Don't know what the quad mortars do, but if you think they work try them out^^.
Yeah the Tzeentch discipline sucks, but the
ML upgrade is for better denying the witch. Cause otherwise you also deny witchfires on the 6 and some good old psycic shrieks can really mess you up
. (My prince got bombed away today and another one also, but he saved all wounds with is invulnerable save XD).
Btw here is my list, but notice it's only 1500 points and no renegades^^.
Night Lords Murder Talon:
Command:
DP of Tzeentch (flight, armour, black mace)
DP of Tzeentch (flight, armour, stormbolt plate)
DP of Tzeentch (flight, armour, Talons of the Nightterror)
DP of Khorne (flight, armour, Axe of blind fury)
Raptor Talon:
Chaoslord (Jumppack, Meltabombs, Poweraxe)
3x5 Raptors (Champ with Meltabombs, 2x Meltas each)
Auxilary:
2x1 Spawn
Total: 1500 points
Played this against Grey Knights in an Maelstrom and Eternal War mixed Mission today (Relic + Maelstrom were you draw 3 cards in the beginning and when you have less than 3 cards and your oponnent can't see your cards)
His list:
Nemesisstrike Force
Librarian (Hammer, ML3)
Librarion (Hammer; ML3
Draigo
5 Terminators (4 Helebards)
Dreadknight (Greatsword, Flamer, Psibolter, Teleporter)
Dreadknight (Hammer, Psibolter, Teleporter)
Imperial Knight Detachment
1 Imperial Knight Paladin
Was a hard match, but i won on Maelstrom and he had the Relic and some Maelstrom points (13:8 my win).
First Round he nearly killed my Black Mace Prince with a Psycic Shriek. 5 Wounds on the Prince, but he saved all wounds with 5s and 6s on his daemon save =).
My Raptors were quickly reduced to lots of 1 or 2 man squads, but they got me some Maelstrompoints and my Raptor Lord and his Squad killed the Imperial Knight in Closecombat with Meltabombs. (Two Explosion Results with the Meltabombs).
My Princes only killed one Dreadknight and the other dread got killed with Meltas and a Charge from the Talon
DP and the Raptorlord with his last raptor. The Dreadknight killed theTalon
DP instantly but my Raptorlord killed the dread with his poweraxe ^^.
Turn 5 we ended the Game, cause i was really far ahead and my oponent only had 3 or 4 maelstrom points and the relic.
Reflection of the army:
The
DPs are good, but never assault into difficult terrain or they get killed really fast.
Raptors are also good and the Meltas can open all kinds of units
The Spawn are only good for distraction and can be abused as overwatch shields.