Imperium Weapons
Las Pistol - S3 Ap6, burst pistol - 3 shots - price unchanged
Bolt Pistol - Unchanged
Grav, Fusion, Plasma pistols are always 12" range. Plasma pistols loses gets hot. All now cost 10pts
Lasgun - S3 Ap6, Burst fire - 5 shots per gun - price unchanged
Bolter - Unchanged
Storm Bolter - Profile - 18" S4 Ap5 Assault 3 - price unchanged
Combi Weapons - Unchanged, aside from changes to the underslung weapon listed below
Special weapons
Heavy Bolter - Name Changed to "SBW" or Squad Bolter Weapon - becomes a special weapon - 36" S5 Ap4, Assault 4 - 5pts
Flamer - S5, Ap4, Assault 1 template - price unchanged
Melta Gun - unchanged
Grav-Gun - 2 shots only - only 10pts
Plasma Gun - loses gets hot - only 10pts
Heavy Weapons - under 36"
Heavy Flamer - St6, Ap4, torrent 6" - 15pts
Multi-Melta - 2 shots - 15pts
Plasma Cannon - Regular profile gains Large blast + additional profile - 24" S7 Ap2, Heavy 3, gets hot - 15pts
Grav Cannon - Grav Amp removed - 4 shots only, 20pts
36"+
Lascannon - new rule - piercing - unsaved wounds caused by this weapon cause d3 wounds instead of 1. Penetrating hits by this weapon remove d3 hull points instead of 1 - price unchanged
Missile Launcher - Flakk missiles now included as 3rd profile, Frag missile gains large blast, krak missile gains small blast - 20pts
Auto-Cannon- now Heavy 4 - 10pts
Assault cannon - 36" - 15pts
Twin-linking weapons add 5pts
Other weapons
Shotgun - 18" range - No scatter small blast, S4 Shred- 5pts
Sniper Rifles - 15pts
Sniper changes Applies game wide to any army that has sniper weapons- Focus - units with the sniper rule or weapons with the sniper rule are subject to "focus". Focused units - all shots from sniper weapons are precision shots. All wounds ignore armor saves. If he focus roll fails none of the shots can be precision shots and the roll damage roll follows the weapon profile. To activate Focus, roll 2d6 for each unit with sniper weapons prior to that unit shooting. IIf this roll is under the unit's BS that unit has Focus.
Unknown Enemy - Lookout sir rolls cannot be taken against any hits from a sniper weapon regardless of focus being active.
Random SM weapons
Las-Talon - gains same rules for LasCannon
Icarus Stormcannon Array - heavy 4
Random IG weapons
Hell Hound Inferno Cannon - Ap3
Multi Laser - Heavy 4
Hotshot las pistol - 12" S4
Hotshot Lasgun - S4
Hotshot volley gun - 3shots, S4 - 5pts
Grenade launcher - Same profile as missile launcher missiles, no flakk grenades, same range for grenades 24"
Hellstrike Missiles -lose ordnance and 1 use only
Hellfury Missile - lose 1 use only
Earthshaker Cannon - 12" min range - Ap2
Deathstrike Missile - S D, Roll 3d6 on the d table and pick the highest
Hydra Autocannon - Heavy 6
Storm Eagle Rocket - Ap3
Automatically Appended Next Post: It's a start. I think that we could upgrade the other races to follow suit.
Part of the idea is to make other guns viable aside from grav. then it turned into update all guns.
Basically I want to do all the races so that there's some parity.
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