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Made in us
Master Engineer with a Brace of Pistols





washington state USA

That is what we call a typo sir





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Second Story Man





Astonished of Heck

So last Friday was the first mission of a monthly CJF-based campaign I'm running for our local group. Last month was a Trial of Position, and got a bit crazy. This month, these nestlings being called the Falcon Wing were called upon to do some work some Solahma and Freeborns couldn't handle. A bunch of bandits grew too big for their britches and took over an abandoned Elemental Trial Site.

------------------------------------------------------------

[Star Captain Jillok]
Mechwarriors! You have chosen your 'Mechs and are on assignment. As I mentioned earlier, a local bandit problem that has become more than just an irritant. Last report had them holed up in the abandoned Elemental Trial Area Hotel. While there are buildings there, they are not strong enough to hold a Mech, so be careful with your movement.

Remember, your assignment is to destroy the bandits in the area and recover whatever resources they have stolen from The Clans. It will be even better if you can figure out where they are receiving support from.

Recall that these bandits have proven to be sneaky and more powerful than expected, so plan accordingly.

------------------------------------------------------------

Arriving on scene, the under-strength binary (7 showed up) saw 2 T-12 Tigers (proxied by 3D-printed Pattons), 2 J. Edgar hovercraft, and 2 platoons of Motorized Infantry to their left and a supply truck (proxied mostly by Life vans, but also one IGMakes cargo truck) along with another platoon of Motorized Infantry just off the highway near some Woods. The Active Probes in the Arctic Cheetah and Mist Lynx detected some blips (noted by Privateer Press tokens) over the mountain (up to Level 10 in height at one place) to their right, but could only determine a few Vehicles and Mechs.

The Supply Truck and their escort, seeing the incoming Mechs decided to take off. One of the Tigers moved forward to engage while the other Stood Still and relied on the Woods it was in and its Camoflauge Command Ability to keep it safe. The other 2 Platoons started moving up to support them, but then veered off to support their fellow against the rapidly advancing Mist Lynx and Arctic Cheetah along with the J. Edgars. The Fire Moth and Adders moved to engage the Tiger tanks while the Horned Owl and Howler (Devil) moved to see what was happening over the hill.

The blips behind the mountain started moving, and a Royal Stinger came around the bend.
Spoiler:


The advancing T-12 became Immobilized and then smashed by the Fire Moth and Adders, but not before its AC/10 took off a Fire Moth Arm. The hunkered down Tiger moved out of the Woods to try and hunt down the Fire Moth as it whizzed about, and paid for its efforts by being Immobilized. One of the J. Edgars was caught by a fusillade of Adder Missile Fire and was Immobilized to be eventually destroyed. The other J. Edgar rushed up to avenge its fellows. Meanwhile the left flank PMI slowed sped across the desert to avenge their fellows.

The Arctic Cheetah plinked away at the escorting PMI with Missiles and Lasers till he could deliver some Machine Guns to wipe them out. Taking control of the first truck, the Arctic Cheetah tried to escort him away from the rest of the Bandits. An early Clan Phoenix Hawk jumped over the hill and started getting aggressive with the Mist Lynx causing him to back off, and the Stinger took up a position to try and intercept the Arctic Cheetah. A Javelin soon followed the Phoenix Hawk around the corner, and saw the PPC Adder getting hot. A perfect target for its Infernos.

Getting over the Hill, the Howler and Horned Owl were able to positively ID the blips the others detected. A Sentinel, Panther, and Commando were waiting for them, while a pair of Bandits (C) escorted some supply trucks away from the area. They also identified 2 Heavy Wheeled APCs, a Badger (C), and a Daimyo Command Truck (proxied by an IGMakes wheeled APC) escorting more supply trucks away. The Howler challenged the Sentinel and the Horned Owl challenged the Panther. The Commando, feeling left out, Ran to join the escort of the supply trucks.

The Horned Owl got some good hits on the Panther, and the Panther lost its Right Arm as well as the PPC it carried. It Jumped to try and get away or join its fellows, but it was just too slow, its remaining Missiles only once finding its mark. The Sentinel also ended up losing its Right Arm, but had difficulty landing shots with its SRMs and Ultra AC/5.

Spoiler:


On the left flank, with the Tiger immobilized, the Adders moved up to add their considerable firepower to the efforts to secure the supplies by removing their escorts. The remaining J. Edgar did a drive-by the Adders and moved to distract the Fire Moth. The Fire Moth continued dancing around the Immobilized T-12 till it was dead.

The Phoenix Hawk and Javelin moved in to position to engage the Adders, but weren't able to do more than light up the air around them.

