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Made in ca
Fresh-Faced New User




Detachment

Company Command Squad (7) - 147pts
1 Company Commander: Senior Officer,Voice of Command,Refractor field,Plasma pistol,Close combat weapon,Camo gear
1 Astropath: Close combat weapon,Psyker (Mastery Level 1),Telepathy,Camo gear
1 Master of Ordnance: Close combat weapon,Artillery Bombardment,Camo gear
1 Veteran: Lasgun,Vox-caster,Camo gear
3 Veteran: Lasgun,Camo gear

'Emperor's Shield' Infantry Platoon

Platoon Command Squad (5) - 35pts
1 Platoon Commander: Voice of Command,Laspistol,Close combat weapon
1 Guardsman: Lasgun,Vox-caster
3 Guardsman: Lasgun

Infantry Squad (10) - 65pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Lasgun,Vox-caster
1 Guardsman: Meltagun
7 Guardsman: Lasgun

Infantry Squad (9) - 75pts
1 Sergeant: Laspistol,Close combat weapon
1 Heavy Weapons Team: Heavy Weapons Team,Autocannon
1 Guardsman: Plasma gun
6 Guardsman: Lasgun

Infantry Squad (10) - 55pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Flamer
8 Guardsman: Lasgun

Infantry Squad (10) - 65pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Plasma gun
8 Guardsman: Lasgun

Infantry Squad (10) - 65pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Plasma gun
8 Guardsman: Lasgun

Scout Sentinel Squadron (1) - 45pts
1 ScoutSentinel: Lascannon

'Emperor's Shield' Infantry Platoon

Platoon Command Squad (5) - 30pts
1 Platoon Commander: Voice of Command,Laspistol,Close combat weapon
4 Guardsman: Lasgun

Infantry Squad (10) - 60pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Lasgun,Vox-caster
1 Guardsman: Flamer
7 Guardsman: Lasgun

Infantry Squad (9) - 85pts
1 Sergeant: Laspistol,Close combat weapon
1 Heavy Weapons Team: Heavy Weapons Team,Lascannon
1 Guardsman: Plasma gun
6 Guardsman: Lasgun

Infantry Squad (9) - 75pts
1 Sergeant: Laspistol,Close combat weapon
1 Heavy Weapons Team: Heavy Weapons Team,Autocannon
1 Guardsman: Plasma gun
6 Guardsman: Lasgun

Infantry Squad (10) - 55pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Flamer
8 Guardsman: Lasgun

Infantry Squad (10) - 55pts
1 Sergeant: Laspistol,Close combat weapon
1 Guardsman: Flamer
8 Guardsman: Lasgun

Scout Sentinel Squadron (1) - 35pts
1 ScoutSentinel: Multi-laser

'Emperor's Wrath' Artillery Company

Company Command Squad (7) - 105pts
1 Company Commander: Senior Officer,Voice of Command,Refractor field,Laspistol,Close combat weapon
1 Astropath: Close combat weapon,Psyker (Mastery Level 1),Telepathy
1 Master of Ordnance: Close combat weapon,Artillery Bombardment
4 Veteran: Lasgun

Chimera (1) - 65pts Dedicated Transport
1 Chimera: Multi-laser,Heavy bolter

Basilisk Battery (1) - 125pts
1 Basilisk: Heavy bolter

Wyvern Battery (1) - 65pts
1 Wyvern: Heavy bolter

Manticore (1) - 170pts
1 Manticore: Heavy bolter

Enginseer (1) - 40pts
1 Enginseer: Blessings of the Omnissiah,Independent Character,Laspistol,Power axe,Servo-arm,Frag and Krak grenades

Psykana Division

Primaris Psyker (1) - 50pts
1 Primaris Psyker: Psyker (Mastery Level 1)

Wyrdvane Psykers (5) - 60pts
5 Wyrdvane Psyker

Wyrdvane Psykers (5) - 60pts
5 Wyrdvane Psyker

Wyrdvane Psykers (5) - 60pts
5 Wyrdvane Psyker

Commissar (1) - 25pts
1 Commissar: Bolt pistol,Close combat weapon

Commissar (1) - 25pts
1 Commissar: Bolt pistol,Close combat weapon

Allied Detachment

Aegis Defense Line (1) - 50pts
1 Aegis Defense Line


Looking for love and hate. All advice is appreciated.

This message was edited 1 time. Last update was at 2017/02/19 20:58:21


 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Drop the plasma pistol on the ccs and buy a regimental standard. The shear amount of infantry you have will make it well worth it.


 
   
Made in gb
Pyromaniac Hellhound Pilot






Interesting list. Guard hordes are good

What is your plan with the infantry squads? Make them into a blob or run them separately? At the moment it looks like your horde would be far stronger in a CAD with priests/commissars as back up and running a lot of guardsmen as conscripts? I believe this configuration below costs 70pts less than your infantry component, gains 40 bodies, and your troops will now almost NEVER run away, which makes them far more valuable. I prefer autocannons/lascannons compared with specials, but you could vary it based on personal preferences A CAD would also open up the possibility of taking more wyverns, which is rarely a bad thing...

Guard CAD

CCS with MoO 80pts
2 commissars 50pts
2 priests 50pts

2 platoons:
PCS with autocannon + bolter - 41pts
PCS with autocannon + bolter - 41pts
2 combined infantry squads with 2 autocannons + 2 bolters 122pts (commissar here)
2 combined infantry squads with 2 autocannons + 2 bolters 122pts (commissar here)
50 conscripts 150pts (priest here)
50 conscripts 150pts (priest here)


Giving the sergeants bolters is also pretty good if you fancy some simple converting - 1pt per model is well worth it

I think you have too much gear on your CCS - I'd give them a Master of Ordnance and leave it at that. They're already your opponent's number 1 target out of your infantry and giving them lots of upgrades only adds to that. If you want more psychic, giving the primaris ML2 would be a better bet in my opinion.

This message was edited 1 time. Last update was at 2017/02/20 12:58:15


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
 
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