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Not sure if it exists but I may have thought of a new gameplay thing  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Guardsman with Flashlight





Right behind you, all the time

Like I said it might exist but I thought imagine if the player who gets
First turn (large battlefield with dense terrain) sets up troops any where without
The other player seeing. Then the second player deploys his troops and has
The goal of eliminating all of the first players troops, search and destroy style.
Just a thought from a somewhat inexperienced player.

FIX BAYONETS!!!
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







There was a 4e scenario that sort of worked this way. The attacker got to recycle units when killed, but the defender won so long as he had a nonzero number of models on the table when the time limit hit.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Decrepit Dakkanaut





IMO, with the way most terrain is built these days, the deployment would have to be virtual, and you'd have to have a 3rd party involved.

By virtual, I mean that the defender would have to simply write down where their units are (which is where 3rd party comes in), and the units are only "revealed" when the enemy gets within X range. Would make an interesting mission rule though... something like, at the end of the movement phase, roll 2d6 for each unit, that is the sight radius they have. Anything within that radius that has not been revealed, is.

Most shops I've been to, the terrain is just too open, even when densely populated on a board. Most buildings are set up/built with shooting from them in mind, so windows galore.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Maybe numbered counters, where the defender gets more counters than he has units (say 150%, ie if you have 10 units you get 15 counters so 1 in 3 will be false positives).

 
   
Made in gb
Battleship Captain





Bristol (UK)

Didn't 5th ed have ambush rules?
One player gets a certain amount of tokens, some tokens are fake, others real.
The blips can move 6'' a turn, but not run shoot or assault.
Either the controlling player can choose to reveal a blipat the start of his movement phase, or they are revealed I think when an enemy unit moved within 12''.
When revealed the units appear exactly as if disembarking from an open topped transport, the blip being the hull (so they could assault).
I don't think the rules ever said what could/couldn't ambush but common sense should prevail

I may just be pulling feth out of my arse though, and I don't remember anything else.
You could do both sides having ambush or either side fiddling points.
Could be interesting in Kill Team and/or with the Zone Mortalis rules.
If you've seen the Ork Kommandos which are just guns poking out of a box or holding up an Ultramarine picture I think they weere originally built as ambush markers before they removed the rules.
The Genestealer blips in space hulk make good markers, perhaps using masking tape or cut down post-its on the bottom to show what's what.


   
Made in us
Heroic Senior Officer





Woodbridge, VA

GW did a concealed deployment at a staff tourney I played in (former Outrider) many years ago. They used cardboard boxes to block us from seeing where the other guy was deploying, so both sides basically deployed blind, using terrain instead of enemy locations. I think this was way back when you alternated deploying units in regular deployment, so it was a big change in the game dynamics.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
 
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