The APCs and Supply Trucks moved as quickly as they could to the highway, but were blocked by the Arctic Cheetah. The Cheetah then started pouring fire in to the lead Heavy APC (Yellow), but couldn't land the hits to disable or destroy it quickly enough. The Mist Lynx also poured fire in to the Stinger, but didn't do enough Damage to disable anything.

The duel between the Horned Owl and the Panther raged on, with the Horned Owl stripping more and more Armor of the Panther, but not quite getting a finishing blow. The Panther was pretty much running scared, but not willing to admit it to the trashborn who challenged him. The Sentinel also feeling the heat from the Howler's PPC, ran in to a building for Cover, damaging his own 'Mech in the process.

The Bandit crews were cursing the speed of the trucks they were escorting, as it made it impossible for them to engage with their usual speed.

Spoiler:


(apologies in advance, I have no more screenshots, but the story must be finished!)

The Fire Moth finally managed to get a killing blow on the remaining Tiger, but by then, the mission was completed.

The remaining J. Edgar flew up to the LRM Adder to try and flank him, but was punished by the PPC Adder, killing it.

The LRM Adder scored the first kill of the APCs (Blue) as well as the PBI inside, but the PMI platoons laid in to him with rifle fire, scoring two hits on the Head, knocking him out and toppling his Mech.

The Javelin soon lost its leg and its life to the PPC Adder. The Phoenix Hawk was largely untouched throughout the fight, though, its ability to hit, kept it from doing much touching itself.

The Panther finally lost its leg and so lost its Duel. The same with the Sentinel as it tried racing down the street away from the Howler. The Stinger was Damaged, but still able to fight, and the Commando remained untouched by the end.

The Arctic Cheetah was finally able to kill the Yellow APC, as well as the PBI inside, and they were able to take control of half the supplies. The Command Truck realizing its force was outgunned, surrendered.

------------------------------------------------------------

[Star Captain Jillok]
Adequately done. While you were not able to secure all the resources these bandits were transporting, you did get a notable amount. It is unfortunate that you weren't able to destroy all their Mechs, but you did shatter their Vehicle compliment and hindered their Mech compliment.

You were also able to secure a command vehicle the bandits were using to coordinate their activities. Well done. Through our interrogations we have discovered that a Clan has been providing them the materiel they need to become a problem for us. They had just finished dividing up the spoils of the last delivery when you arrived. They have also given us a schedule for their next meeting date and location.

Due to your fine work, and the obvious inability for the solahma and Freebirths to deal with this situation, you are called upon to intercept this group when they come for this meeting and make sure that they do not add to our bandit problem again. I will notify you as to that time.

------------------------------------------------------------

A few notes for my future self, I should have applied some pre-existing Damage to most of these bandits, particularly the Tiger tanks. And why the h*** are motorcyles only able to pull 32 kph? It would have been interesting if I had used the Mechanized Infantry instead... Also, Ballistic Rifle PBI can be deadly if they all hit. That's what knocked out the Adder. Next time, just go with the Mobile HQ option, as it is more defenseless.

Still, everyone still had fun, and that's the most important part.

This message was edited 3 times. Last update was at 2024/03/10 05:13:44


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Lieutenant General





Florence, KY

Planned fulfillment for the Kickstarter is due to start in June via Quarter Master Logistics, with retail planned to for August



'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Leader of the Sept







Keeping to time is nice, but with all the Liya videos I was harbouring secret hopes of a March or April delivery. Oh well

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Second Story Man





Astonished of Heck

 Flinty wrote:
Keeping to time is nice, but with all the Liya videos I was harbouring secret hopes of a March or April delivery. Oh well

Most of it is due to how shipping has been disrupted at the Suez Canal. While China shipping to the US usually ignores it by going straight across the Pacific, more ships have to be devoted to going around Africa to account for lost time, thus making fewer ships available for Trans-Pacific shipping.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in pl
Horrific Hive Tyrant






   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Battletech is always on the menu on game night.

My first game was a team battle against a word of blake force. The WOB player is a rather new initiate from 40K so he tends to have some power gaming tendencies. he went out and got himself an orca and an omega.

Since he wanted to play with artillery i decided to oblige him with part of my derion regulars lance (i was in a team of 2 players with 3 mechs each). with a maelstrom backed up by 2 arrow IV Obakemono's. they proved their worth right away by decapitating a nightstar on turn 3.

the game ended when we lost our fafnir. as the pilot of our atlas was sitting at 4 head hits and had just woken up and the only other mech on our side was one of the Obakemonos that was nearly out of ammo. in the process of the battle we had not only killed the nightstar, but also the orca and did some serious damage to the remaining king crab and omega.

