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Made in us
Mindless Spore Mine



112 Bastian Rd, Battle Mountain, Nv,

Hello Everyone, I am new to DakkaDakka so if I get something wrong please be understanding, But I wanted some feedback on my current army list and my idea for Orygns.

To start, here is my army list composition;
++ Onslaught (Imperialis Militia and Cults Army List) [3995pts] ++

+ Elites +

Imperialis Auxilia Medicae Detachment [40pts]: 3x Medicae Orderly

+ HQ +

Discipline Master Cadre [105pts]
·· Discipline Master: Carapace Armour, Melta Bombs, Refractor Field
·· Discipline Master: Carapace Armour, Melta Bombs, Refractor Field
·· Discipline Master: Carapace Armour, Melta Bombs, Refractor Field

Force Commander [265pts]: Carapace Armour, Cyber-familiar, Digital Laser, Iron Halo, Mastercraft a single weapon, Planetary Overlord, Plasma Pistol, Power Fist
·· The Muster of Worlds: Survivors of the Dark Age, Warrior Elite

+ Troops +

Imperialis Militia Fire Support Squad [210pts]
·· Militia Fire Teams: Lascannon
·· Militia Fire Teams: Lascannon
·· Militia Fire Teams: Lascannon
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Autocannon
·· Militia Fire Teams: Autocannon
·· Militia Fire Teams: Autocannon

Imperialis Militia Grenadier Squad [165pts]: Advanced Weapons, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Flamer
·· Grenadier Sergeant: Melta Bombs

Imperialis Militia Grenadier Squad [165pts]: Advanced Weapons, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Flamer
·· Grenadier Sergeant: Melta Bombs

Imperialis Militia Grenadier Squad [165pts]: Advanced Weapons, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Flamer
·· Grenadier Sergeant: Melta Bombs

+ Fast Attack +

Auxilia Thunderbolt Heavy Fighter [250pts]: Flare Shield, Four Sunfury Heavy Missiles, Ground-tracking Auguries

+ Heavy Support +

Auxilia Heavy Ordnance Battery [315pts]
·· Artillery Carriage Team: Breacher Shells, Medusa Siege Guns, 4x Militia Auxilia Crew
·· Artillery Carriage Team: Breacher Shells, Medusa Siege Guns, 4x Militia Auxilia Crew
·· Artillery Carriage Team: Breacher Shells, Medusa Siege Guns, 4x Militia Auxilia Crew

Auxilia Malcador Heavy Tank [325pts]: Armoured Ceramite, Demolisher Siege Cannon, Dozer blade, Flare Shield, Siege armour

Imperialis Auxilia Rapier Battery [180pts]
·· Rapier Team: Quad Mortar ("Thudd Gun")
·· Rapier Team: Quad Mortar ("Thudd Gun")
·· Rapier Team: Quad Mortar ("Thudd Gun")

Militia Auxiliary Battle Tank Attack Squadron [525pts]
·· Leman Russ Vanquisher: Dozer blade, Heavy Stubber, Lascannon
·· Leman Russ Vanquisher: Dozer blade, Heavy Stubber, Lascannon
·· Leman Russ Vanquisher: Dozer blade, Heavy Stubber, Lascannon

+ Lords of War +

Auxilia Baneblade Super-heavy Battle Tank [650pts]: Armoured Ceramite, Multi-laser, Side sponson with one Lascannon and one twin-linked Heavy bolter, Super-heavy Command Tank

Auxilia Stormhammer Super-heavy Assault Tank [635pts]: Armoured Ceramite, One pintle-mounted Multi-laser or Heavy flamer, Super-heavy Command Tank, Targeters (BS 4)

++ Total: [3995pts] ++

Created with BattleScribe
The Idea is to have the infantry sit in the back field, defending the thudd guns and heavy artillery carriages, while the tanks and artillery shatter the enemy's ranks. Is this a good list to make work with this strategy?

Also, I have plans to make another list, one more focuses on getting up closer and personnel. I want to run Orgyns, but I hate GW's and FW's Orygns. I was thinking of running the Orygns as Warmachine's Cryx's Reaper heavy Warjacks. Would this be acceptable as far as orygns are concerned, and how big are they compared to say a Death korp of Krieg soldier, which is what my imperial militia are using for their grenadiers?

Thank you for your time and your input guys.
Panzerlife
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

List looks good but you only get 1 LOW slot and 3 Heavy support slots so you will need to remove one option out of each of those, you should however save enough points go take a couple of grenadiers squads with a land raider proteus.
   
Made in us
Mindless Spore Mine



112 Bastian Rd, Battle Mountain, Nv,

I'm using the onslaught FOC not the age of darkness, which means I can take 2 LOW and 4 heavies.
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

You will need to okay that with each and every opponent you face beforehand then but yeah thats fine, i would sort yourself a proper age of darkness list for the people who will say no though.
   
Made in fr
Battleship Captain




superheavy command tank upgrades....do you really need 2? And if you're taking 2, do you really need discipline masters?

