Edit: I dont intend to completely scratch brayherds. As I mentioned I intend on having more variety in form of ungors raiders (20) and some other cheap units.
Don't know what Dreich is on about with the illegality of Tuskgor Chariots. They're part of the Brayherds allegiance so you're ok for matched play as a Chaos Grand Alliance (or let's face it, a Beastmen Army :p).
What he's 'on about' is Bullgors are only Battleline if your army has the Warherds allegiance (i.e., all models in the army have the Warherds keyword). The Tuskgor Chariots mean you can't use the Bullgors as Battleline therefore making the army illegal.
That confuses the hell out of me. ALL models need to be warherd for my minotaurs to be battleline? That is bs frankly... Could you give me some pages from General's Handbook/Warscrolls for me to check the wording? Not that I don't trust you I just can't imagine something that broken.
Edit: You are right. This is terrible. Warherd in my eyes is now unplayable due to Beastmen being freaking divided into two separate allegiance - seriously how do I deal with this? Warherd is limited already and now I can't even get Tuskgor Chariots...
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This message was edited 1 time. Last update was at 2017/02/20 09:23:24
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2017/02/20 12:41:18
Subject: [1500] - Chaos - Beastmen
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Scouting Shadow Warrior
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You don't really need the bullgors to be battleline. Just drop the 7th bullgor from each of your unit, and replace it with ten ungors, which are pure battleline anyway. Use them as chaff or objective grabbers. This still comes out the same points.
Allegiance: Chaos
Leaders:
Doombull (120)
Battleline:
10 x Ungors (60)
10 x Ungors (60)
10 x Ungors (60)
Others:
6 x Bullgors (360)
6 x Bullgors (360)
6 x Bullgors (360)
1 x Tuskgor Chariots (60)
1 x Tuskgor Chariots (60)
Total: 1500
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2017/02/20 14:43:08
Subject: Re:[1500] - Chaos - Beastmen
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Regular Dakkanaut
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I thought about it too, but I don't know really. I guess I will wait a little bit for the new General's Handbook edition and cross my fingers. Thank you for help. I understand AoS a little bit more now.
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2017/02/20 15:42:08
Subject: Re:[1500] - Chaos - Beastmen
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Lieutenant General
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Just because a faction can be fielded as an army by itself, doesn't mean that it should be, as it will often have shortcomings in certain areas. That's a trade-off you have to make if you want Bullgors as Battleline and one I don't expect to see changed in the next General's Handbook.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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2017/02/20 17:17:08
Subject: Re:[1500] - Chaos - Beastmen
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Regular Dakkanaut
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How about this then? I decided to take it back a notch by 500 points to fit it to General's Handbook point system:
General: Doombull with great axe
Bullgors (6) with great axe
Gors (20) with sword'n'board
Gors (20) with sword'n'board
Tuskgor Chariot (3)
I heard on some other forum that Gors with shield are more resilient than 6 Minotaurs with shield, is that correct? That would give me 2 "anvils" for my big hitting "hammer" in form of Doombull with Bullgors while chariots try to outflank and/or kill any long range/war machines.
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2017/02/20 20:23:56
Subject: [1500] - Chaos - Beastmen
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Fresh-Faced New User
Scotland
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The best thing to do is just give it a try and see how it does. I personally play pure warherd so the doombull's general ability helps everyone in range whereas for brayherd units it doesn't effect them. I can't remember what the points costs for chariots are but maybe think of a way to get a shaman in the list. They're very handy to have for beastmen, the mystic shield can be a real lifesaver. Also make sure to have a standard bearer in the Bullgor unit, it helps a lot with battleshock.
I think you could have success with the list if you play the scenarios.
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