Spoiler:


Spoiler:



The second game for me was another team match with my lyrans teaming up with some davions in a good ol fedcom style defense of the realms from a clan incursion.

The davion heavy guards-
.temaplar
.centurion
.thunderbolt
.hammer hand.

My 10th lyran guards
.goliath
.black knight
.challenger XI
.challenger XII

The clanners-
.dire wolf
.executioner
.timber wolf
.nova cat
.mad dog

the executioner was nice enough to jump up on a hill in front of the majority of our force so we rewarded him with all the pew pew we could send his way. he promptly found the ground.

realistically the challenger XII that was taking point for the C3 network on the right flank should have died....but then the clanners did the silly thing and spread the damage all over the tank instead on the side it was facing. not making any critical hits also helped.

The only mech....as ironic as it was, being forced to withdraw, was the black knight.....from internal torso damage not from loosing linbs if you can beleive it.

with only the mad dog and dire wolf left facing down 7 IS mechs the clanners decided the give up the field..

Spoiler:


Spoiler:










GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in ca
Grisly Ghost Ark Driver






he executioner was nice enough to jump up on a hill in front of the majority of our force so we rewarded him with all the pew pew we could send his way. he promptly found the ground.

My old group called that "Fool on a hill". It was a frequent rookie mistake.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

It always amazes me that your guys can take hits on the head yet survive! With me it's always the headcapping weapons.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Second Story Man





Astonished of Heck

 Miguelsan wrote:
It always amazes me that your guys can take hits on the head yet survive! With me it's always the headcapping weapons.

M.

I've had a pilot survive a hit with a Head-capping weapon, sort of. First off, let me explain that it was a campaign game and we use Design Quirks as part of it. This is important.

The 'Mech I was using was a Lancelot, a windfall of LosTech that the GM provided for us. It has the Design Quirk 'Narrow/Low Profile' which means that if the Margin of Success on a hit is a 0 or 1, the hit only does half Damage or -4 on the Cluster Chart, while also providing a -2 on the Determining Crits Roll.

A Charger runs up to my Lancelot, only this isn't the normal 5/8 Charger, but the 4/6 carrying an AC/20. Guess where it goes? That's right the Head. But it was within that Margin of Success, so instead of taking 20 to the dome, it was 10. It barely Crit. Unfortunately, it also Crit the Cockpit, and due to other Campaign rules in force, he managed to luck out with 2 Wounds and a functioning 'Mech.

It didn't help him in the next mission he was in because, yeup, he took a Bomb to the Head before his Wounds had healed, and well, took a nap for that scenario and the linked scenario after that.

Still, most of the ones I do end up not being with Head-Cappers, either. The craziest is when a I took a pair Rifle Motorized Platoon up to short range with an Adder and their combined fire did 2 Heat Hits as well as TAC'd his Gyro.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Your relying on special scenario rules. in general head hits can come from a variety of things aside from just head capping weapons like gauss rifles.

Cluster LBX rounds, individual SRMs, ammo explosions, or failing a pilot shock test from falling. all of which will not instantly kill the pilot. it can still stack however making it harder and harder for the pilot to remain awake.






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Miguelsan wrote:
It always amazes me that your guys can take hits on the head yet survive! With me it's always the headcapping weapons.

M.


I've had pilots killed by LBX pellets before. that was embarassing, I don't think my opponent actually peirced the armor

Opinions are not facts please don't confuse the two 
   
Made in us
Fixture of Dakka





Yep. Floating crits can make for the occasional brutally short battle. First shot, single LBX pellet to the head, possible crit, crit confirmed, one crit to the cockpit, and once you hose out the cockpit you've captured a virtually intact mech.

What can suck worse is having several LBX pellets hit the head, each one causing a pilot hit and increasing the odds the pilot will spend the rest of the battle knocked out...

This message was edited 1 time. Last update was at 2024/02/28 16:34:54


CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Grisly Ghost Ark Driver






 Vulcan wrote:
Yep. Floating crits can make for the occasional brutally short battle. First shot, single LBX pellet to the head, possible crit, crit confirmed, one crit to the cockpit, and once you hose out the cockpit you've captured a virtually intact mech.

What can suck worse is having several LBX pellets hit the head, each one causing a pilot hit and increasing the odds the pilot will spend the rest of the battle knocked out...