Overall it looks good. Onslaught is a good option for imperial army, who
Get most of their shiny toys in heavy support (rapiers, for example, are elites for anyone else).

Thoughts: you're overspending on your force commander.
With iron halo and cyberfamiliar, you have a 3++ save.... so why take carapace armour? Even with survivors provenance, you'll never use your armour save.

Without ogryns, servo automata, or something similar, you lack an assault unit worth spit - not a problem (a shooty militia army is fine) but spending umpty-ump points on a mastercrafted powerfist with digital lasers which will still get beaten, or flee and get sweeping advanced, and at s6 still can't even glance a contemptor, strikes me as wasted points. I'd rather take meltabombs and just accept he's dead if he actually ends up in a fight....

The grenadiers are okay, but....confused. Warrior elite is cool and all, but you've already got discipline masters (ld9 with a reroll) but no stubborn (so if you end up in melee you're going to lose by so much you essentially need a double one)


The army is close to passing the "can it kill a spartan" test - three bastion breachers and three vanquisher at shells should do tge bulk of the work, with assorted lascannons covering any deficit.


Are they a gunline? Walk up to the midfield? Or storm an objective?

flamers are good for the latter, but a transport is also important, and hand flamers for the sarge and discipline master.

If you're footslogging, grenade launchers are also a good option.

If static gunline, lasrifles and rotor cannon are the order of tge day.


the fire support....mixed weapon teams tend to perform less well than "pure" squads. I'm assuming you plan on using planetary overlord/merchant princeling for AP3 bolters/autocannon?

thunderbolt -keep the kinetic piercers: youve got three gun carriages, a heavy tank, and more lasfire than you can shake a swagger stick at. Killing marines isnt hard. Killing gunships might be.

Gunline castling is a fair plan, but sooner or later you will need objectives - rhino or arvus borne grenadiers are your best option for this.

Provided you play at a store/events which allow non gw models, heavy warjacks should be more than big enough (might even be a little too big -aren't they dreadnought sized?)

This message was edited 3 times. Last update was at 2017/03/26 18:35:45


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Mindless Spore Mine



112 Bastian Rd, Battle Mountain, Nv,

You've guys given me some thoughts to think on, I will post a revised Age of Darkness List for your guy's approval. And in general, I prefer to keep to gunline strategies, but I see the point in needing some assault guys.

Edit 1: Here's my revised list, being formatted to be a Age of Darkness FoC and taking your suggestions into consideration, along with my thought process.

++ The Age of Darkness (Imperialis Militia and Cults Army List) [4000pts] ++

+ HQ +

Discipline Master Cadre [185pts]
·· Discipline Master: Carapace Armour, Power Weapon, Refractor Field
·· Discipline Master: Carapace Armour, Power Weapon, Refractor Field
·· Discipline Master: Carapace Armour, Power Weapon, Refractor Field
·· Discipline Master: Carapace Armour, Power Weapon, Refractor Field
·· Discipline Master: Carapace Armour, Power Weapon, Refractor Field

Force Commander [295pts]: Carapace Armour, Cyber-familiar, Iron Halo, Melta Bombs, Planetary Overlord, Power Fist
·· The Muster of Worlds: Gene-crafted, Survivors of the Dark Age

+ Elites +

Auxilia Ogryn Brute Squad [370pts]: Carapace Armour, 6x Ogryn Brutes, 6x Power Weapon

Enginseer Auxilia [115pts]: 2x Phased Plasma-fusil, 2x Servo-arm, 4x Servo-automata
·· Enginseer Adepts: Cyber-familiar, Refractor Field

+ Troops +

Imperialis Militia Fire Support Squad [150pts]
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter
·· Militia Fire Teams: Heavy Bolter

Imperialis Militia Grenadier Squad [475pts]: Advanced Weapons, 17x Grenadiers, Laslocks, 2x Special Weapons Grenadier with Flamer
·· Auxilia Gorgon Heavy Transporter: Armoured Ceramite, 2x Heavy Bolters
·· Grenadier Sergeant: Hand Flamer, Melta Bombs

Imperialis Militia Grenadier Squad [175pts]: Advanced Weapons, 17x Grenadiers, Laslocks, 2x Special Weapons Grenadier with Flamer
·· Grenadier Sergeant: Hand Flamer, Melta Bombs

Imperialis Militia Grenadier Squad [175pts]: Advanced Weapons, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Plasma Gun
·· Grenadier Sergeant: Melta Bombs

Imperialis Militia Grenadier Squad [175pts]: Advanced Weapons, 17x Grenadiers, Lasrifles, 2x Special Weapons Grenadier with Plasma Gun
·· Grenadier Sergeant: Melta Bombs

+ Fast Attack +

Auxilia Thunderbolt Heavy Fighter [230pts]: Flare Shield, Ground-tracking Auguries

