Switch Theme:

[1250] - Space Marines - White Scars  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Slippery Scout Biker




Southern NH

This is a bit of an odd scenario so let me explain:
I am submitting 4 different lists at once, all different factions hence different threads. These are 1250 lists for a doubles tournament with RANDOM PARTNERS. I think that part alone is pretty cool, but there is another twist to go along with it.
All players are encouraged (not required) to bring and turn in lists for one “Good Guys” and one “Bad Guys” army. Once your partner is determined, decide between you which side you will be representing or which combination will work the best, but you both have to use one of the two lists you initially provided. So my example is that I have a Space Marine and an Eldar list for good guys, and a Chaos and Orks list for bad guys. I am looking for advice on all so I can determine which will be better for this type of format. I just want to be in a position that no matter which side I play for, I’m bringing my A-Game.

Alright enough background, on to the list/s.

Finally, my Space Marine White Scars Bikers. Almost as fast as the Eldar, and hits really hard in most cases. Not often I come up against threats (at this point level) that I don’t have some kind of answer for.

1250 Road Warriors FINAL

****C.A.D.****
White Scars Chapter Tactics:
Born in the Saddle- Bikes have Skilled Rider, and add 1 to S for Hammer of Wrath
Fight on the Move- Hit and Run. May re-roll the dice for run moves.
HQ
• Techmarine: Bike, Conversion Beamer, Hunter’s Eye, Melta Bombs – 130
TROOPS
• Bike Squad: (4) 2 x Flame – 94
• Bike Squad: (4) 2 x Gravgun – 114
• Bike Squad: (4) 2 x Gravgun - 114
• Bike Squad: (4) 2 x Meltagun, Sgt w Melta Bombs - 109
• Bike Squad: (4) 2 x Meltagun, Sgt w Melta Bombs - 109
FAST ATTACK
• Attack Bike: Multimelta – 50
• Attack Bike: Multimelta – 50

TOTAL: 770

****Stormbringer Formation****

• Scouts: (5) Shotgun, 2 x CCW, Sgt w Combi-Melta, Melta Bombs. Land Speeder Storm, Multimelta upgrade - 120
• Scouts: (5) Shotgun, 2 x CCW, Sgt w Combi-Melta, Melta Bombs. Land Speeder Storm, Multimelta upgrade – 120
• Land Speeders: (2) HB & HB, HB & HF – 100
• Land Speeder: MM & MM – 70
• Land Speeder: MM & MM – 70
TOTAL : 480

I don’t think I need to put much explanation into this one. Great mix of infantry and tank/MC killing power. Can hold their own in CC, or can gang up with multiple units without difficulty. My style has always been shooting heavy (unless playing Orks) and this much firepower on the move is nice.

One thing I will say, possibly encourage people to do, is try the Techmarine with Conversion Beamer and Hunters Eye. You’ll get the weakest shot of the different ranges, but attach him to a squad with grav or melta and open up against an opponent that relies on Jink or Cover saves and hilarity will ensue. Warning- Not good for making friends….

As always, ANY and ALL feedback is welcome. Thank you for looking!

   
 
Forum Index » 40K Army Lists
Go to: