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[500] - Dark angels - I'm a New player,this is my first list is it ok?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Combined arms detachment
Hq
lvl 2 librarian on a bike with shroud of heroes and an auxpex. 125 points

Troops
Tactical squad 1 5 man squad sergeant with a combi-plasma gun and a melta gun marine. 90 points

Tactical squad 2 5 man squad sergeant with combi-melta gun and a plasma gun marine. 95 points

Fast attack
land speeder with heavy bolter and typhoon missle launcher. 75 points

bike squad 4 man squad with a grav gun. 115 points
500 points on the dot i should have all my bases covered.

Automatically Appended Next Post:
Tactics are run up with bikes and liby to and attack back line infantry. Tacs grab objectives and land speeder attacks from range.

This message was edited 3 times. Last update was at 2017/02/20 04:58:33


 
   
Made in us
Bounding Dark Angels Assault Marine





This looks like an ok start. I'd put the combi-plas/plas in one unit and the same with the melta. Also, you'll probably want to get some transports for the tac squads. Especially the melta. It is going to be hard to get them in range to be effective if they are foot slogging. For now, you may want to find the points to give the Librarian and Bike Squad melta bombs to help you deal with armor since they will most likely be the first ones to get close enough to do it.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in gb
Stalwart Veteran Guard Sergeant




Wales

As a start it's pretty good, just watch out for any army that can field a few tanks, such as IG, as you are a bit low on anti tank weapons.

Like above, melta bombs on the bike squad is a good choice for a makeshift tank Hunter squad.

374th Mechanized 195pts 
   
Made in us
Fresh-Faced New User




Thank you for the replies. I will eventually get some rhinos those are next on the list, well actually razorbacks because i am told i can make either with the razor back kit.

Changing it up a little bit if i change to regular bolters on the sergeants i save 20 points. Which would allow me to change melta tac to a plasma and give the bike sergeant and the librairian melta bombs. That would leave me 5 points maybe give one of the tac sergeants melta bombs or a storm bolter instead, even a combat shield for the librairan for at least a 6 invulnerable save.

This message was edited 1 time. Last update was at 2017/02/20 19:34:10


 
   
Made in us
Bounding Dark Angels Assault Marine





I wouldn't put anything into the sergeant. If his unit can't get close enough to use the melta then they probably won't make it into cc to use melta bombs either.

Normally I wouldn't do the plasma melta swap but it may make it a little easier to shoot with the additional range of the plasma. Something else to think about though, if all your AT now relies on your bikes getting into CC and you lose your bikes, you may be in trouble.

You could keep the melta on the tac marine and hope the bikes provide enough of a distraction for him to get into range. It will at least give you options just in case someone has a leman russ or something and your bikes get shot up.

I would probably stay away from a combat shield.With 3+ armor save, 4+ jink save, and the shroud of heroes he's already pretty survivable and the 6+ invul really won't help all that much.

That being said you'd still have some points to play with. You could always stick a combi weapon back on one of the tac sergeants. Or give the bike squad a combi-grav.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in us
Fresh-Faced New User




Hq
lvl 2 librarian with shroud of heroes, melta bombs, bike, auxpex 130 points

Troups
Tac squad 1, 5 man with one plasma gun and one combi plasma 95 points
Tac squad 2, 5 man with one melta gun 80 points

Fast Attack
Landspeeder typhoon missile launcher and heavy bolter 75 points
Bike squad 4 man squad with one grav gun and melta bombs 120

500 points

Ok so i get no melta bombs on the foot sloggers but why not the combat shield on the librarian? I get a 6 save is terrible but something is better than nothing if he gets shot with an ignore cover ap 3 weapon which i'm sure there is a few weapons that do that. if he get into close combat with the librarian he cannot get to jink I know I should try and not be in close combat with him but I am sure it will happen and if he is alone a power sword is going to kill him. also if my tac squads are the same thing it should be easier for me to make sure I am shooting at the right targets.

This message was edited 1 time. Last update was at 2017/02/20 21:49:32


 
   
Made in us
Bounding Dark Angels Assault Marine





I mean, there are definitely things that are AP 3 Ignores Cover/Jink, eldar dark reapers are incredibly annoying haha. And yeah, while a 6++ is better than no save you'd really want to use LoS blocking terrain, and at worst, the bike squad (i assume you're putting him here?) as a meat shield to absorb wounds. They will likely put more shots on you anyways than you could even hope to make with that 6++.

I always look at it this way, if i pay x points for this, what would I be giving up. Here, to get that 6++ your'd have to give up some melta bombs, auspex, combi-weapon or something like that.

To me, paying 5 points for a 6++ that will most likely fail , especially when I need it, isn't worth it when I could get something like melta bombs or an auspex that will likely earn their points back. I'd just play more carefully with him, which again, even if you have the 6++ you should be doing anyways because it isn't even close to reliable.

I completely agree about keeping the same weapons in the tac squad. May not have been the best way to say that in my other post but yes. I'd keep melta with melta and plasma with plasma.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in us
Fresh-Faced New User




Thank you again for the replies. I will try out the list above for a few games let me see with my own eyes what works and does not. That also will probably depend on the armies i face in my brothers group. I know i have a tyranid player, a tau player, and a blood angels player.
   
Made in us
Bounding Dark Angels Assault Marine





No worries man! That's probably good idea. Everyone's meta is a little different. Good luck against those armies. They can all be a little difficult. I will say i'd try out the list a couple times before you change it just to get the hang of it.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
Made in us
Fresh-Faced New User




I got a razorback/rhino. At this point level I can squeeze it in if I replace a bike and the combi-plasma from the sergeant is that a worthwhile trade? I assume it is as it protects/delivers one or both tac squads, but it takes away the one combi shot and one model from another squad. Sounds like a good trade to trade though.
   
Made in us
Bounding Dark Angels Assault Marine





I think it would be but that's just me. Combi weapons are one use only and while bikes are pretty awesome for DA making a 5 man tac squad more durable with greater mobility is great. I think its a pretty decent trade off because the bike only give you 1 more wound in that squad verses 3 HP and mobility for the tac squad and you still have the bike squad.

Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
 
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