Some time ago we were doing a rare Clan day, and I rolled up a Bane (Kraken). [Our host always had us roll up random mech tonnage regardless of what era or faction we were playing that day. You could then choose a model or variant from that tonnage.] Not the best Clan assault mech, but when someone is foolish enough to give you partial cover at short range "quantity has a quality of its own". This was when partial cover added +3 to the TN, but all shots were rolled on the Punch chart. Double fired of course, and got six head hits as well as incidentals we did not bother to resolve. So my Bane sandblasted the target's head off (12pts), critted the cockpit at least once, and six wounds on the pilot. Our host marveled and said, "If we were playing the Mechwarrior RPG, that would take 3 Edge points to survive."

The really amazing thing about that incident was my opponent learned nothing from the experience, and upon generating a new mech, walked it right back into the same partial cover. The bane now had broken two of the ACs, but double-firing still sandblasted the target's head and nailed the cockpit. "Dude, are you paying attention?" Apparently not.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

 
   
Made in us
Second Story Man





Astonished of Heck

 Vulcan wrote:
Yep. Floating crits can make for the occasional brutally short battle. First shot, single LBX pellet to the head, possible crit, crit confirmed, one crit to the cockpit, and once you hose out the cockpit you've captured a virtually intact mech.

What can suck worse is having several LBX pellets hit the head, each one causing a pilot hit and increasing the odds the pilot will spend the rest of the battle knocked out...

One night we had a kid take out a 'Mech with a Small Laser. It TAC'd, and we Float. It went to Head. He rolled at least one Crit Result, and it took out the Cockpit.

Still, dying to LB-X pellets that never pierce the Cockpit really promotes the use of Ferro-Lamellor Armor.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

We don't use floating crits in our group generally. we just apply double 1s to the facing torso (where all the good stuff is at anyway). with the amount of crits we do get and confirm i think it would be punishing for gameplay, especially combined with head hits, pilot damage from falls and expanded ammo explosion rules that we do use.






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Second swords of light did battle against those annoying crucius lancers.

I brought out something a bit different in the C3 lance

.hatamoto-chi 27T Daniel II
.hatamoto-chi 28T
.hatamoto-chi 28T "shin"
.no-dachi 2KC

he brought his usual
.nightstar
.atlas K4
.thunderbolt 9SE
.centurion D5

He got real luck on the first turn taking out the shin with a gauss rifle head shot. that pretty well won him the game as i managed to take nearly everything else out with an assault mech missing. he only had the thunderbolt left.

Spoiler:


Spoiler:



Game 2 we decided to play a later era so i brought out the 10th lyran guards (in both games we were using unit special rules).

My force-
.trebaruna
.stalker II
.black knight (clan spec)
.gauntlet

He broke out his mostly davion stuff
.king crab
.marauder II
.marauder
.centurion

i lost the little guy early to a through critical center torso hit and we managed a single headcap with my improved heavy gauss, but we made up for that with streak 2s and LBX 10S sandpapering everything else.

the centurion purposely ammo exploded all over the stalker II who was forced into withdrawal because even that much hardened armor has a limit.

The other freak thing was i only missed one time with the improved heavy gauss the entire game.

Spoiler:


Spoiler:


Spoiler:




This message was edited 3 times. Last update was at 2024/03/04 08:41:46






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

a host of battle tech games at the store as usual this weekend, mine was facing off against the sniper elite nova cat alpha galaxy.

we were using field manual special rules. so every clan mech was equipped with a targeting computer to fill their role

the clan side
.iron cheetah
.turkina
.war hawk
.nova cat
.summoner

Davion allies
.nightstar
.awesome
.avatar
.bushwhacker

My 10th lyran guards-

.gunslinger
.cerberus
.grand crusader
.tempest.


The game was super brutal with the clan player scoring no less than 4 cockpit kill criticals on 4 different mechs.

I was the only one who managed a kill on our side on the iron cheetah.

Spoiler:


Spoiler:


Spoiler:


Spoiler:







GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

CatalystGameLab wrote:If you were curious about how the new pre-painted Orion looked in the Star League Command Lance...

HERE YOU GO!

Seriously, this thing looks fantastic, and the paint is super durable! Looking forward to playing with it soon!


Spoiler:
   
Made in us
Grisly Ghost Ark Driver






re: Orion prepaint. Well, that's better than what I've painted. {For one thing, I'm too lazy to do line work.} So I cannot object on quality.

Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron

 
   
Made in us
Second Story Man





Astonished of Heck

While I'm not interested in pre-paint, it is more precise than mine.

I'm more interested in the Royal Orion Record Sheet that should be coming out with it.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
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