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Made in us
Been Around the Block





After a 3 year break from playing in a tournament I am finally getting back into it. I don't expect to win very many games but, I intend to learn about the current meta. I am bringing two formations (Scion Ground Assault Formation, Emperors Blade Assault Formation). Both formations are heavily mechanized that specialize in close range shooting. This force will have to be played very aggressively and thus I plan to place objectives on the center line of the table and mostly deploy center forward. The big weakness of this list is no reliable anti-air fire outside of twin linked and no psychic support. I appreciate your feedback.

'Ground Assault Formation' (976pts)

Commissar
Carapace Armour, Close Combat Weapon, Lord Commissar, Plasma Pistol, Warlord

Militarum Tempestus Command Squad
4x Tempestus Scion w/ Plasma Gun
Tempestor Prime
Close Combat Weapon, Plasma Pistol

Militarum Tempestus Scions
4x Tempestus Scion, 2x Tempestus Scion w/ Meltagun
Tempestor
Bolt Pistol, Close Combat Weapon

Militarum Tempestus Scions
4x Tempestus Scion, 2x Tempestus Scion w/ Meltagun
Tempestor
Bolt Pistol, Close Combat Weapon

Militarum Tempestus Scions
4x Tempestus Scion, 2x Tempestus Scion w/ Plasma Gun
Tempestor
Close Combat Weapon, Plasma Pistol

Taurox Prime
Searchlight, Twin-linked Hot-shot Volley Gun, Twin-linked Taurox Gatling Cannon
Taurox Prime
Searchlight, Twin-linked Hot-shot Volley Gun, Twin-linked Taurox Gatling Cannon
Taurox Prime
Searchlight, Twin-linked Hot-shot Volley Gun, Twin-linked Taurox Gatling Cannon
Taurox Prime
Searchlight, Twin-linked Hot-shot Volley Gun, Twin-linked Taurox Gatling Cannon


Emperor's Blade Assault Company (872pts)

Company Command Squad
Carapace Armour, 2x Veteran w/ Plasma Gun
Chimera
Dozer Blade, Heavy Bolter, Heavy Flamer
Company Commander
Carapace Armour, Close Combat Weapon, HoC: Wrath of Cadia, Orders
Laspistol
Veteran w/ Regimental Standard
Laspistol & Close Combat Weapon, Regimental Standard
Veteran w/ Vox-caster
Laspistol & Close Combat Weapon

Hellhound Squadron
Hellhound
Dozer Blade, Heavy Flamer, Searchlight

Veterans
Grenadiers, Veteran w/ Heavy Flamer, 2x Veteran w/ Meltagun, 5x Veteran w/ Shotgun
Chimera
Dozer Blade, Heavy Bolter, Heavy Flamer
Veteran Sergeant
Bolt Pistol, Close Combat Weapon
Veteran w/ Vox-caster
Shotgun

Veterans
Grenadiers, Veteran w/ Heavy Flamer, 2x Veteran w/ Meltagun, 5x Veteran w/ Shotgun
Chimera
Dozer Blade, Heavy Bolter, Heavy Flamer
Veteran Sergeant
Bolt Pistol, Close Combat Weapon
Veteran w/ Vox-caster
Shotgun

Veterans
Grenadiers, Veteran w/ Heavy Flamer, 2x Veteran w/ Meltagun, 5x Veteran w/ Shotgun
Chimera
Dozer Blade, Heavy Bolter, Heavy Flamer
Veteran Sergeant
Bolt Pistol, Close Combat Weapon
Veteran w/ Vox-caster
Shotgun

Let me address some of the common questions I receive:

I know I have made some controversial choices for some players so let me address the reasons for them. I have played with the Taurox Prime with all of its different weapon styles and in use I have found the gatling cannon is the best choice when it is being used aggressively. The battle cannon looks decent on paper but in practice is the weakest of the weapons choices. The missile launcher is a good weapon but you always want to use it at its maximum effective range because it is on such a fragile frame. Those scions should not be sitting in the backfield not utilizing their firepower all game and, if I wanted backfield firepower I would take tanks or artillery.

Why do I take the heavy flamer with melta guns? The first reason is that I can only shoot two weapons out the top hatch of a chimera and when they go tank hunting I would rather them be inside their metal box while doing so. The second reason is for overwatch. If that chimera gets charged that heavy flamer pops out and puts down the wall of flame. Last reason is that these guys should be aggressively going for objectives. The majority of the time enemy infantry will be holding the objective in cover. The best option for removing them is with that heavy flamer to stack on those wounds. I understand taking another Hellhound except that the Hellhound is a tax unit. for the same cost of that Hellhound I could take two Wyverns which are a better unit but, then I lose the preferred enemy for my units that the formation gives.

Why the Heavy Bolters over the Multilaser? Its a personal preference that I prefer the better AP over the +1 Strength. Players end up shooting multilasers at light vehicles which they are really ineffective at unless it is armor 10. I would rather target light infantry and remove their armor save and force them to make cover or go to ground.

Lastly the standard. Yes, the platoon standard is garbage and I would never take it. The regimental standard provides leadership buffs that the veterans need. Those veterans will be taking casualties and being forced to take moral tests. If that standard can keep one meltagun vet from running away or being pined it will have paid for itself. The guard need leadership buffs to stay on the table and the only effective way to do that in this case is with a standard.

Thanks for your input and I hope that clarifies some of the choices I made.

[Thumb - ITC Scion.jpg]

   
Made in gb
Fresh-Faced New User




I really like the list and love the aesthetics of your force great paint job!

Not sure if your looking for feedback but while I agree with a lot of your choices here's my 2 pence.

As a scions player I have admit I'm not a fan of the formations, while the twin-linking on disembarking helps with the single order per command squad, I feel it wastes their deep strike and obsec both of which are potent rules. Personally I'd make it a CAD and drop the comissar, keep the plamsa on the command squad (works brilliantly with the preferred enemy rule and can even work against av14 with the rending rule). I'd keep the Taurox as dedicated transports and use them as mobile obsec, then again this is personal taste I think you have plenty of anti infantry with heavy bolters/flamers and the hell hound I'd switch them back to the autocannons for popping transports at long range that way they can keep any backfield objectives while the rest of the force moves up the field.
With points saved I'd either get plasma on the vets for better range and shots on MCs, cammo nets or my personal favorite an inquisitor with psycannon with the scion command squad for tanking small arms fire, more S7 shooting and again he benefits from that preferred enemy order for more rends. Alternatively if you can trim a few more points you may be able to get an avenger for your anti-air as I believe scions can take FW aircraft, a very versatile unit and would look great with your army.

Again sorry if it's not what your looking for I do like your force just figured I'd offer alternatives.
   
Made in us
Human Auxiliary to the Empire





Pretty solid mechanized choices in my opinion considering the limitations to Militarum Tempestus formations.
   
 
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