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Ynnari Anti-Air... Which is the best option?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Best Anti-Air for Ynnari
Razorwing Jetfighter 8% [ 2 ]
Crimson Hunter 76% [ 19 ]
Hemlock Wriathfighter 8% [ 2 ]
Black Guardian War Walker with Eldar Missile Launcher 0% [ 0 ]
Black Guardian Vyper with Eldar Missile Launcher 0% [ 0 ]
(Black) Guardian Defender squad with Eldar Missile Launcher 0% [ 0 ]
Wraithlord with Eldar Missile Launcher 8% [ 2 ]
Total Votes : 25
Author Message
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Made in us
Shas'ui with Bonding Knife






So out of what we have to pick from, what is the best option for Anti-Air in a semi-competitive list?

- Razorwing Jetfighter
- Crimson Hunter
- Hemlock Wriathfighter
- Black Guardian War Walker with Eldar Missile Launcher
- Black Guardian Vyper with Eldar Missile Launcher
- (Black) Guardian Defender squad with Eldar Missile Launcher
- Wraithlord with Eldar Missile Launcher

Thanks in advance!

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in es
Swift Swooping Hawk





If those are just only options (notice sometimes war walkers with massed scatter lasers and guide are quite efficient)

I suggest go for the Crimson hunter it's the most efficient one point wise

P.S: Razorwing can be handy too but the Hemlock it's useless vs Air btw.

This message was edited 1 time. Last update was at 2017/03/24 19:28:33


 
   
Made in us
Shas'ui with Bonding Knife






Lord Perversor wrote:
If those are just only options (notice sometimes war walkers with massed scatter lasers and guide are quite efficient)
I didn't know that Scatter Lasers had Skyfire.

SG

Edit: After looking at the codex, it doesn't appear that Scatter Lasers have Skyfire. How can Scatter Lasers take out flyers?

This message was edited 1 time. Last update was at 2017/03/24 19:39:38


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in es
Swift Swooping Hawk





 ServiceGames wrote:
Lord Perversor wrote:
If those are just only options (notice sometimes war walkers with massed scatter lasers and guide are quite efficient)
I didn't know that Scatter Lasers had Skyfire.

SG


They do not but using a Farseer granting them Twin-link with guide or prescience grants you a lot of S 6 shoots that can land and do the work.

The thing is EML are so expensive that for the cost of a couple of those you can get some other cheap units and perform similarly with better use elsewhere.

Quick example a Wraith lord with 2x EML worth as much as 3x WW with Scatter lasers and both will perform around similar hits per turn against Air units, but the turn you do not need to perform AA duty 24 S6 shoots will clearly provide better benefits than just 2x missiles anywhere else.





This message was edited 1 time. Last update was at 2017/03/24 19:39:27


 
   
Made in be
Courageous Beastmaster





Crimson hunter especially with the formation.




 
   
Made in us
Damsel of the Lady




 ServiceGames wrote:
Lord Perversor wrote:
If those are just only options (notice sometimes war walkers with massed scatter lasers and guide are quite efficient)
I didn't know that Scatter Lasers had Skyfire.

SG

Edit: After looking at the codex, it doesn't appear that Scatter Lasers have Skyfire. How can Scatter Lasers take out flyers?


Just in case there's a misunderstanding, weapons without Skyfire can still shoot at air they just only hit on '6's.

So you throw Guide/Prescience on a bunch of Scatter Lasers, basically Twin-Linking them and then go wild. 1/6 of your shots will hit and then 1/6 of your misses should hit the second time around. Throw enough volume of fire up and you can bring down some fliers.

Of the list, I sadly find EML's not to work too great just because the amount of shots they put out is so low and their point cost is so high.

This message was edited 1 time. Last update was at 2017/03/24 19:43:19


 
   
Made in gb
Lethal Lhamean




Birmingham

Crimson Hunter by a long way.

Who on earth voted for the Razorwing?
   
Made in us
Shas'ui with Bonding Knife






Audustum wrote:
Just in case there's a misunderstanding, weapons without Skyfire can still shoot at air they just only hit on '6's.