+ Heavy Support +

Auxilia Heavy Ordnance Battery [315pts]
·· Artillery Carriage Team: Breacher Shells, Medusa Siege Guns, 4x Militia Auxilia Crew
·· Artillery Carriage Team: Breacher Shells, Medusa Siege Guns, 4x Militia Auxilia Crew
·· Artillery Carriage Team: Breacher Shells, Medusa Siege Guns, 4x Militia Auxilia Crew

Imperialis Auxilia Rapier Battery [180pts]
·· Rapier Team: Quad Mortar ("Thudd Gun")
·· Rapier Team: Quad Mortar ("Thudd Gun")
·· Rapier Team: Quad Mortar ("Thudd Gun")

Militia Auxiliary Battle Tank Attack Squadron [510pts]
·· Leman Russ Vanquisher: Dozer blade, Lascannon
·· Leman Russ Vanquisher: Dozer blade, Lascannon
·· Leman Russ Vanquisher: Dozer blade, Lascannon

+ Lords of War +

Auxilia Baneblade Super-heavy Battle Tank [650pts]: Armoured Ceramite, Multi-laser, Side sponson with one Lascannon and one twin-linked Heavy bolter, Super-heavy Command Tank

++ Total: [4000pts] ++

Created with BattleScribe

First the choice of Provinces: Again, went with Survivors of the Dark Age for 3+ Armor on my Grenadiers and my Orgyns, As well as getting +1 S to my Laslocks/Lasrifle Grenadiers. Next Gene crafted for +1 Strength and Initiative on all of my guys, mostly for my Orgyns.

Next the Discpline Masters. They would be attached to the following units; the Orgyns, the 2 plasma-equipped Grenadiers, the heavy ordnance battery, and the raiper weapon battery. The logic is that the Orgyns are going to get into CC, and I don't want them running and then getting wiped from the board due to Ld6. Similar logic with the Ordnance and Raiper Battery, I don't want the enemy shelling them and forcing them off the table before they can make up their weight in points. Finally the two Grenadier squads will be footslogging to get to their objectives, and may encounter CC, so again, don't want them being removed quickly from play due to bad LD tests.

Following that is the 6-team Heavy bolter. I plan on using the merchant princeling so I get AP3 bolters, so I get 24, S4, AP3 heavy bolter shots at 36". Going to use these to defend the raipers and heavy ordnance battery.

Next we have the Orygns, which 3 will have Power Axes and 3 with Power mauls. The Logic is simple; 9 S8, AP4, Concussive strikes at initiative 4, and 9 S7 AP2 strikes at initiatvie1. With Toughness 5 and a 3+ save, they should survive anything short of Instant Death weapons.

Took your suggestion of keeping the Thunderbolt equipped with its kinetic piercers.

About the lonely Gorgon; it will have the two Flamer Gren squads, so they can jump out with their Flamers/hand flamers/ and Laslocks and get in and do damage quickly. Gave it armor ceramite to avoid getting its ticket punched out early by Melta weapons.This will be escorted by the Baneblade for anti-vehicle and using its command tank USR to allow the Grenadiers a chance to re-roll Ld tests without a discipline commander.

Finally the plasma grenadiers will be moving towards the objective on foot, followed closely behind the Leman Russ Squadron, acting as a deternat to TEQ for the Leman Russ and for the Leman Russ to give them AT capabilities.

That was my logic, so give me your guys' feedback.

This message was edited 1 time. Last update was at 2017/03/27 00:48:36


 
   
Made in fr
Battleship Captain




Sounds good. Assault doesnt necessarily mean "hand to hand" - shooting the hell out of dudes at point blank range works too - but its a nice option to have.

Two superheavy tanks and 40 vetrran infantry rolling up a flank is a hell of a "punch" element, so should let you sieze a critical objective.

If the gorgon has one key weakness, its that it's not opentopped - so your melee grenadier squads have to get out, shoot (reasonably well) then spend a turn standing around before they can charge. Which may well prove a terminal experience...

I'd be half tempted to use the ogryns as the other half of the gorgon's loadout. They are, after all, your beefiest assault unit, and the brutes can each soak up something like twenty seven bolter hits before going down, so being stuck in fury of the legion range is less terrifying.

Oh - also, a mix of mauls and axes is good, but you might want to assume at least one or two models will be killed by charging opponents, overwatch, etc - buying uprated weapons for everyone is often a waste. One or two boarding shields gives you an invulnerable save on the first few wounds, and grants defensive grenades if you get countercharged...

The heavy bolters should now scare the living daylights out of marines: it's essentially a vulcan megabolter carried by an infantry squad...

Not sure if you can bolt discipline masters onto the ordnance/rapiers, as i think they specify infantry, not artillery.
If you can you're correct they are probably the most critical units to bolster.




Termagants expended for the Hive Mind: ~2835
 
   
Made in au
Speed Drybrushing





Newcastle NSW

Your better off with the +1 Toughness over the +1 Strength, I've had the Demolisher Cannon lucky shot that wiped out my Brute squad

Not a GW apologist  
   
 
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