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2017/03/14 22:38:42
Subject: VIDEO Battle Report - 1850 White Scars Gladius vs Necrons
Hey guys, here is an 1850 battle report vs a necron list. I tried something a little different and brought a cheap little close combat troop killing bike command squad.
Khan on Moondrakken - 150
Command Squad, 4 power mauls, apothecary, bikes, razorback, Banner of the Eagle - 230
5 tactical marines, melta, combi melta, drop pod - 90
5 tactical marines, melta, combi melta, drop pod - 90
5 tactical marines, melta, combi melta, drop pod - 90
5 assault marines, 2 flamers, sergeant with melta bombs, drop pod - 85
5 Devastators, 2 grav cannons w/ amps, rhino - 140
Chaplain, the hunters eye - 110
Command Squad, 5 melta guns, drop pod - 140
5 tactical marines, grav cannon, rhino - 105
5 tactical marines, grav cannon, rhino - 105
5 tactical marines, razorback - 70
5 assault marines, two flamers, sergeant with melta bombs, drop pod - 85
5 devastators, 2 grav cannons with amps, rhino - 140
10th company strike force
6 close combat scouts - 66
6 close combat scouts - 66
6 close combat scouts - 66
2017/03/18 00:36:24
Subject: Re:VIDEO Battle Report - 1850 White Scars Gladius vs Necrons
Project log and campaign featuring Orks, Imperial Guard, Marines, Tyranids: http://www.xhorikwar.blogspot.com/ Currently focused on our Horus Heresy campaign with White Scars, Death Guard and Imperial Militia.
2017/03/28 01:41:26
Subject: VIDEO Battle Report - 1850 White Scars Gladius vs Necrons
I love The Retribution Phanlax it is a formation of beauty. It is prettty cheesy though as warriors and scarabs come back for free.
I would recommend for the Necron player to run a full unit of 9 scarabs if using that formation. NO ONE WANTS TO BE HOT WITH 9 WAVES OF SCARABS EVERYTIME THEY DIE. Additionally, they are great for holding up units from destroying more important units and for stopping vechiles before they can do damage. You might lose some units but hey once they are gone they come back for free.
With the warriors, keep them seperate to the HQ and just have them as a marching gun line. Even if they die you can bring them back and use them as a marching gun line etc. They will be great for getting objectives and due to rapid-fire your opponents wouldnt want to be that close (unless planning a charge) otherwise they might lose their units just as your units came back.
Orikan is great in unit of lynch guard with Swords&Shields as it gives them 3+/3++. You can also put the Overlors from the R.Phalanx into this unit as well to make him survive longer. Saff of light, Nightmare Shroud, phase shifter, res orb. With these your Olord is 2+/4++ for saves which is good, BUT! With Orikan you get to re-roll saving throws of 1 so basically your Olord should never die meaning you will always be spawning new units of warriors or scarabas!!! Just look out sir and have the lychguard take the hit on a 3++ which is more survivable. 4+ RP Help a lot
Also. Don't doubt the Tomb Blades. They are Immortals on steroids and speed. Move 12" basic and if they dont shoot they can move another 12" so in one turn they can move 24" which is great for get objects any time during your turn. Also, particle beamers are the best weapon to take. Strength 6, blast and because the Tomb Blades are TWL you can re-roll if you miss. Does a good bit of damage. Also 3 units of 3 can get 3 different objects, gang up into 9 and do 9 strength 9 blast which does massive damge or get line breaker and objects. Very versitile. Highly recommend.