So you throw Guide/Prescience on a bunch of Scatter Lasers, basically Twin-Linking them and then go wild. 1/6 of your shots will hit and then 1/6 of your misses should hit the second time around. Throw enough volume of fire up and you can bring down some fliers.

Of the list, I sadly find EML's not to work too great just because the amount of shots they put out is so low and their point cost is so high.
Thanks for the info! That makes a lot of sense. I appreciate it!

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

And if I remember correctly, the BRB FAQ states that Blast weapons cannot touch Flyers, so the Hemlock should not be on this list at all.
Also, any of the Missile Launcher options should be removed as well. EMLs are just bad. Scatter lasers hitting on 6's are better all around.

So that leaves just the Razoriwng and Crimson Hunter. Considering my earlier comment about Blasts vs Flyers, I think we all know the correct choice here.

-

This message was edited 1 time. Last update was at 2017/03/24 19:56:38


   
Made in us
Shas'ui with Bonding Knife






 Galef wrote:
And if I remember correctly, the BRB FAQ states that Blast weapons cannot touch Flyers, so the Hemlock should not be on this list at all.
Also, any of the Missile Launcher options should be removed as well. EMLs are just bad. Scatter lasers hitting on 6's are better all around.

So that leaves just the Razoriwng and Crimson Hunter. Considering my earlier comment about Blasts vs Flyers, I think we all know the correct choice here.

-
So, I guess it's come down to Vypers or War Walkers with Scatter Lasers backed up by a Farseer or the Crimson Hunter.

EDIT: Vypers and/or War Walkers can be on the table first turn where the Crimson Hunter would have to be second turn or later.

SG

This message was edited 1 time. Last update was at 2017/03/24 20:35:04


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Fresh-Faced New User




No Swooping Hawks???

~Shadowseer Treads Upon Stars
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Personally I'd run war walkers with scatters.
The sheer volume of fire is enough to get the job done pretty well.

On top of this, they can also perform other tasks too, in the event there isn't a flyer or that they have killed it already.
Most people tend to give them a wide birth due to their shooting aswell, or try to target them early on.
The range mixed with starting on the board means they generally do bloody well.

I've found that skyfire on poor weapons really means next to nothing when there's an option of a high shot volume able to do the job for less.

It also gives you the ability to hunt anything AV12 or less, chew through most units and force saves on deathstars or tough units.

   
Made in us
Shas'ui with Bonding Knife






I appreciate all the advice, guys. I couldn't make up my mind, so I picked up a Crimson Hunter and a War Walker.

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Sinewy Scourge




Boulder, Colorado

Crimson hunter exarch is by far the best.

   
Made in us
Regular Dakkanaut




which EML's? the basic or the USF ones? i ask because i can see using 2 of the USF ones on a black war walker with the other 2 walkers having scats. especially since they have skyfire
   
Made in us
Sinewy Scourge




Boulder, Colorado

lliadon wrote:
which EML's? the basic or the USF ones? i ask because i can see using 2 of the USF ones on a black war walker with the other 2 walkers having scats. especially since they have skyfire


what gives them skyfire?
   
Made in gb
Fixture of Dakka




 gummyofallbears wrote:
lliadon wrote:
which EML's? the basic or the USF ones? i ask because i can see using 2 of the USF ones on a black war walker with the other 2 walkers having scats. especially since they have skyfire


what gives them skyfire?

EML's have Skyfire but scatters have enough shots to hit things when you take a lot of them.
   
Made in us
Shas'ui with Bonding Knife






For the Crimson Hunter, should I take two Bright Lances or two Starcannons. I'm thinking Bright Lances.

What do you all suggest?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Sinewy Scourge




Boulder, Colorado

pm713 wrote:
 gummyofallbears wrote:
lliadon wrote:
which EML's? the basic or the USF ones? i ask because i can see using 2 of the USF ones on a black war walker with the other 2 walkers having scats. especially since they have skyfire


what gives them skyfire?

EML's have Skyfire but scatters have enough shots to hit things when you take a lot of them.


I'm aware, I just thought he meant war walkers have native sky fire, my apologies
   
Made in us
Fixture of Dakka






Crimson Hunter hands down.... I mean its made to be AA

   
 
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