I'm not entirely sure where your damage is going to come from. Hunters are good at picking wounds off of unsupported heroes and Revenants are good at picking off unsupported ranged units near the back of the board but in a full on brawl I don't have confidence in those dryads to hold the line.
I would suggest blocking the Dryads into a big unit of 20. A block of 20 Dryads in a Wyldwood is essentially immovable, A 3+ Sv with -1 to hit and benefits from being the obvious target for that Arcane Shield that both of your wizards know. Damage-wise they are mediocre, but they can lock down any area near a Wyldwood and you can pump Great Bow and Arcane bolts into important models. Extra points if you charge the ancient in corner to corner and inflict a Stomp alongside Arcane Shield and thr Ancients command ability, 2+ Sv re-rolling 1's and -2 to hit will stop a bloodthirster in their tracks.
Not to mention if by some god awful chance they drop below 12 you can resurrect them. With this as the core of your army, the Revenants can pick around the edges as they are best at and Great bows can pump into what they feel like. Dryads just gain so much by being bunched into 20 models, all you have to do is slowly grow Wyldwoods up to the obj and wait, you won't be moved.
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